******Official Star Citizen / Squadron 42 Thread******

Cheers for that. Any idea how long the loan is for?

Wouldn't mind upgrading the Freelancer with something a bit more rapid fire should I find myself in a situation. That's one thing, along with relative nimbleness that I miss vs the Cutlass.

Any suggestions?
 
Cheers for that. Any idea how long the loan is for?

Wouldn't mind upgrading the Freelancer with something a bit more rapid fire should I find myself in a situation. That's one thing, along with relative nimbleness that I miss vs the Cutlass.

Any suggestions?

Don't know how long you will have the Hornet, its been a loaner with the Freelancer for years and while CIG could change that at any time there is no sign of them doing that.

The Cutlass was a better all rounder, smaller, more agile its a mid mainstream Cargo Hauler / Fighter. The Freelancer is more like a dedicated Cargo Hauler, larger and with more powerful weapons but slow and cumbersome.

If cargo capacity and nimbleness is what you are looking for the Cutlass is the best ship, if you're looking for anything to upgrade the Freelancer the next step up is the Compiler, and that is basically a giant barge.

If you bought the Cutlass with real money you can melt the Freelancer for store credit and buy the Cutlass package back with that store credit, assuming it was your only ship, it needs to be in game package form. not a stand alone ship.

I'm assuming you like cargo capacity? what exactly is it you're looking for in terms of game mechanic?
 
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Weirdly, I'm kind of enjoying being more of a space trucker/DPD driver right now, hence the Freelancer for it's additional cargo space.
Once they sort out the AI and certain weapon/movement issues, I'll probably lean more to some kind of space marine type of thing with trucking to bring in some cash.

The Cutlass/Freelancer were upgraded from my original game package. My Titan is standalone - and I never use it tbh.
While I do prefer flying the Cutlass, and it's combat abilities, I'm not sure I want it back right now. You're definitely right about it being a better all rounder though

EDIT

I guess my favoured combination without spending stupid money would be a Cutlass for a decent all rounder, a Prospector and something like the Hornet.
 
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I'm the same, i like moving boxes around seeing the sights, its relaxing. I use a Cutlass for that, and sometime i'll take the 325A hunting pirates ####'### #### up for the giggles.
 
I have a 325A and F7C-M super hornet - is it worth trading either of these in for a more general purpose ship for exploring more of the game?

And if I did could i re-trade back to the hornet for example?
 
I guess you are new to this thread !? ;)
Lol.... I know the game is still far from finished but I was wondering if those who follow closer than me happened to know if there was a plan to allow free storage of all ships we own. Or maybe that kind of thing has not been discussed yet

I quite like in elite dangerous for instance in a session going back to a really old ship for a session....
 
As far as I know you should be able to storage the ships, but I don't think it will be the kind of storage that will allow to just spawn them at any place, more like you need go back to your base or the last place you've left them.
 
Currently your ships get stored at the port they are landed at, or if not stored at a port they are just gone and you need to reclaim them (more accurately they are still where you left them for as long as that server instance survives, but the information isn't persistent and isn't shared across instances).

There are two exceptions to this - if the game crashes and you re-join the same instance (usually would pop up as a crash recovery option unless the server died), then your ship will be where you left it when you disappeared. Secondly, if your ship has a bed and you logout using the bed then when you log back in you will respawn inside your ship at the location you were at when you logged out... except when it doesn't work. Was pretty reliable for me in 3.7 though and haven't really played enough 3.8 to comment.

If you landed Ship A at olisar and then took ship B to Hurston, you will find when coming to request it at the ASOP that Ship A is stored in Olisar. In order to request it in Hurston you would need to file a claim and wait for the countdown/expedite (or fly back to olisar and request it there of course). The big issue with doing that is if you have eg cargo or valuables in the ship as you are effectively getting an insurance replacement minus the contents.

Longer term will be more similar to the same instance/bed logout scenario - the servers will persist the location data across them and across sessions so where you leave your ship is where your ship will be until it is moved, claimed or destroyed. There is then of course also the question of hangars and how they will come into play, but one assumes they will effectively be like private versions of port hangars at your own locations.
 
As far as I know you should be able to storage the ships, but I don't think it will be the kind of storage that will allow to just spawn them at any place, more like you need go back to your base or the last place you've left them.
If that is the case that is perfect. I have no issue at all with no fast travel

Thanks both of you for your insight
 
With all the problems with egosoft games on launch to boot
These are ironed out in matter of couple of months. Having a fully playable game is the point. And to put in perspective, X4 is the second game (X:R the first) since SC was announced...... Made by a company having 1/100th the budget.... Yet still has more content than SC to this day.
 
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These are ironed out in matter of couple of months. Having a fully playable game is the point. And to put in perspective, X4 is the second game (X:R the first) since SC was announced...... Made by a company having 1/100th the budget.... Yet still has more content than SC to this day.

Lol, I see you're still trying to compare the 2

It's apples and oranges

Edit
Although I will say X4 has Vulkan
 
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