***Official Squad Thread***

Ha :) any chance the 'way your facing' marker is coming back? (The upside down triangle thing) To know the direction im facing i end up spinning in 360 circles a few times looking like an idiot!

Edit - what was wrong with the way the map was? Seemed perfect to me (excluding the map bug when it closed and opened) has it changed to black and white now too or was it like that before?
 
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Ha :) any chance the 'way your facing' marker is coming back? (The upside down triangle thing) To know the direction im facing i end up spinning in 360 circles a few times looking like an idiot!

Yeh I find the same, I'm sure it was easier before.


Had some fun last night. Thought I would try medic for the first time, was going well until the squad leader ditched us making me SL by default. So all of sudden I've got the medic kit which I'm still getting used to and I'm SL for the first time as a proper noob and none of the squad will take it off me. Needless to say it was a pretty poor round :D
 
Everyone moans that someone needs to be a medic then they just shout 'medic' when they get shot. Now they have to put up with all the crazy flashing all over the map too. I'm done playing medic for a while, shame as I quite enjoyed being medic - suppose you just need a team that doesnt moan all the time and actually say something useful like medic please, d5 k8 or whatever
 
i have only ever been revived unless its someone on my ts3 im speaking to and is a medic.

definitely need a great system for this and cant rely on just voice to work.

problem is people like on battlefield will generally play that char but not actually revive people lol.
 
I quite enjoyed the medic role and didn't mind the flashing, but I never saw what it was like before to compare with.
 
i have only ever been revived unless its someone on my ts3 im speaking to and is a medic.

Do you ever use local? I get revived all the time by medics in other squads and my own medics for that matter. I don't normally play on TS so use the standard in game VOIP.
 
Do you guys only play in the larger servers (64+ players)? I've found the larger ones attract a different sort of player - ones that just run around doing their own thing for the entire match.
 
I play both. Whats happened to the Redcoats servers?

Im wondering the same. I think its a case of we go to whoever has a nearly full server and join that one. A lot of us cant be bothered to wait and pop our own server if its empty. I have talked to the guys about this as its pointless having a server with no one playing in it. I usually come online to play at say 9pm and join whichever server the boys are on.
 
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Hi Squaddies,
Heads up, a new version is inbound: Version 5.1! We’re back from hunting those pesky chocolate rabbits, and we bring some additional stability to Squad, in the form of client and server crashes, gameplay improvements, and revised UI elements.

Before we begin on the goodies we want to extend our thanks to all the people in the community, who have helped us fix some of these issues through sending us server logs, pictures of bugs, and improvement ideas, your help has been greatly appreciated.

Changelog

Crash Fixes

  • Fixed rare client side crash when a player joined a squad before they should be able to.
  • Fix for the server crashing in certain rare conditions where a damage giver could not be identified.

Systems

  • Added the ability to stand up from prone when using jump key.
  • Removed post process effect on scopes for now. Will be updated when we find a better implementation (5.0 implementation was not always matching with animations and fov).
  • Tweaked settings increasing mip bias for lower settings, and increasing upper end texture pool size for higher settings.
  • Fixed squad leaders being able to destroy fobs, as long as they kept holding down the use key, after they exited the interaction area.
  • Game notifications have been improved and should now primarily show for admins, to help them manage their server and to keep ui bloat to a minimum.

UI


  • Font sizes in the hud has been tweaked to fit with the intended sizes again.
  • Fixed the character limit for player names (Limit is now Steam default of 32).
  • Added new directional cone to player’s icon in the minimap.
  • Fixed icon z order so that the player’s icon is rendering above all other players.
  • Medics and Squad Leaders will render on top of other player except for the player’s own icon.
  • Fixed z ordering of ammo crates, they now draw on top of all players
  • Changed blinking speed of bleeding and incap icons from 1 Hz to 0.33 Hz
  • Turned off the pulse from the player’s icon.
  • All kits now show up correctly on the squads list, matching your own squad's rolelist.

Maps

Updated Chora
  • Expanded the playable area of the map
  • Expanded chora AAS v1 flag layout to include more of new playable area
  • Detail pass around the map.

Admin

  • Fixed permanent bans not always sticking correctly.
  • Updated permission settings, fixing reserved slots not working.
  • Finally we want to put out a request to help us track down an annoying mass disconnect bug that we are getting intermittent reports on. If you are a server owner we request that you turn on verbose logging, and when any mass disconnects happen to please send us your logs as well as the exact time of the incident, to help us track down the root cause.

Simply add the following to your Engine.ini file

[Core.Log]

LogOnline=VeryVerbose

Offworld Out.
 
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