***Official Squad Thread***

3.7 Changelog

This hotfix fixes a major performance issue that some of you are experiencing. If you are noticing massive FPS drop while also maxing out your Video Memory, this should help.

  • Admins now take a reserved slot instead of ignoring max players when joining full servers
  • Fixed 'Press F to use' showing up on enemy assets
  • Improved the visibility of the Map Legend button
  • Improved the Map Legend to react to gamemodes and explain Insurgency objectives during Insurgency matches
  • Fixed other squad Rally Points showing up as Green. They are now Blue
  • Added Error Messages when failing to place Rally Points
  • Fixed Kills not giving the killer score.
  • Added world text to Insurgency caches, explaining how to destroy them or that you must defend them.
  • Fixed a bug where spawnpoints would spawn people on rooftops
  • Increased the texture pool, fixing an issue where some people were getting massive hitching and max VRAM usage
  • Added a dynamic Teamkill kicking solution. Serial Teamkillers will now be kicked by the server automatically.
 
The default settings are very high, I lowered them but kept view distance up
3.7 Changelog
This hotfix fixes a major performance issue that some of you are experiencing. If you are noticing massive FPS drop while also maxing out your Video Memory, this should help.

  • Admins now take a reserved slot instead of ignoring max players when joining full servers
  • Fixed 'Press F to use' showing up on enemy assets
  • Improved the visibility of the Map Legend button
  • Improved the Map Legend to react to gamemodes and explain Insurgency objectives during Insurgency matches
  • Fixed other squad Rally Points showing up as Green. They are now Blue
  • Added Error Messages when failing to place Rally Points
  • Fixed Kills not giving the killer score.
  • Added world text to Insurgency caches, explaining how to destroy them or that you must defend them.
  • Fixed a bug where spawnpoints would spawn people on rooftops
  • Increased the texture pool, fixing an issue where some people were getting massive hitching and max VRAM usage
  • Added a dynamic Teamkill kicking solution. Serial Teamkillers will now be kicked by the server automatically.

Cool, bodes well that got updated so fast and all good stuff. Is there a grapple hook and rope in this game, just remembered climbing onto roofs was useful with that thing
 
Great game this evening holding Riverside Farm the entire game!

393380_screenshots_2015_12_19_00001.jpg
 
It was a great game Stuu, held that farm and fortified it right from the start. Our squad score alone shows how well we did.

Combat medic to the max 23-15 :D

Really enjoyed that tonight
 
The default settings are very high, I lowered them but kept view distance up


Cool, bodes well that got updated so fast and all good stuff. Is there a grapple hook and rope in this game, just remembered climbing onto roofs was useful with that thing

Not yet. We will be implementing the use of combat ladders at some point though.
 
From tonights game My friend Adamski was taking a screenshot of the Hesco barriers and then suddenly died.... Can you spot the reason :D

aEHLakK.jpg

This corpse was even pointing at who it wanted to revive it!

Ok8jGMs.jpg
 
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Sorry couldn't come on last night lads was watching boxing and chilling :-) be on tonight :-) sounded like a GG last night :-)
 
Any sign of sli support soon? Just jumped on the training to test settings and my sli 680 2gb cards were struggling, well.... One was struggling from the low vram and hitting the cap really fast and the other sat there doing nothing :p

Will have the 980tis up and running shortly hopefully but wondering I have the mean time...
 
Any sign of sli support soon? Just jumped on the training to test settings and my sli 680 2gb cards were struggling, well.... One was struggling from the low vram and hitting the cap really fast and the other sat there doing nothing :p

Will have the 980tis up and running shortly hopefully but wondering I have the mean time...

Using CF gives me terrible performance, using just the one card i'm able to play on maxed EPIC settings (1440P).

Fps average between 55-90 depending on map, server and load.
 
The Unreal Engine 4 really struggles for Crossfire profiles, it does have SLi profiles I believe though - if you're struggling with SLi try loading the profile for Ark: Survival Evolved.
 
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