lol 'easy mode' drama queens. Whenever anyone goes on about the other side being 'easy mode' you can guarantee two things - they dont have a good grip of the game and how each side has its pros and cons and theyve just been handed a can of whoop **** by the side they just called 'easy mode'.
There's a reason most of the PS2 community don't yell TR/NC are easy mode.
So what if you're a good player and don't have issues with them combat wise, but can still see they have a larger advantage, not to mention that there is a 2nd side which you feel are not as easy.
I've played long enough now on all sides and you have to wonder when so many people, so many parodied art work or videos or memes are saying the same thing, vanu easy mode.
When that amount of attention happens about a thing, you have to think why. You don't automatically jump to "lol ur bad" because nobody is mentioning having issues with them, or dying to them. Both they and I are saying they're much easier to play. It's just that your above average gamer like yourself and I don't have issues with them in particular but when I play them, it's...ugh, shockingly easy.
All the TR I've seen complain don't think NC are easy, NC don't think TR are easy in the same respect in the grand scheme, but hordes of both feel the same about Vanu.
Accuracy for infantry weapons are the main thing, since the main game is ground pounders, you need feet on the ground. Going from TR/NC HA to Vanu and you'll see an immediate accuracy improvement and recoil reduction, range hasn't been an issue for me I still drop dudes at same distances I would on other factions.
Don't get me started on MBT's and having one faction that can hover negating ground turbulance, turret stabalize, strafe shots in a smaller profile and "boost", though I do think the NC's tank is probably -the- best head to head, you just don't see many magriders move much at distance fights, they forget they have 2 axis of movement at their fingertips, the ones that do strafe have the right mind. TR/NC need to turn sideways to do the same, much larger to hit, much slower, more vunerable, harder to shoot while moving on unsteady ground. D: Even if you land every hit I often find it's down to who shot first, even with AP rounds, so we learn and play the who can hide behind an object and repair and fire before you do game.
Lasty, despite all this you'll find people like me who simply can't care enough, aren't fickle enough or bad enough to jump ship, we manage and stick to our sides.
But that's the least of my personal issues with the game, more the objective mechanics and lack of any elder game, reason to keep playing and well... I'll get into it later.