!!**Official RAGE Thread**!!

In the end i managed to get to the very first town before the texture pop in's ruined the game.

Uninstalled.

What gfx card and drivers did you use? if you are using Nvidia card 285.38/285.62 work really well, gpu transcoding needs to be on and large texture cache.

If you using AMD card there was preview drivers released specifically for the game that helped a lot apparently.

I've had no texture pop-in at all since the patch and using 285.62
 
What gfx card and drivers did you use? if you are using Nvidia card 285.38/285.62 work really well, gpu transcoding needs to be on and large texture cache.

If you using AMD card there was preview drivers released specifically for the game that helped a lot apparently.

I've had no texture pop-in at all since the patch and using 285.62

I7 920 @ 4.4ghz
6gb DDR 3
2x 1gb GTX 460's

Transcoding enabled and i'm using the 285.38 drivers.
 
You might aswell give 285.62s a try mate or try disabling SLI...wasn't the game causing issues with SLI anyway? i am pretty sure there's a config editing command too to help with texture loading it was in a Steam thread sticky topic i think.
 
I7 920 @ 4.4ghz
6gb DDR 3
2x 1gb GTX 460's

Transcoding enabled and i'm using the 285.38 drivers.

Disable SLI, it's not supported due to the Nvidia getting it to work with transcoding at the moment (though it should already be forced as off on the Nvidia control panel for Rage by default).

Having it enabled will cause massive pop in, a single 460 should be enough to eat it for breakfast anyway.
 
Completed the game today.

Some interesting things, they have tried to do, but ultimately I would say 7.5 / 10 is a fair score.

The combat is the same the whole way through.

Defo not worth the £30 I stupidly paid for it!

I would advise any one who hasnt played it to wait untill its down to £15 on steam.
 
Glad I stuck with it. With the textures working properly the game does look beautiful but that's not to say there aren't some cruddy parts the graphics as well. The more I play it, the more it reminds of Doom and Quake and the gun fighting is exactly what you'd expect.

The middle of the games onwards I would say has been the most enjoyable. I nearly uninstalled due to graphical tearing and the dull beginning of the game.:o
 
Glad I stuck with it. With the textures working properly the game does look beautiful but that's not to say there aren't some cruddy parts the graphics as well. The more I play it, the more it reminds of Doom and Quake and the gun fighting is exactly what you'd expect.

The middle of the games onwards I would say has been the most enjoyable. I nearly uninstalled due to graphical tearing and the dull beginning of the game.:o

If you haven't fixed the gfx tearing add Rage.exe application to programmes in Nvidia control panel then enable v-sync when it launches from there.
 
Disable SLI, it's not supported due to the Nvidia getting it to work with transcoding at the moment (though it should already be forced as off on the Nvidia control panel for Rage by default).

Having it enabled will cause massive pop in, a single 460 should be enough to eat it for breakfast anyway.

I turned off SLI and I get 60 FPS constant and that's with GTX260s
 
I unfortunately spoke too soon about RAGE now I have completed it. One third of the game is excellent and the other two thirds SUCK. I've noticed with ID games they are much better at creating dirty/wrecked environments than they are at clean looking linear futuristic ones. Doom 3 only worked because of the shadows and the fact it was more corridor based combat. When ID try to do something else outside of what they are good at, they seem to always suffer the same problems e.g. Quake 4. I can't pinpoint exactly what it is that makes what they 'try' to do suck in certain parts but when I compare their previous games I can sort of see what worked and what didn't.

To me, overall, this game felt like they wanted it to be so many things but struggled to keep it that way and ultimately opted for the easier route to get parts completed. That's not to say they didn't try, but it felt like either they ran out of ideas, the formula in certain levels was just not working or there was time/budget constraints. I don't know, I am only guessing. I just feel they need to move desperately away from that Quake 4 level design though seen in the end levels - it does not fit in with todays standards and the fact it didn't work very well before is proof enough. I'd like them to go back to the designs in Quake 1 and 3 - that was very good level design right there.

Also the plot became TOTALLY pointless half-way through the game in my opinion as did MOST of the missions you were assigned to do. It felt like they trying to do something like Fallout 3 and it just failed completely mostly. There were bits to the RPG elements that I liked like buying items and such but it wasn't very well handled for certain situations.

I wish the plot was MORE interesting, there were more of the level design like Dead City and the Gearhead locations and the Subway City but sadly there just wasn't.

Oh well, onto BF3 next I guess.:p
 
Upgraded Wingtips and the Fat Momma bullets for the Settlers Pistol will get you through the game. The game looked beautiful in the wastelands, on the inside not so much. I enjoyed it, 7.5/10.
 
I finally got around to finishing RAGE the other day, I wasn't expecting too either, after I got the pulse cannon (was so chuffed to have a weapon that combined the hyper-blaster from Quake 2 with the BFG) and I was blasting my way through what turned out to be the final level then the game ended lol, I never fired the BFG as I was saving it for something big that never came rofl. I haven't seen a game end that abbruptly since Doom episode I.

I really enjoyed the game though, if only it was longer, still worth its price tag and lots of fun, the racing was a great addition to the FPS and I loved the Rage Frenzy card game :D

My opinion:
Graphics: 6.5/10 (too much of a let down to explain in one paragraph)
Sound: 8/10 (very atmospheric music gets the heart pumping iD style and voice acting was good)
Gameplay: 9/10 (one of the best games I have played in a long time, much much fun :))
 
Really? I'd of given the sound at least 9-9.5/10.

Well its good but not that great, the atmospheric stuff works but its very on a when its needed basis, and the music during the final mission at the enemy base is good, but when you port into a hidden room from Doom and the midi music kicks off and you notice that after nearly 20 years its still better than some of the music in RAGE (could be nostalgia involved) you realise its good but could have been better (although not to the same degree as the graphics).

Ofc its just my opinion.
 
Oh gods the drivers they do nothing!

I just downloaded this having been bought it as a present and in 11.9 I was getting a little texture pop so I downloaded 11.10 and now every texture is flickering all over the place. When I rolled back to 11.9 it was even worse! AAAARRRRGGGGHHH.

Now I see why they called it Rage!

Can someone point me in the direction of some working drivers please?
 
Oh gods the drivers they do nothing!

I just downloaded this having been bought it as a present and in 11.9 I was getting a little texture pop so I downloaded 11.10 and now every texture is flickering all over the place. When I rolled back to 11.9 it was even worse! AAAARRRRGGGGHHH.

Now I see why they called it Rage!

Can someone point me in the direction of some working drivers please?

I went right back to 11.6 then done a total uninstall including the folders for ATI/AMD then installed the below

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

Then installed latest drivers and all was fine
 
Any improvement with preview 3 drivers from preview 2, or just the same, and can I install 3 over 2 without uninstalling?
 
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