****** Official World of Tanks OcUK Clan ******

Saw someone on the enemy team with the OCUK tag last night, gave him a siema in chat but no response, he then proceeded to siema rush into the middle of open ground to stop and shoot lol, pop! Vark something.

Nothing wrong with the zoom out mod, been ok'd loads of times, very helpful in the battle against the horde of red barons.
 
Never respond to Siema. :)

I think I was getting pretty narked by that stage. Quite a few times I was moving up a flank either on my own or with another tank with 2 or 3 hanging back behind. Moved up quite a way about half the map and met no resistance. Then two enemy tanks defending and instead of the others moving up they just sat there and watched. So odds were stacked in our favour but the beepers wouldnt move up. Quite often we penned them within an inch of destruction only to die ourselves. Yet if the others had moved up we would have took the match.

Why O Why dont tanks move up when you can see there is nothing to stop you. They weren't even firing when the tanks were spotted. Its like they were camping without firing. Nuts.

When its 3 v 2 or 4 v 2 you have a good chance to flank them and attack at both sides. Common sense ?
 
Well this was Erlenberg and it looked like you zerged straight to the middle of the map on our side of the bridges near cap zone, I hadn't even got 30 seconds from spawn point when I killed you so I was surprised to see you there!
 
Virtually every tank with premium rounds can use them and few people will know any different.

But fire British HESH shells and you get all kinds of whining if it penetrates because a penetrating HE shell is about 25% more damage.

The 183 is clearly balanced around its premium HESH round which is most obvious when you look at the damage it does and note that instead of 15-25% bonus over an AP round it instead does 52% more damage.

Probably the only tank in the game that is essentially forced to use premium rounds to justify being used over equivalent tanks which are balanced normally such as JPE100, E3, E4, Foch 155, Obj 268.

120mm HESH isn't actually premium and because of that it's a bit crap, double penetration over normal HE (120mm vs 64mm pen) but not in the same league of "buy an advantage" 105 or 183mm HESH which is 210mm and 275 pen respectively.

Tortoise, Conquerer and FV215b have the ROF to swap in HESH but opportunities for such heavy tanks at endgame level to really gain more damage when penetration is only 120mm are not great. Since they have a high pen APCR round this seems to be a freebie tossed to the Brits to have a buffed HE shell which in great irony is best against... British tanks with their lousy 76mm lower front. Also the new German TD line with armour that would be bad for T1.

So just the 105mm and the 183mm can be considered killers, one for increasing dpm astonishingly for a medium tank and the other for the T92-like damage it inflicts on penetration.

If only they didn't cost so much.

Lost 800,000 playing with 105mm HESH last night :(
 
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To be fair this is what I see a lot of unicum players doing, sitting in the middle racking up damage then finishing off the remaining enemy on low health. So it's a legitimate tactic if you can pull it off. (I haven't watched any of the replays in this thread).

For maximum influence on the battle you need to be alive for all of it.

You might be purple as hell but being dead makes you less useful than an afk tank who at least can still spot passively.

However a good damager is crippled when EVERYONE decides they're awesome at sniping and working camo/spotting angles irregardless of the facts and thus there is no front and secondary line just a front line which is much less effective.

Anticipate whining that you play the long supporting game to boost your score or that you're not on the front line or that they died and you didn't.

When you play the long game most of your team will die in a close/expected loss game. You need to anticipate this and get in as much damage as you can while your allies are alive because once they're all gone then its you in your support tank vs whatever is left and you'll need all the resources you can get because absolutely anything could be left for you to deal with.

If it goes well it goes well, if it doesn't then no big deal, we're all human and the other side will have players like you too.
 
If you watch some good clans playing company battles you will see tanks being used properly. And it makes a hell of a difference.

Random battles gets random tanks doing random things. Scouts camping, TDs yoloing, etc.

I was in a battle with circonflex and pointyhairedjedi about 3 weeks ago, joined up with them in my Type and it was great, taking hits for the low hp tanks, flanking lone tanks etc.

I will often play certain tanks in different ways. In a med autoloader I will often play very cautiously at the start as in the end game you get to one clip most enemy players who will be more likely to be alone.
 
