***Official Squad Thread***

Bought this ages ago to support the development. 15hrs in over past couple of weeks and REALLY enjoying it. Been gaming for 25yrs and got some clan mates to purchase too as we did play Project Reality.

Community is very freindly and helpful from all over the world on UK servers. More playable in Alpha than some AAA titles on release.

Been 2am before I've realised the time some eves. Awesome game - keep up the good work.
 
Bought this ages ago to support the development. 15hrs in over past couple of weeks and REALLY enjoying it. Been gaming for 25yrs and got some clan mates to purchase too as we did play Project Reality.

Community is very freindly and helpful from all over the world on UK servers. More playable in Alpha than some AAA titles on release.

Been 2am before I've realised the time some eves. Awesome game - keep up the good work.

Very kind words! Hope you enjoy the future updates. We've been having a few alpha 8.9 play tests so hopefully the next patch won't be too far away!
 
The anniversary update has been released. Happy birthday Squad! 1 year on Steam!

Alpha 8.9

q6ZDiHhl.jpg

Hi Squaddies,

We're hoping everyone is enjoying the December holidays, and as an end of year present for everybody, we're doing a special Holiday Patch with a couple goodies and bug-fixes to keep you all entertained over the break.

d8QnodL.png

Localization

0QfrZUOl.jpg

Squad is now available in a variety of languages! From this initial localization pass we have Russian, Traditional & Simplified Chinese, Italian, Polish, Turkish, German and French translations.

Big thanks to our community for coming together and helping to translate and input text for Squad in their native languages. Simply go into Properties when launching Squad from Steam and select the Language setting!

FwKII60l.jpg

SPG-9 Kopye Recoilless Gun

The SPG-9 is ready for action! Emplaced or mounted to a technical, it is capable of firing High Explosive Anti-Tank (HEAT) rounds at velocities faster and ranges further than the RPG-7. However the gunner and weapon are extremely exposed when engaging the enemy, making this kind of weapon unsuitable for head-on direct combat, and more suited for hit-and-run tactics.

WORSXBIl.jpg

http://media.joinsquad.com/2016/Nov/NovemberRecap/spg9_emplaced2.mp4

http://media.joinsquad.com/2016/Nov/NovemberRecap/techie_spg9.mp4

Veterans Day Items

dZiTPBwl.jpg


Due to technical difficulties, the Veterans Day event items did not drop as intended during the November 11th event. As compensation for that, we're running the drop event again for these items until January 2nd. So to get these all you gotta do is jump into Squad and play for an hour to get these special weapon skins! Note that these are non-transferable or tradable.

d8QnodL.png

Changelog

Assets


  • Added the SPG-9 recoilless gun as a deployable for Militia and Insurgents. It is limited to 2 per FOB and costs 350 construction points. Currently this emplacement only has access to HEAT rounds (similar to your RPG-7) but it packs a bigger punch and it shoots it a lot faster, further and straighter. Each reload is 50 Ammo points at a FOB.
  • Added a SPG-9 version of the technical to Militia and Insurgents. Losing a SPG-9 technical will result in a 12 ticket loss for your team and a 8 minute respawn timer. Each reload at an ammo depot is 50 Ammo points. It holds up to 5 people.

Gameplay Changes

  • The S5 rocket fired from the Improvised Rocket Artillery Technical has had a minor buff to its explosion radius.
  • The ammo cost of reloading the Improvised Rocket Artillery
  • Technical has been lowered from 300 to 250 ammo points at a FOB.
  • Lowered the respawn timer of the Improvised Rocket Artillery Technical from 18 to 15 minutes.
  • Militia Medics now has the AKS-74 as their main weapon rather than the AKS-74U.
  • To further emphasize the mobility play style of the unconventional factions, as well as their light vehicles being a constant annoyance for US/Russia, we have lowered the amount of tickets lost on a DShK armed technical from 8 to 6, and lowered the respawn timer from 6 to 4 minutes.
  • Added more seats to various technical versions to further increase the mobility of the factions using them.
  • Added 2 seats in the back of the Improvised Rocket Artillery Technical. Optimal for bringing your spotters along for the ride! (Now holds a total of 4)
  • Added 2 additional seats in the back of the Dshk Technicals- (Now holds a total of 5)
  • Transport Technical now holds a full 9 man squad! Full on clown car.
  • Logistics Technicals now holds a total of 5 people.
  • Medics will be able to apply field dressings (bandages) 25% faster, both to himself and to friendlies. Medical treatment is their specialty after all.
  • Unequip animations for medic bag, field dressings and binoculars are now 50% faster

