***Official Squad Thread***

Back from my European excursion, what I miss?

Had a few decent weekend test session and fixed some major bugs. Also had quite a few server stability issues too but *fingers crossed* they should be fixed. We've also done some major work to the bullet damage and hit detection.

Here's the post!


Week 4 Closed Pre Alpha, Stability testing and framerate gains


Commander, Ranger and Airborne level Kickstarter Backers can Pre-Load the Closed Pre-Alpha via the link on the pre-alpha site within the next day or two, so check the pre-alpha site and the forums for the latest.

The next session will begin Saturday 6AM GMT/Friday 11PM PST, and run for 72 hours until Tuesday 6AM GMT/Monday 11PM PST.


They call it CPA for short, we're 28 Days Afflicted, Squad Medics baffled, Kickstarter fundraiser for further research has yet to slow down the progress. You say there are more out there trying to get into this war? Madness.
Are they wondering what's new? Nothing. Everything. Filling out the maps, rebuilding of the movement system, bullet damage and hit detection being upgraded. Systems for gunfire sounds updated again, Auditory atmospherics being improved constantly. The updates we're working on are big enough we can not possibly push them out en masse, will take several updates to be made public. We've focused on hit detection again, effort spearheaded by RoyAwesome, the coders say it's time for public play test of this system.


The Bonanza

  • Improved hit detection in high server load situations
  • Fixed a major performance issue related to animations (now in C++)

Like Christmas in August

  • Added a portable toilet object
  • Fixed a major performance issue related to animations (some heavy math code was in Blueprint. It's now in C++)
  • Fixed breathing sounds not following the camera when leaning
  • Fixed several issues where stamina was being used when it shouldn't be
  • Added a bunch of ambient sounds for rivers and streams

The Lands

  • Updates to Kohat
  • Fixed Kohat Conquest
  • Updated the south river of Kohat
  • Updated Logar with new rocks and fields. Also a gas station
  • Updates to Fools Road
  • Added better handling of full auto looping when shooting a single shot.

The Tools of War

  • Removed the fire selector from the SVD
  • Added looping sounds for the M249, M4, and AK74
  • M67/F1 Updates
  • Medic revive system iterations - internal

Join Us as Ingame Admins

It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA.
  • Ingame moderator application

For troubleshooting assistance, please head over here: http://forums.joinsq...shooting-guide/
 
Odd, didn't get an email about it this week, did you send them out?

Not yet, the build is still being finalized.

Is the (engine) sound good on this, that was always one of the best OTT detailed points I enjoyed

Sounds are pretty amazing even at this early stage if I say so myself. Anders (main sound guy) has done some amazing things so far. The engine opens up some great features for sounds.
 
I'm completely sold after seeing the squad leader video a page back.

Granted it's prob nothing like it, but almost has the same to the BF2 days.... Gutted i'm skint! Oh well will have to wait and save up a little.

Intending on getting all the TFU guys onboard with this (not that it will take much convincing).... BAck to basics!!
 
If anyone catches me on this weekend please kindly remind me that I have an essay to finish this weekend :(. I forgot last weekend because I was playing....
 
Bloody hell this thread has died off :(. I think you should try and organize a dev event this weekend as the last hurrah for the pre-closed alpha players. Also try and fill up the 100 man servers.
 
I've not been able to bump and push the updates on here as I've been too busy unfortunately.

Servers are quiet yes but that's because there are limited keys from all over the world, servers only up at weekends so it's hard to get all those players from all over the world to join in at the same time! Servers are busy enough to do what the devs need at the minute and that is just to test the current build.

Fear not. The next wave of players will be on soon (Squad Leaders) and next week there should be something special...
 
yeah that's been an issue

servers not full at the weekends or 4 or 5 servers full and then empty ones to be precise.

looking forward to the next influx
 
Yeah, don't want to scare people off because this game is amazing, but right now there is about 20 people at weekends who play consistently. 10 Vs 10 isn't great imho.

I really wish the devs would open up the next tier so we can actually fill the servers. As it is now people join and instantly leave when they see the server count so low.

Surely you are not getting much data for server stability when there is only 20 people on it. :confused:

Pretty please let more people in. I want to experience squad as it should be!
 
Yeah, don't want to scare people off because this game is amazing, but right now there is about 20 people at weekends who play consistently. 10 Vs 10 isn't great imho.

I really wish the devs would open up the next tier so we can actually fill the servers. As it is now people join and instantly leave when they see the server count so low.

Surely you are not getting much data for server stability when there is only 20 people on it. :confused:

Pretty please let more people in. I want to experience squad as it should be!

At this stage there was never going to be a huge amount of players on at any one time. It's purely for finding a fixing game breaking bugs so the numbers are doing the job just fine at the minute.

Having said that, it won't be long until those who backed the Squad Leader tier get access.
 
Back
Top Bottom