***Official Squad Thread***

We'd having a free weekend next weekend. As long as you use that mic you'll be fine. Expect that weekend to be flooded with new people not quite knowing what to do though... it's going to be hectic!

The minus point bug has been fixed for the next hotfix I believe.
 
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i'm getting The UE4-Squad Game has crashed and will close..Fatal Error on start up.
any ideas as to why chaps running a 2600k @4.3 and a stock r290 with latest drivers, tried running steam and squad exes as admin..tia

Edit: it was sweetfx causing the error!

We're getting EAC to look into it. It works fine for me strangely enough!
 
after fresh install atfer the update my game launches and the res looks weird, it lets me click into setting and the res is set to 1920 x 1080 as standard but the gui doesnt fit onto screen even though its set to fullscreen.

after clicking server browser it no longer lets me click onto anything and im just stuck in menu.

Have you tried clicking Clear Cached User Data in the Game Settings Window? This will clear some files and reset them to default then restart your game.

is sweetfx still worth it anymore? v8 vanilla looks pretty damn good!

I still use it for the sharpening it has. It's pretty strange how it's working now. My old preset was working fine. I heard other people using it saying that after a complete reinstall it no longer worked so after I reinstalled I was getting a fatal error.

I'm now using the latest ReShade 3.0.4 using OpenGL mode which works fine for me but for not for the majority of others!
 
V8 is awesome! Got some serious FPS gains so I'm now getting above 60 most of the time. Got back on TS last night with the FFO boys and had a good laugh :) Think I'm hooked again.

Only thing that I can't work out is how to get reshade working. Game crashes everytime. Was working fine in V7.

Known issue. It's working for some but not for others. We've asked EAC to look into it.
 
Just bear in mind that the free weekend will be full of people not really understanding or wanting to do what will help the team in the long run. It will be a totally different experience to how things normally play out!
 
We are now pushing the a-8.1 hotfix.

  • Attempted fix for a rare memory related server side crash.
  • Fix for players being able to see through walls when prone.
  • Fix an issue where players would be given very large or very small scores.
  • Fix for reserve slots not functioning properly.
  • Fix for the EAC shield not showing up properly.
  • Fix for Ambient Occlusion not being able to be turned off.
  • Fix for the Backblast effect not shooting backwards.
  • Fix for healing sounds incorrectly overlapping each other until the sound fully completes.
  • Fix for empty servers incorrectly showing up as having poor health.
  • Fix for smoke trail effects not cleaning up properly in certain cases.
  • Fix for suppression effects being disabled on low quality settings.
  • Clean Razorwire has been reduced from 100 to 25 construction points.
  • Militia and Insurgent Heavy Machine Gun deployables are now limited to 2 unshielded and 2 shielded DShKs instead of unlimited shielded DShKs.
  • Reduced linear recoil pattern on HMMWV .50 and all emplaced weapons. They should be slightly more effective at long range engagements.
  • Fix for interior engine sounds not beeing affected by effects slider.
  • Fix for issue with KPVT 3p fire sounds dropping out.
  • Adjustment of sound muffling when incapacited.
  • Removed a UB32 technical from Chora INS.
  • Added ambient sounds to Yehorivka.
  • Updated Yehorivka AASv2 with the correct Militia Urals and removed guardrails from main roads.
  • Fix for Yehorivka AASv2 Logi Supply Point uncappable state once capped.
  • Fix for fences on Gorodok.
  • Extended the draw distance of trees on Fool's Road.
  • Fix for red and blue colored GP25s at various LODs.
 
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Xcept1 - now that we're GPU limited, what's the likelihood of crossfire/sli support any time soon?

I'm not sure if this makes any sense to you SLI guys:

Ok, it seems I found a solution for my problem. I used the SLI bits 0x088000F5 (Unigine: Heaven 4.0 demo, Shogun2.....) and selected Borderless (on Fullscreen I was having terrible bad performance, with and without SLI activated).