In clan battle were would always focus fire a single target until it was dead, always aim at the tracks for the first few shots to de-track. We would always cover low HP tanks by shielding or taking the hit - so yeah, clan battles is where the real teamplay comes into effect. In randoms, it's just 15 people doing what the hell they want, if you show any sign of teamwork by taking hits for tanks you get accused of blocking them to get the kills....go figure.
 
Yeah, most people don't seem to understand how to play different classes of tanks. I too often see big slow heavies going up hills, or TDs pushing on their own, or just camping back too far behind their team mates to be effective until it's too late, or mediums just disappear to the side of the map instead of taking the high ground...

There needs to be a WG tutorial on tank classes and their roles, seriously. Even though some Muppets won't even watch them or learn from them, more players will have an idea of what to do.

Also yep, randomers tend to play selfishly, and often can't understand team work, except a few remarkable exceptions, such as a Foch who helped me push in my conqueror on one side. You'd have though it was the one in my platoon, funnily enough though he was the one camping back (aye Defrag?) :p
 
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So, after being beaten up by KV-1s I finally unlock my own and die horribly in the first four battles! In all of them, I was being penetrated by seemingly everyone and my stock gun wouldn't harm **** all. Doh!


EDIT: make that five. :(
I guess I need everything upgraded.
 
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So, after being beaten up by KV-1s I finally unlock my own and die horribly in the first four battles! In all of them, I was being penetrated by seemingly everyone and my stock gun wouldn't harm **** all. Doh!


EDIT: make that five. :(
I guess I need everything upgraded.

yeah, stock the KV-1s isn't great, i near lost it and could stick it stock no longer so i free xp'd the gun after i unlocked the turret. Stock you don't have the fear factor of the 122mm gun, nor the ability to one shot most tier 5 tanks, your best bet is the derpgun and firing HE rounds, that is the way i grinded the ****ing 17,000 xp for the gun along with the tracks, turret etc

with the derp gun you play it the same way you play it with the 122mm, find a corner, go round it, shoot a tank, go back round the corner, reload and repeat. Try not to get shot too much as your armour is less than the KV so you need to make sure you angle your tank
 
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Yup it's the top gun which makes the kv1s so op.

Hurr durr, 1 shot every T4 at any range.

Be a serious threat to all T8's by being able to do 1/3 or 1/4 of their health per shot which is possible even on the toughest tanks with premium rounds.

Some say that's ok because it has a long aim time of 3.4 seconds.

The hell it is, every Russian heavy has that aim time all the way to the is4 and is7.
 
A lot of people mistake the KV-1S for being OP with it's ability to allow bad to average players to have more of an influence.

Where as with other tanks the bad player, who generally only makes two-three damaging shots per battle at tier 6, would be doing maybe 600-800 damage they suddenly manage to do 1000-1300 damage. The tank is crap but it's very forgiving for bad players to use and be semi useful, that is why it's so popular, nearly every single one I see is driven by a 46% win rate bob, people who statpad at tier 6 have much better tanks available to them for that which is why I rarely see good players in them unless they're actually grinding that line.
 
Yep, terrible morning in it. Awful stats - and I'm being careful, too. Thanks for the advice, I'll keep grinding :)

keep at it, once you get the 122 HOLY **** it is amazing, and totally worth the grind, i am about 15k xp from getting the kv13 on it and then after that i will have 25k more xp to grind to elite it.
 
nothing i like seeing in my sights more than a kv-1s when i'm in my dicker max or hellcat, fight them at 350m+ and they will never see what kills them.

even my stug eats them for breakfast but then someone else has to be spotting them for me.
 
A lot of people mistake the KV-1S for being OP with it's ability to allow bad to average players to have more of an influence.

Where as with other tanks the bad player, who generally only makes two-three damaging shots per battle at tier 6, would be doing maybe 600-800 damage they suddenly manage to do 1000-1300 damage. The tank is crap but it's very forgiving for bad players to use and be semi useful, that is why it's so popular, nearly every single one I see is driven by a 46% win rate bob, people who statpad at tier 6 have much better tanks available to them for that which is why I rarely see good players in them unless they're actually grinding that line.

Banking damage easily against any opponent is the definition of a tactically cheap tank.

Unlike the KV2 which no one can accuse of being excessive at that tier it has mobility, traverse and massive penetration.

It has short and medium range dominance and at long range vs open targets it can still deliver damage well if given time to aim.

Anyway it's been officially recognised as excessive and is due to be split into a 85mm and a 122mm tank.
 
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