Map Changes

  • Added a logistics Technical to Militia on Yehorivka AAS v2 to add extra flexibility to the way the Militia team wants to play the map or the artillery. Also replaced a BTR-80 with a Transport truck for Russia.
  • Operation First Light now has logistics vehicle for both faction as an experiment. The US has one logistics truck but Militia has two logistics technicals.
  • Added 1-2 SPG-9 Technicals across most Insurgent and Militia map layers where applicable. In rare situations they are substituting a Dshk Technical, but mostly they are an addition to the vehicle pool.
  • Added Kokan AAS v2 with Russia vs Insurgents
  • Added Kokan PAAS v1 with Russia vs US
  • Added a Conquest Layer for Operation First Light, where the flags can be captured out of order. Both sides begin with 400 tickets and tickets are constantly draining at a rate of 4 tickets per minute per flag owned by the enemy team. Essentially the more flags you own, the slower the ticket bleed will be for your side.



m6BtHVzl.jpg

GumdEW6l.jpg

Bug Fixes

  • Fixed an issue where the logistics technicals were delivering 1000 construction and ammo points rather than the intended 500 of both.
  • Fixed two bugs that made vehicles a lot more squishy than they were in A7. Vehicles should be back to A7 survivability again.
  • Fixed a bug where the burn damage to vehicles were up to 10 times higher than intended.
  • Fixed an issue where all vehicles except for the BTR-80 were taking 30-50% more damage from rifles and HMGs than they should.
  • Fixed Kokans AAS lattice not going double neutral
  • Fixed Kokan repair and resupply point at Insurgent main base not working
  • Fixed the Improvised Rocket Artillery Technical gunners view being offset from the head of the soldier
  • Fixed multiple issues which enabled you to kill the crew of armored vehicles with frag grenades and rockets. Now youll definitely have to rely on your HEAT rounds and your HMGs to deal with them again.
  • Improved the SVDs set up a little bit. It was shooting a bit too low and a bit to the right before. It still isnt perfect, but it is better until we get a new system for handling sights.
  • Adjusted the M72 LAWs sights so that is more useful at range. Taking shots at targets beyond 200m put the target fully outside of the ring in the sight, now that happens beyond 300m. Be aware that the projectile is slow and this adjustment has made it arc a lot, making it possible to overshoot a target at close range.
  • Fixed player state of dead players not displayed correctly on the spawnscreen
  • Fixed player state of players in vehicles not displayed correctly on the spawnscreen
  • Fixed deployable ghosts of HMGs not showing the green/correctly
  • Fixed weapons teleporting to maproot
  • Fixed razor wire causing vehicles to go airborne
  • Fixed server crash on round end if a demorec was running
  • Fixed rare zombie mode bug on incap
  • Fixed rare crash related to entering vehicles
  • Fixed FOB radio sounds being too silent to locate FOBs
  • Fixed a lot of bugs on Chora
  • Fixed entering a vehicle with ADS causing sway inside the vehicle
  • Fixed unable to kick a player from your squad if they have not spawned in yet
  • Fixed being able to place assets on enemy FOBs

Misc

  • Added impact effects and audio to glass surfaces such as windows
  • Added a unique map icon for both the Improvised Rocket Artillery and SPG-9 Technicals
  • Camera now shakes when you fire an explosive rocket projectile like the M72 LAW, RPG7 or SPG9.
  • Added new sounds for the M4 Rifle
  • Added new way of handling rearming of vehicle weapons at a repair station. Before all magazines would instantly appear, now only one magazine appears every 7-10 seconds depending on the weapon.
  • The above change allows us to better handle the Rocket Technical and Humvee CROWS 50cal weapon systems. These two now gradually fill up their magazine at a repair station. Rule of thumb is about 1 min for a full rearm of an empty vehicle.
  • Humvee CROWS 50cal now has one big magazine of 500 rounds.

d8QnodL.png

IndieDB Awards

Before we sign off, we just want to say that thanks to YOU, Squad is in the Top 100 on IndieDB's Indie of the Year! You only have a few days left to vote, but please spread the word and get those votes in.