Now I'm getting 70+ to 110 fps on full 72 players Servers.

http://forums.joinsquad.com/topic/2...rmance-for-sli/?do=findComment&comment=261318
 
My game now crashes with a not so useful error message 'Fatal error!'

in event logs I see the following



Digging into Squad.log



Anyone else get a fatal error after the new patch?

edit - It appeared it was Reshade as above too. Fixed after downloading the 8.1 fix - https://www.reddit.com/r/joinsquad/comments/5b6tkf/sweetfx_squad_v81_fix/

How do you enable it / disable it now in game? Pressing Scroll lock used to turn it on/off but no longer works and does not enable it by default

edit2 - gotit working by copying my old reshade folder over the new one.

The problem now is there are no servers in custom servers or server browser. I find that pretty hard to believe

Make sure you're not running Steam/Squad as admin.
 
You would have been running SweetFX/ReShade in DirectX 10/11 mode. OpenGL completely kills it :(

If you want to see your FPS use
Code:
stat fps
in the console in game.
 
The Wrench October

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Hi Squaddies,

Welcome to beautiful November, it’s time for mustaches (boys and ladies alike, don’t be shy) and some more information from the Squad Modding community. Some great stuff has been going on as always, and we're here to keep you on track with all the latest news from our community.

Squad Alpha 8

Good news! Alpha 8 has released and with it there is an SDK update that launched today, so prepare to backup anything you changed from the base files if you want to retain those changes. If you only added new things you should be good (but it can never hurt to back up your stuff).

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Fan artwork by MadMak

To start of this month’s Wrench on a lighthearted tone, we want to present a funny little illustration made by community member MadMak:

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We can already reveal that he is also working on more of these Squad related illustrations, and we wish him the best of luck with bringing more joy to the battlefield!

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Forsaken Forest by Igno

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Slowly but steadily, Igno is progressing with his map. Latest work has been aimed towards getting the right atmosphere for his map, check out the foggy new screens.

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Winter Map by MapModderNOR

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Some beautiful winter landscapes in this environment that MapModderNOR came up with. He included a bit of blueprint magic that will change the time of day from the start to the end of the round, so better watch out for some changing battlefield conditions. Additionally a small video can be found on YouTube.

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Khovaro by IhanaMies

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Khovaro is a fictional Eastern European village on a forested hill landscape. Its main focus will be mechanized infantry combat which tanks, helicopters and mortars help to obtain control of the map.

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Korengal by CodeRedFox

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Let's hear it from the map maker himself: "Korengal is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements.

What I loved about the original was the map was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes.

In this re-imagining I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable."

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Escalation: 1985

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A new mod project is on the rise, let’s best hear it from them:

"1985. Public uprising in Eastern Berlin. Despite Chairman of the State Council Honecker declaring martial law and deploying military units to patrol the streets, the unrest only escalates. 7th October. Violence erupts during the Day of the Republic parade, when unknown gunmen open fire against the marching soldiers.

Joachim Herrmann, the DDR Agitation and Propaganda Secretary is convinced the conflict is instigated by the West and publicly accuses the CIA and subversive groups in Western Berlin for trying to destabilize the socialist republic. Honecker orders a new blockade of Berlin. An emergency security council is held in the UN, where Russia vetoes a motion to lift the blockade. Unrest spreads throughout the Warsaw Pact countries and spills over into the Soviet republics.

These events coincide with major NATO military exercises in West Germany that have sent the border areas into high alert. General Secretary of the Communist Party of the Soviet Union, Andropov, hardliner and former head of the KGB, sees no other option but to launch a preemptive strike against NATO in order to protect Berlin and preserve the unity of the Warsaw Pact.

The Cold War is about to turn hot."

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These guys are also hiring, so make sure to hit them up on the Squad Modding Discord if you want to help out.

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So that's it for this month, we hope you like what we've shown you all, see you next month when all of you are already on your christmas shopping spree!

Squad Modding Hub Management Team Out.

Join the Discussion >>
 
Steam Free Weekend & Sale

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Hi Squaddies,

Enjoying Alpha 8 so far? As announced last week, to celebrate the release and our upcoming charity event with Stack-Up, Squad will be running its first ever Steam Free Weekend!

In addition to our Free Weekend, Squad will also be on sale for its lowest price to date!

