*****Official Star Wars: The Old Republic Thread*****

but ultimately, you're just trading one universe for another.

Sadly this is most new mmo's these days. Hence why I always slope back off to wow as I have put so much into it can't be bothered to do it all again.

To be fair I will wait a few month until the majority leave the game after they realise it's no different from the rest then I'll swoop in, play the free trial to see the storyline (as that will be great as it should have just been kotor3) then duck out after the story is done. I've always preferred magic and swords to blasters and Force anyhoo :p
 
Hmm... I have to admit that wasnt the best bit of footage for showing the game off. It was actually quite poor gameplay to watch, I have my own fears about the game and sadly all that video did was reinforce those fears rather than allay them.
 
That looks like WoW, which in itself is not a bad thing as (at least myself) it doesn't look too bad. Insane graphics don't mean good MMO. However the bad thing is it PLAYS like WoW which will make a problem for this game. They have went on and on and on and on about this being Star Wars!!! Then showing flashy videos which are exciting with lightsaber throws and admittedly cool stuff like that.... then you will log in and stand a few feet in front of the mob spammin the 1 button to fire blaster, swing lightsaber or whatever. It will in no shape or form be dramatic and exciting combat which is what they have been trying to convince people it will be and what everyone default expects from a Star Wars game. I feel they've made a rod for their own back with this, boring combat like what they have displayed will put off a lot of Star Wars fans (I know it has me) I expect Star Wars to be dramatic combat not hitting someone ten times with a lightsaber whilst I stand there and get hit back, thats NOT Star Wars.

edit: Listen to about 34:15ish onwards :rolleyes: He's going on about not wanting people to worry about dying and that its an inconvenience so you can come back alive pretty much straight away, no down time and then he bangs on about taking on dungeons with less people than you need by dying at the right time and kiting mobs through using deaths. Sounds pretty lame :rolleyes:

edit edit: Before I get flamed I do NOT hate this game or anything, I want it to do well but I KNOW it will be as garbage as all the other MMO WoW clones released over the past 3-4 years.
 
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edit: Listen to about 34:15ish onwards :rolleyes: He's going on about not wanting people to worry about dying and that its an inconvenience so you can come back alive pretty much straight away, no down time and then he bangs on about taking on dungeons with less people than you need by dying at the right time and kiting mobs through using deaths. Sounds pretty lame :rolleyes:

Looked and sounded a lot like the Soul Walk option in Rift, which is on a 1 hour cooldown and is actually a great idea.

The dungeon part was a little worrying but I expect things like that to be fixed before release, they were probably just testing limits etc...
 
Looked and sounded a lot like the Soul Walk option in Rift, which is on a 1 hour cooldown and is actually a great idea.

With a 1 hour cooldown thats ok, if you could do it every time you died, that would be a different kettle of fish though, so hopefully its not every death. Either way, I'm not too fond of the idea of removing an aspect because its an "inconvenience", sorry, but death SHOULD be an inconvenience, its death ! (frankly it should be MORE than just an inconvenience, but I know thats not a popular view these days).
 
(frankly it should be MORE than just an inconvenience, but I know thats not a popular view these days).

I come from years of playing Eve Online so I agree with you on that :)

I couldn't see very well from the quality of the stream but it did look like it had a timer of some kind. An open beta of some kind will give us all a better idea I guess.
 
The live stream last night was awful, although it doesn't help watching a keyboard turner/clicker.

If I hadn't played it back in April I'd be a lot more concerned than I am now, but they're certainly didn't do themselves any favours with that footage.

:(
 
The live stream last night was awful, although it doesn't help watching a keyboard turner/clicker.

If I hadn't played it back in April I'd be a lot more concerned than I am now, but they're certainly didn't do themselves any favours with that footage.

:(

I thought the live feed and what they showed looked very good. I have more confidence in this game than I did 9 months ago! But saying that I was watching while I was trying to raid last night in Rift.:D
 
Thing is, I can understand when the gameplay being shown isn't exactly the best that could be, but there's actually 10s and 10s of other videos out there that show better gameplay.

It was a Q&A session with him playing and talking at the same time, showing off a little of Tatooine but he wasn't used to that class so didn't play it properly.
But some of you people can't detract from that and think that must be the entire game, which is absolutely wrong.

Pretty sure you can take any game and make it look better than it is, or worse.
But I can see the difference, don't know why other's can't.
 
Thing is, I can understand when the gameplay being shown isn't exactly the best that could be, but there's actually 10s and 10s of other videos out there that show better gameplay.

