**Official Portal 2 thread**

Well can anyone who is keeping an eye on people playing the pirated Xbox version get us an idea of length?

I'm too scared to Google ANYTHING about P2 until I've completed it myself. It's MY GAME - MINE!
 
Just played through Portal to get warmed up! I forgot how short the first one is. Takes like 2 hours, and that's even after having forgotten some of the solutions. At least Portal was free.

I do hope P2 is a LOT longer. £27 for non-multiplayer game that can be completed in one sitting is going to be quite disappointing. Just gonna have to hope that the production and story make up for it.

Any time but the original playthrough is useless. After completing all the Advanced Chambers, all the Time/Step/Portal Challenges and playing through Portal Pro (which is so much better as a warm up if you've not played it, very difficult), going back to the game you'll make it through very quickly. You'll already know how to do chambers even if parts of them slip your mind. You won't be looking at the scenery or listening to GlaDOS.
 
Any time but the original playthrough is useless. After completing all the Advanced Chambers, all the Time/Step/Portal Challenges and playing through Portal Pro (which is so much better as a warm up if you've not played it, very difficult), going back to the game you'll make it through very quickly. You'll already know how to do chambers even if parts of them slip your mind. You won't be looking at the scenery or listening to GlaDOS.

Oh, of course I understand that a repeated play through is going to be quicker than the first one. A child could work that out :P

Still, I surprised myself at how quickly I got through it today. And even though I was expecting a quick play through, it was surprise enough to warrant my very slight concern as to the length of P2.
 
Indeed. There's some incredibly complex physics at work here. That has to account for a good deal of the size.

I don't see how physics would account for a good deal of the size.

Most of the size will be taken up by models/texture/audio, actual code will be a tiny amount of the overall size.
 
Oh, of course I understand that a repeated play through is going to be quicker than the first one. A child could work that out :P

Still, I surprised myself at how quickly I got through it today. And even though I was expecting a quick play through, it was surprise enough to warrant my very slight concern as to the length of P2.

Well yes its obviously gonna be quicker. But its a puzzle game and if you blitz through them because you remember how to do it it really cuts down the time it takes to complete it.

Besides, length was NEVER a problem with Portal. On top of the SP theres the Coop and challenges too.
 
Toki Tori is nearly there, focus has now been changed to Bit.Trip Beat.

If you don't have that then move on to the next most important game. The order is:

BIT.TRIP BEAT Pixel2CPUrate = .0073
The Ball Pixel2CPUrate = .0043
Amnesia Pixel2CPUrate = .0019
Super Meat Boy Pixel2CPUrate = .0015
Defense Grid: The Awakening Pixel2CPUrate = .0014
Audiosurf Pixel2CPUrate = .0013
Killing Floor Pixel2CPUrate = .0005
 
Just played through Portal to get warmed up! I forgot how short the first one is. Takes like 2 hours, and that's even after having forgotten some of the solutions. At least Portal was free.

I do hope P2 is a LOT longer. £27 for non-multiplayer game that can be completed in one sitting is going to be quite disappointing. Just gonna have to hope that the production and story make up for it.

Portal 2 is Multi-player, it's got a stand-alone co-op story that's separate from the single player. I would also expect it to be a lot longer than the first Portal, as it was originally released with Episode 2, and TF2 in a pack for £30, I can't see them charging £27 for something of equal length as Portal.
 
Most of that 10GB has to be a new revision of Source - 5GB at least. (Alien Swarm was apparently the 'bridge' between the EP2 and P2 engines)

Are you serious?

Alien Swarm is 2GB, that includes all textures/models/audio in the game, which take up far far more room that the actual engine.

The Alien Swarm SDK is around 300MB, to say that the new source engine takes up 5GB of Portal 2's 10GB is ridiculous.
 
Are you serious?

Alien Swarm is 2GB, that includes all textures/models/audio in the game, which take up far far more room that the actual engine.

The Alien Swarm SDK is around 300MB, to say that the new source engine takes up 5GB of Portal 2's 10GB is ridiculous.

While ridiculous, it's still a decent point, Alien Swarm was very short, and with its quite far back view, they can get away with less detailed texutres and models/meshes.
 
Don't kill me but has game pad support been confirmed for this.. ? I might of asked this before but I'm loosing my marbles so that's ok....
 
While ridiculous, it's still a decent point, Alien Swarm was very short, and with its quite far back view, they can get away with less detailed texutres and models/meshes.

Yeah, but textures/models/audio arn't part of the engine.

Alien Swarm is 2GB, some folder sizes from it to show how much is purely textures/audio etc:

Media 250MB
Sound 440MB
Maps 290MB

.vpk files (where models and stuff are stored) take up 770MB

So without those files that leaves a whole 300MBish for everything else, and that's not including any random textures etc randomly dotted round.

It isn't possible for the engine to be even remotely the size that he said.

Don't kill me but has game pad support been confirmed for this.. ? I might of asked this before but I'm loosing my marbles so that's ok....

The Steam store page says it's controller enabled :).
 
Don't kill me but has game pad support been confirmed for this? I might have asked this before but I'm losing my marbles so that's ok....

It says "controller enabled" on the Steam store page for it, so I think that's a nice solid "yes". :p
 
Yeah, but textures/models/audio aren't part of the engine.

Alien Swarm is 2GB, some folder sizes from it to show how much is purely textures/audio etc:

Media 250MB
Sound 440MB
Maps 290MB

.vpk files (where models and stuff are stored) take up 770MB

So without those files that leaves a whole 300MBish for everything else, and that's not including any random textures etc randomly dotted round.

It isn't possible for the engine to be even remotely the size that he said.
What about all the shared elements between the older games? I would expect Alien Swarm to use a fair amount, the same way HL2, Portal, Episodes 1 and 2 do. I thought Portal 2 was using a completely new revision of the Source Engine?
 
Portal 2 is Multi-player, it's got a stand-alone co-op story that's separate from the single player. I would also expect it to be a lot longer than the first Portal, as it was originally released with Episode 2, and TF2 in a pack for £30, I can't see them charging £27 for something of equal length as Portal.

I was being careful in my wording to imply that I know that P2 isn't a purely single player game (as it has coop) but mostly to make my main point that it doesn't have that 'pick up and play' competitive multiplayer like TF2 or HL: DM has.

I'm not comparing the games at all. Obviously Portal multplayer wouldn't work (or would it?).

Yes, P2 does have coop. But the inherent non-competitive nature of the title, at least for me, is going to affect re-playability, and arguably could influence opinions on the monetary worth of the game.

I still play Deathmatch. A lot!
 
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