*** Official Planetside 2 Thread ***

Weird, maybe there was someone in it but the in game display was bugged showing it as empty, although saying that I often encounter a bug where I can't change seats.
 
Any one got the Jackhammer yet?

Honestly until they finally decide to buff it you're better off getting the Mauler or Piston, you can use them on every class except Infiltrator whereas the Jackhammer is Heavy Assault only and isn't really any better than them currently.
 
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anyone got an optimisations for this yet?
I'm getting 15-20 FPS outside of large conflicts but when the brown hits the fan I get -1 and it's unplayable!
 
I've been buying upgrades for my Heavy Assault this weekend - ended up on Nanite Shield 5 amongst other things which basically means any 1on1 fight results in a victory.
Solo'd more than a handful of MAXs too, which is nice.

I tried out the Mini Chaingun for HA but was less than impressed, sticking with the stock LMG for now. :)
 
Got upto about 768 certs. Will save them for a second anti air gun :-) Although, if there is an option to have more rockets for HA, I might try that.
 
Started playing this again, last time I played was the BETA and im pretty impressed at the final game. Playing on Cobolt on the red guys side (no idea of names lol).

Game seems really nice and a lot of varity around, MAX suits annoy me but being a medic isnt bad just a shame when your ressing and people respawn when your 90% done :p
 
Got upto about 768 certs. Will save them for a second anti air gun :-) Although, if there is an option to have more rockets for HA, I might try that.

I recommend spending SC on weapons, you get so much more for your certs when buying weapon attachments, grenades etc

I got about 1000 certs over the weekend just playing normally. Is it just me or was the Mossie rocket spam unbearable? I came across one TR dude battle rank 64 and his KD Ratio according to planetside universe was 64/1. When you can rake up a KD ratio like that something needs to be nerfed, so glad the flyboys are getting their XP rockets nerfed this week.
 
Is it just me or was the Mossie rocket spam unbearable? I came across one TR dude battle rank 64 and his KD Ratio according to planetside universe was 64/1. When you can rake up a KD ratio like that something needs to be nerfed, so glad the flyboys are getting their XP rockets nerfed this week.

Said this the other day and was told that all factions think other factions are OP. It is why it is getting tuned next patch and if that still doesn't worked then getting tweaked some more.
 
I got about 1000 certs over the weekend just playing normally. Is it just me or was the Mossie rocket spam unbearable? I came across one TR dude battle rank 64 and his KD Ratio according to planetside universe was 64/1. When you can rake up a KD ratio like that something needs to be nerfed, so glad the flyboys are getting their XP rockets nerfed this week.

HE lightnings and then generally jumping between HE MBT (mostly if you're TR) / gunning a lib with Zephyr and the ESF with rocket pods to fill between HE lightnings is how people are top of the leaderboards.

This game is nothing but an infantry farm, you roam about until you find that completely vulnerable 50+ infantry spawning off their sunderer and bingo. You would have to be quite stupid to be on foot it's that bad. Also playing as infantry is even in good circumstances pretty bad cert gain in comparison, the game is only about acquiring certs for yourself, there is no meta game or point to anything beyond that.

It's very crappy, utterly skill-less and of course It's completely lame. But it's how the game is designed to be played right now :(
 
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Bizarrely i dont get many kills with my rockets. Ive taken to loading up A2A missiles and having that plasma gun thing do all my ground attack needs. That thing is fantastic. The Mossie spam was ridiculous though especially around the inevitable 110th Crown fight. but you just need to have a couple of HAs out with AA missiles and you can scare away any number of aircraft. We had two out last night and any mossie that hovered got blown up immediately. really its just lazy play by infantry, clearing the area with their choice.

Was a good weekend, I played normally and made about a thousand certs which I used to bump up my HA and Scythe with most of what I wanted.

As to spending certs, I agree with nitram, dont waste them on purchases, get the upgrades.

Spektor - I would not agree with you there. In my experience, in most big attacks tanks and aircraft are not involved - for example bio-domes and techplants. Tech plants you can see the tanks sitting outside the shields, just spectating and stealing an occasional kill. Ive got HE on my prowler, magrider and lightning and if youre in the zerg youre competing for points with a thousand others and if youre alone youre dead meat to AT rockets. I find infantry cert gain much more effective. As to metagame - yeah there isnt one at the mo.

Otherwise biggest problem this game faces is rampant hacking. Theres promotional videos for wallhacks, aimbots and all kinds of nonsense. With free accounts, it could get out of hand really quickly and kill this game stone dead.
 
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Spektor - I would not agree with you there. In my experience, in most big attacks tanks and aircraft are not involved - for example bio-domes and techplants. Tech plants you can see the tanks sitting outside the shields, just spectating and stealing an occasional kill. Ive got HE on my prowler, magrider and lightning and if youre in the zerg youre competing for points with a thousand others and if youre alone youre dead meat to AT rockets. I find infantry cert gain much more effective. As to metagame - yeah there isnt one at the mo.