It was a Q&A session with him playing and talking at the same time, showing off a little of Tatooine but he wasn't used to that class so didn't play it properly.
But some of you people can't detract from that and think that must be the entire game, which is absolutely wrong.

Pretty sure you can take any game and make it look better than it is, or worse.
But I can see the difference, don't know why other's can't.

Is it that you can see the difference because you *want* to see the difference? , Lets face it there are those who will worship SWToR (and have done many times on the forum) despite any detractors.

tbh, its not the first time I have seen the "its a class I am not familiar with" sentence used after a dev video for an MMO. Sometimes its proved valid, sometimes its proved to be just PR trying to cover their backs. One thing I do know is that if I was a company, showcasing my game, I'd be trying to ensure that 1) The showcase is as impressive in locales as possible 2) The guy showcasing actually knows how to play the game with the character he has and 3) That there are as few bugs as possible on the stream. Thats simply what I call good marketing.

From a marketing point of view, imo, the video really wasnt the best it could be and not really a decent video if its hoping to lure a good quantity of players in with that "taster" video. Indeed, I actually suspect that what they showed there might have put more people off than it tempted, which in my mind is most likely not the intention.

From my own point of view, I love MMOs and so I look towards each new one with interest. Every new MMO that comes out has pros and cons, and for each one I have satisfactions and worries. Sadly that video did nothing to calm any of the worries I have about the title and didnt really do much to boost my satisfactions.

I'll continue to keep my eyes on it towards release but in all honesty the video , imo, gave a poor showing of the game. For some people that will be the first time they have seen it being played and many of them will also have come away with a poor impression, others will have come away with a gold-lined impression of its brilliant quality, I just think the video could have been done much better. At the end of the day, no matter how great a present is inside, if I show you it in a box made of faeces first its going to put you off opening it :)
 
Is it that you can see the difference because you *want* to see the difference?

Not when I both said it was itself a bad show of gameplay and there was much better out there. :cool:

But it isn't my problem if people consistently gauge things from first impressions without further study, then continue to do it all the time without ever learning.
"First impressions count" in some situations sure, in others maybe not so, I try to give things more chance and try to watch as much material as I can, giving me a better understanding of what to expect.

I also understand that most people do in fact, base things off one small video, taken out of context and think it's the be all and end all of a game.
 
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Well that part of my post was rhetorical really (need a rhetorical smiley :) )

The trouble with further study is that study means an investment of time, no matter the size, if a person sees something for the first time which gives them a bad impression the chances of them deciding to then further look into said item is greatly lessened. For every 1 person like you who gives things more chance, there are a dozen who dont (especially so in the fickle gaming market). As I say, if it was me in charge, I'd be wanting to make an impact with a video, which sadly I think that video didnt, at least not in a positive way. I wonder if Bioware are happy with the potential playerbase feedback they have read regarding that video, if they are then fine, everything I've said is irrelevant. If however they arent happy with the feedback from people then maybe I have a case regarding the content of the video. Alternatively of course, maybe they know its star wars and know full well that people will buy it anyway and so dont give a toss about whether feedback is positive or negative because either way the coins will go into the bank :D
 
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With a 1 hour cooldown thats ok, if you could do it every time you died, that would be a different kettle of fish though, so hopefully its not every death. Either way, I'm not too fond of the idea of removing an aspect because its an "inconvenience", sorry, but death SHOULD be an inconvenience, its death ! (frankly it should be MORE than just an inconvenience, but I know thats not a popular view these days).

The days of camping a mob/dungeon for 6-8 hours at a time for the *chance* to see a named mob & get a drop are well and truly over. This, along with death penalties and realistic (read long) travel times are a relic now of a previous era (our era).

Those of us who were there at the time will always remember the fantastic communities that these punishing games spawned - the likes of which will not be found in modern MMOs.

The new mantra is "always give the player what he wants, how he wants it, for as little or as much time & effort as he's willing to put in."
 
Such a shame this didnt come out 4-5 years ago as I'm sure it would have been a massive hit.... but it already looks dated (which normally wouldnt bother me being a huge UO fan, however sci-fi NEED to look impressive to work), the gameplay looks bland and frankly if Lucas is having an active steer on the direction it takes then god only knows what it'll end up being like upon release.
As a massive star wars fan I'm kind of saddened by it all!
 
Whenever I see an "iconic" Bounty Hunter shooting someone in the face from 2 metres and a little portion of their health bar disappears then a little part of my hope for this game bar disappears also.
 
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