We hope our friends and fans can see this as a great opportunity to bring some of their more risk averse friends into the Squad family and we as developers are treating this as an opportunity to get out there in the wilds and experience the game through fresh sets of eyes.

We will be out in the community, on the servers and in the stream chat, getting to know you guys, listening and having a good amount of fun as well.

Free Weekend

From Thursday November 10th at 10AM PST (5pm GMT) to Sunday November 13th at 1PM PST (8pm GMT), Squad will be free on steam and we promise there will be a stack of surprises on the horizon. If you look closely and pay attention, you might just spot a few things already hiding in plain sight.

We're prepared for the influx of brand new players with our partners Bluefang, Multiplay, Fragnet, and Pingperfect, who will have more than enough servers ready. Now you need to prepare too - this weekend is going to be one of the craziest for the Squad community.

Please join us in welcoming the new players and helping people through their first grunt level deployment to the Squad battlefield. For the community, this weekend will mean continued growth and vitality of the player base and an injection of new faces and ideas.

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Steam Sale

In conjunction with our free weekend, Squad will also be on sale! From Thursday November 10th at 10AM PST (5pm GMT) to Monday November 14th at 10 AM PST (5pm GMT), Squad will be 50% off on Steam. If youve been waiting to buy the game or trying to persuade friends to get it, there will be no better chance than now.

It's going to be quite a busy weekend!

So strap on your helmet, warm up your microphone, shine your shovel, and fire up Steam!

Offworld Out.

Join the Discussion >>


When it this likely to be implemented?

No answer for that as yet, sorry!
 
We are now pushing a version Alpha 8.2 hotfix release, here are the changes:
  • Added a HUD indicator which shows the names of the players currently in your vehicle.
  • Added color coded indicators showing the status of your squad members. The statuses are: not spawned in / dead (white), spawned in and not bleeding (green), bleeding (yellow), incapacited / revivable (red).
  • Added new player first time help messages for fundamental events, including the first time: using the map, becoming a squad leader, becoming a medic, bleeding, using a vehicle, and using a supply truck.
  • Added the yellow spawning dot to all spawnable points to make the spawning interface more intuitive and consistent.
  • Made toggled crouch enabled by default for newly installed copies of Squad.
  • Made the jump key untoggle crouch when crouch toggling is enabled.
  • Increased round duration timer on 2k INS maps from one hour to 90 minutes and 4k INS maps from 90 minutes to two hours.
  • Changed squad leader marker distance indicator so it is less precise at longer distances.
  • Attempted fix for a server crash relating to vehicle claiming.
  • Attempted fix for a server crash relating to players being ejected from a vehicle.
  • Fixes to code for preventing players from clipping through walls.
  • Fix for the draw distance on several deployables so they don't disappear after 80-100 meters.
  • Fix for backblast rotation on RPGs and LAWs being in the incorrect direction.
  • Fix for NSV not having sounds on low quality in the third person.
  • Fix for giant player models appearing for a split second in certain cases where soldiers are entering or exiting vehicles.
  • Fix for soldier's 3p mesh being shown when driving vehicles on listen servers, EG starting up Jensen's range in local training mode.
  • Extended the logical scanning range of shoveling to improve it's reliability.
  • Fix for certain server functions not being called properly and causing log spam.
  • Fixes for the spawning mechanics of weapons caches.
  • Fix for incendiary grenades to allow for better interaction with weapons caches.
  • Disabled texture streaming on grass textures.
  • Replaced missing and broken statics on Yehorivka.
 
cant wait for the free trial,one quick question,if i download the trial and then decide to buy the game does the trial just unlock? or do i have to download the whole game again? im really looking forward to it :)

I believe the files stay on your system after the weekend even if you don't buy it so you shouldn't have to download again.

We pushed a version Alpha 8.3 hotfix release last night. For those curious, we are pushing out smaller patches in quick succession in preparation for the free weekend at the end of the week. Here are the changes:
  • Fixed file integrity checks in EAC.
  • Fixed players getting disconnected from servers by EAC without an error message.
  • Fixed huge player models showing when watching someone switches seats in a BTR-80 far away.
  • Fixed an invisible collision mesh sometimes getting left behind after a player dies.
 
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