Not long to go now!
Good advice from richb83. This weekend is going to be pretty mad and I would hazard a guess that it won't be the normal squad experience you would normally get. There's going to be a lot of new blood who have no idea how to play so it's up to the regulars to get into the squad lead position and instruct them how it's meant to be done.
We also bumped a couple of minor patches through the night:
We are now pushing a version Alpha 8.5 hotfix release, here is the only change:
We are now pushing a version Alpha 8.6 hotfix release. This is planned as the last hotfix before the free weekend begins! For those curious, the free weekend will begin at 6PM GMT Thursday. Here are the changes:
Edit - Here's the default controls if you're trying it out this weekend:
Good advice from richb83. This weekend is going to be pretty mad and I would hazard a guess that it won't be the normal squad experience you would normally get. There's going to be a lot of new blood who have no idea how to play so it's up to the regulars to get into the squad lead position and instruct them how it's meant to be done.
We also bumped a couple of minor patches through the night:
We are now pushing a version Alpha 8.5 hotfix release, here is the only change:
- Disabled a portion of the new EAC integration which was causing server crashing on round end.
We are now pushing a version Alpha 8.6 hotfix release. This is planned as the last hotfix before the free weekend begins! For those curious, the free weekend will begin at 6PM GMT Thursday. Here are the changes:
- Enabled the "relative net updating" system in preparation for high server load over the free weekend. This allows for variable update rates per client / networked object so that networked objects that are farther away from people can be rendered at a lower rate and thus lower cost to the server.
- Fix to prevent the steam integration in unreal engine from deleting the "steam_appid.txt" file, which has proved the cause of steam being unable to start attached to the game in a number of circumstances.
- Cosmetic change to the way server counts work in the in-game server browser so that a server with 70 players and 72 slots, two of which are reserved, will now be shown as: 70 / 70 (+2) instead of the old 70 / 72 (2). This is to reduce confusion / frustration in newer players who are trying to join servers that are actually full when considering the reserved slots.
Edit - Here's the default controls if you're trying it out this weekend:
Last edited: