Back from my European excursion, what I miss?
Had a few decent weekend test session and fixed some major bugs. Also had quite a few server stability issues too but *fingers crossed* they should be fixed. We've also done some major work to the bullet damage and hit detection.
Here's the post!
Week 4 Closed Pre Alpha, Stability testing and framerate gains
Commander, Ranger and Airborne level Kickstarter Backers can Pre-Load the Closed Pre-Alpha via the link on the pre-alpha site within the next day or two, so check the pre-alpha site and the forums for the latest.
The next session will begin Saturday 6AM GMT/Friday 11PM PST, and run for 72 hours until Tuesday 6AM GMT/Monday 11PM PST.
They call it CPA for short, we're 28 Days Afflicted, Squad Medics baffled, Kickstarter fundraiser for further research has yet to slow down the progress. You say there are more out there trying to get into this war? Madness.
Are they wondering what's new? Nothing. Everything. Filling out the maps, rebuilding of the movement system, bullet damage and hit detection being upgraded. Systems for gunfire sounds updated again, Auditory atmospherics being improved constantly. The updates we're working on are big enough we can not possibly push them out en masse, will take several updates to be made public. We've focused on hit detection again, effort spearheaded by RoyAwesome, the coders say it's time for public play test of this system.
The Bonanza
- Improved hit detection in high server load situations
- Fixed a major performance issue related to animations (now in C++)
Like Christmas in August
- Added a portable toilet object
- Fixed a major performance issue related to animations (some heavy math code was in Blueprint. It's now in C++)
- Fixed breathing sounds not following the camera when leaning
- Fixed several issues where stamina was being used when it shouldn't be
- Added a bunch of ambient sounds for rivers and streams
The Lands
- Updates to Kohat
- Fixed Kohat Conquest
- Updated the south river of Kohat
- Updated Logar with new rocks and fields. Also a gas station
- Updates to Fools Road
- Added better handling of full auto looping when shooting a single shot.
The Tools of War
- Removed the fire selector from the SVD
- Added looping sounds for the M249, M4, and AK74
- M67/F1 Updates
- Medic revive system iterations - internal
Join Us as Ingame Admins
It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA.
- Ingame moderator application
For troubleshooting assistance, please head over here: http://forums.joinsq...shooting-guide/