NQ6ukUW.png

Offworld Out.

Join the discussion >>
 
Nice, update just in time for the weekend when I might have some time to play :cool:

[*]Unequip animations for medic bag, field dressings and binoculars are now 50% faster

I'm actually most excited about this....can be very frustrating when you're trying to patch someone up under fire and your character seems to be taking an age to switch between equipment :p
 
Nice, update just in time for the weekend when I might have some time to play :cool:



I'm actually most excited about this....can be very frustrating when you're trying to patch someone up under fire and your character seems to be taking an age to switch between equipment :p

That moment when your sat there holding nothing but a pack of bandages and matey pops his head around the corner with an AK . . :eek::mad::(
 
Is the game anywhere near closer to beta? I really enjoyed the free weekend, but I promised myself I wouldn't buy anymore early access games

There is so much transparency with the the devs on this game. The honesty with how they have gone about the early access side of things, never gave me any doughts about investing my money in the unfinished game.
If you enjoyed the free weekend's, the game can only get better with the numerous updates these guys seems to be committed to pushing out.
 
Great guide can be found.

Made by one of our community members.

Might be worth getting rid of the link pal, an awful lot of rule breaking words in there :( Even though it was a nice read. I'm pretty sure if people were to search for a guide that might be called the cheesy tactical guide for squad they would be able to find it without breaking the rules :)

Is the game anywhere near closer to beta? I really enjoyed the free weekend, but I promised myself I wouldn't buy anymore early access games

I will slowly but surely coerce you into buying this. :D. I've been looking for a FPS to get stuck into for ages but after countless thousands of hours on the arma series stuff like BF just didn't cut it even though they looked really fun on paper. After playing squad for 10 minutes i was absolutely in love. The second you have 6 guys at your side on a wall laying down a wall of lead into a enemy fob you will #1 Be sold on the game #2 Be deaf.

A situation that occurred on my second or third game, and similar instances have occurred many times. A guy goes down trying to cross a 30m opening to get into a better fire point needless to say he took a bullet and hit the ground like a meteor. Within 30 seconds we deployed a large smoke wall ( around 3-4 smokes ) Had a hail of lead flying towards the enemy position whilst the medic fixed up our guy. Killed a couple of aggressive enemy and withdrew from the immediate location. Flanked and overwhelmed their force about 15 minutes later.

No other FPS i've ever played has come close to matching this.
 
Might be worth getting rid of the link pal, an awful lot of rule breaking words in there :( Even though it was a nice read. I'm pretty sure if people were to search for a guide that might be called the cheesy tactical guide for squad they would be able to find it without breaking the rules :)

Forum rules? I think it's fine mate.
 
Might be worth getting rid of the link pal, an awful lot of rule breaking words in there :( Even though it was a nice read. I'm pretty sure if people were to search for a guide that might be called the cheesy tactical guide for squad they would be able to find it without breaking the rules :)



I will slowly but surely coerce you into buying this. :D. I've been looking for a FPS to get stuck into for ages but after countless thousands of hours on the arma series stuff like BF just didn't cut it even though they looked really fun on paper. After playing squad for 10 minutes i was absolutely in love. The second you have 6 guys at your side on a wall laying down a wall of lead into a enemy fob you will #1 Be sold on the game #2 Be deaf.

A situation that occurred on my second or third game, and similar instances have occurred many times. A guy goes down trying to cross a 30m opening to get into a better fire point needless to say he took a bullet and hit the ground like a meteor. Within 30 seconds we deployed a large smoke wall ( around 3-4 smokes ) Had a hail of lead flying towards the enemy position whilst the medic fixed up our guy. Killed a couple of aggressive enemy and withdrew from the immediate location. Flanked and overwhelmed their force about 15 minutes later.

No other FPS i've ever played has come close to matching this.

Dam you Harry, 1st Star Citizen, and now possibly Squad, i really did enjoy it during the free weekend
 
Back
Top Bottom