It's about finding the kills, preferably being at a defence also for the XP bonus and that you know that they will be outside. You also can't push it - you wait for your opportunity, then rush the sunderer and spawn camp 30-50 kills before it goes.

That is the pay off for a tiny bit of patience. Sure you may come up against a tank zerg and have to sit back, only getting the odd infantry kill, but when you've learnt to spot the openings in when you can rush a spawn point, then you've just found the best way by a large margin of gaining certs.

Who was the #1 on the leaderboard for the first week or so and who is the #1 on the leaderboard now both have posted this is what they do, you're talking here of a bunch of people who have earned 20k+ certs from HE lightnings. You can't get anywhere near that cert gain as anything infantry based, even with the best KPM you could hope for.
 
Stuff about balance based on K/D ratios

ESF pilots will always have a high K/D ratio if they are even close to balanced. By their very nature an ESF is about speed and being able to get out of a tight spot...

If an ESF pilot was balanced around having a closer to 1.0 K/D ratio nobody would play them as it would literally involve going into a battle and having just enough time to kill 1 person before dying. So it's cute that some people are so worried about stats that they pick apart K/D ratios as arguments for balance.

Balance in PS2 is about seeing the right ratio of planes in the sky or tanks on the fields, you know there's a problem when there's no planes in the sky or tanks on the field of battle. SoE rightfully balance around these numbers rather then irrelevant K/D ratios.
 
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Who was the #1 on the leaderboard for the first week or so and who is the #1 on the leaderboard now both have posted this is what they do, you're talking here of a bunch of people who have earned 20k+ certs from HE lightnings. You can't get anywhere near that cert gain as anything infantry based, even with the best KPM you could hope for.

Yeah but as Infantry I'm actually having fun. I couldn't care less about the XP or certs as long as there is a good fight going on. Going to a continent where you have a low pop and with a group of friends or as part of a public squad pushing the enemy back and gaining territory for your empire is a great feeling.

Being part of a large attack against the crown or an AMP station is fantastic fun if you approach the game with a bit of tactical thought. Instead of thinking "how can I make the most kills" I'm thinking "how can I help the team capture this point". I'll spawn a sunderer and get a spawn point setup on a different side to surround the defenders or play as a medic just behind our main infantry push and res people to get them back in the fight much faster than running from the sunderer. I'll grab an AA max and keep the ESF off our heads.
 
If an ESF pilot was balanced around having a closer to 1.0 K/D ratio nobody would play them as it would literally involve going into a battle and having just enough time to kill 1 person before dying. So it's cute that some people are so worried about stats that they pick apart K/D ratios as arguments for balance.

Whilst it's true that K/D is a mere side effect of gameplay style and rarely an indication of skill unless looking at exceptionally low (which could still just mean someones gone overboard on the support roles), what isn't normalized here that should be is SPM. The guy running around on the ground capping points and killing a few bad guys on the way isn't getting remotely close to the SPM of the guy in an ESF with rocket pods bimbling around aimlessly looking for easiest kills available and steering well clear of any actual fight he would be better used in.

K/D is meangingless, SPM isn't, its what your character progression is based upon. SPM differs wildly between roles and is flat out biased towards finding the lamest ways to farm large amounts of infantry.
 
Whilst it's true that K/D is a mere side effect of gameplay style and rarely an indication of skill unless looking at exceptionally low (which could still just mean someones gone overboard on the support roles), what isn't normalized here that should be is SPM. The guy running around on the ground capping points and killing a few bad guys on the way isn't getting remotely close to the SPM of the guy in an ESF with rocket pods bimbling around aimlessly looking for easiest kills available and steering well clear of any actual fight he would be better used in.

K/D is meangingless, SPM isn't, its what your character progression is based upon. SPM differs wildly between roles and is flat out biased towards finding the lamest ways to farm large amounts of infantry.

I can agree with that, some roles in particular are very unrewarding in terms of exp/certs per hour, but that is a different type of balance unrelated to the actual battlefield combat balance. In general the amount of planes in the sky or tanks on the fields seems pretty decent atm.

SoE clearly need to adjust rewards for certain roles being performed, stuff like piloting transports or anti-air roles for instance give horrendous exp/certs per hour and that is annoying for the player willing to provide this role. Ground based anti-air is a pretty good example, SoE say they want ground AA to give area control, aka planes need to think about avoiding areas with flak AA on the ground. This works well atm, 3-4 AA max's can really control large spaces from air. However they won't be getting many kills, they will typically get a bit of damage on an ESF and the ESF will just run which means the AA won't be rewarded for doing a good job. A solution to this could be to provide flak damage sources with rewards based on each hit on an ESF, or perhaps reward them for making them flee, just needs more tuning.
 
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