Bloody hell the NC shotguns are crap, I sure that max scatter cannon heals all wounds, the Klob from goldeneye was a more reliable weapon.![]()
Joystick or air is just terrible i found, much easier with the mouse once you get the hang of it, mind you i cant fly a Lib for some reason.
It is good fun though, although as a F2P'er (and a new one at that!) I find myself getting outgunned a lot by sub's and people who have just progressed far past me. But it is no more a hinderance than say BF or COD really. The vehicles are a nightmare to control though!I am proper crap at this gameIt is good fun though, although as a F2P'er (and a new one at that!) I find myself getting outgunned a lot by sub's and people who have just progressed far past me. But it is no more a hinderance than say BF or COD really. The vehicles are a nightmare to control though!
Keep at it you dont need much in order to keep up
I play NC (or hard mode as it should be known) Im BR 19 , i currently have about 700 certs i need to spend and havent. all ive upgraded is my shield as HA to level 4 and bough the gd22s for 100 certs and give it the grip and 2x sight. which all in all probably cost about 400-500 certs.
now with this i have no problem killing anyone or anything, and with a rocket launcher on my back i also take out maxes and tanks with ease.


So, I left my old Outfit today, only ever has about 5 people on line out of about 450 members.
Joined up to Iron Pulse, VS Outfit on Woodman. Within 5 minutes of joining, I was part of about 6 full galaxys, dropping in on the enemy, then all getting magriders & armour support, and then going onto some great infantry action.
I think I made the right decision![]()
There is NO OTHER GAME that even comes close to what PS2 gives us today. I'm constantly staggered by the game whenever I get into a large battle - It's simply amazing.


Also I miss the certs that leaders could get in PS1. There was some sort of Ion Cannon type thing they could call down from the sky among some other pretty cool things that I believe got added in, in patches a year or so after release.
General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:
Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
Partial damage XP for dealing damage to vehicles that you don't end up killing
Population XP / Resource bonus moved over to continent population instead of global
Better display of XP sources for things like defensive bonuses & population bonuses
Rebalancing of XP rewards to help support tasks
Server transfer token available in Depot
UI changes to emphasize score per minute as a primary metric of player comparison
Sortable columns on outfit management & addition of "last online" column
New weapon type for all empires: SMG
Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
New Hot Spot system that displays where active fights are occurring on the map
New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
Making MAXes render more reliably at long distances for players in vehicles
AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
Fixes to missiles so that they more reliably detonate and actually blow stuff up
Air vehicle weapon tweaks
Increases to reload speed for certain HE ground vehicle weapons
And of course... lots of bug fixes
Increases to reload speed for certain HE ground vehicle weapons
