**Official Portal 2 thread**

Think I'll have to go through again with developer commentary on. Its always interesting to hear how they did things and just how much effort they put into making every section just right.

Yes, looking forward to that meself. Especially wanting to hear the reasons for how they designed the "old" Aperture Science areas. Some of those were confusing as hell.
 
Yes, looking forward to that meself. Especially wanting to hear the reasons for how they designed the "old" Aperture Science areas. Some of those were confusing as hell.

I liked the introduction of the gels, they were awesome. Was just disappointing that they didn't really play a part in the other test chambers with all the other new mechanics. But yeah some of the 'old' areas you really just had to sit back and take in the area before trying to solve it or you'd wind up confused as to where you were going.
 
Well it has now gone up to $49.99 :( and was not gonna bother, but after reading on here peoples positive experiences, it's gonna be tough to ignore.
Probably pick it up next week.
 
I will be a happy gamer if HL3 looks like Portal 2, the soft shadows and excellent lighting make for a superb Half-life ambience!

It certainly feels more polished than the first to me.

You'd think HL3 will be the first game on the Source 2 engine (if they are making one) as was the case with HL2 and Source.
 
Yeah, you kind of live in hope that Half Life 3 will use the next source engine and it will be as mind blowing as source was when that came out.

Anyone know what this "section 8" trailer was all about?
 
Well. The last 5 games I bought (around £30 each) I never finished as I lost interest. Doubt I spent more than 2 hours on each. If Portal 2 is anything like the first one, it'll be 30 bucks well spent.

This seems to be a recurring theme.

Perhaps there is little appetite for longer games amongst mainstream gamers today.

Again I'm probably showing my age, but years ago 6 hours would have been considered a very short campaign indeed. Less so amongst FPS games, true. But if you look across all genres you'll find that PC games a decade or so ago took a lot longer to complete than todays "quality over quantity" releases.

Tefal asked which games lasted 15-20 hours. Hard to say because I haven't played them in ages. Perhaps I'll just list a few and we can come to a consensus about how long they took to complete?

FPS/shooters
Deus Ex; SS2; RTCW; Max Payne; Quake 2; Hexen; Heretic; GTA3/VC/SA; Far Cry

Other genres
XCom (any); most strategy war games ever made; most RPG games ever made (inc BG, FF); any sports game; many pure puzzle games & some platformers; Elite; Flight Sims

Then you have replayability. Some games offer almost endless replayability, such as XCom, Civ, San Andreas.

Heck, there SEGA Megadrive games that I got a lot more than 6 hours out of (Road Rash, Ecco, etc).
 
I will be a happy gamer if HL3 looks like Portal 2, the soft shadows and excellent lighting make for a superb Half-life ambience!

It certainly feels more polished than the first to me.

Could not agree more, visually to me, the game is superb and runs fantastic even on fairly dated hardware.
 
I love the Source engine. Every Valve game plays as smooth as silk. A lot of the time if I play something else and come back to a Source game I'm reminded of the quality. It always looks and plays amazingly.
 
Anyone know what this "section 8" trailer was all about?

Its a teaser trailer for a new movie. Something about some weird alien/moster/whatever escaping from a train wreck and causing chaos in the local community and a bunch of local kids trying to do something about it.

Kinda like ET on steroids.
 
Could not agree more, visually to me, the game is superb and runs fantastic even on fairly dated hardware.

I think that's the way they work - they have the Steam hardware survey so tailor their games to include the vast majority of users whereas maybe only 5% of PC gamers can run Crysis.
 
I love the Source engine. Every Valve game plays as smooth as silk. A lot of the time if I play something else and come back to a Source game I'm reminded of the quality. It always looks and plays amazingly.

Yeah sometimes I wish all games used the source engine. When you play Valve games often it can be hard to adjust to other game engines because their simply not as good.
 
Again I'm probably showing my age, but years ago 6 hours would have been considered a very short campaign indeed. Less so amongst FPS games, true. But if you look across all genres you'll find that PC games a decade or so ago took a lot longer to complete than todays "quality over quantity" releases.

Tefal asked which games lasted 15-20 hours. Hard to say because I haven't played them in ages. Perhaps I'll just list a few and we can come to a consensus about how long they took to complete?

FPS/shooters
Deus Ex; SS2; RTCW; Max Payne; Quake 2; Hexen; Heretic; GTA3/VC/SA; Far Cry

Why bring up RPG or RTS?

Hexen, Heretic, Doom, they had no real story at all and all they had to do to make the games longer was throw in more random levels. Quake 2 had story but again, it was very un-engaging and you were essentially just gunning down enemies as it told you to. Deus Ex and GTA have nothing to do with this.

Absolutely none of the games you mentioned, not even Deus Ex, had the same depth to it that Portal 2 has with regards to attention to detail and story telling. Just gone through the first chapter with dev commentary and its unbelievable how much effort they put into your 'wake up' scene and that was only the first couple of minutes.
 
Just gone through the first chapter with dev commentary and its unbelievable how much effort they put into your 'wake up' scene and that was only the first couple of minutes.

There's dev commentary for portal 2? Didn't see it when I looked through the menus and was a little bit disappointed as the previous Valve commentaries were usually pretty interesting.
 
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