** Official World of Warcraft: Cataclysm Thread **

The worst is when a healer has to take a mana break after every trash pack on Grim Batol...

This happened yesterday and I had to rotate CDs on trash just to survive.
 
When tanking I just gave up at times when dps pulled, I just let them tank the mob to teach them that it wasn't their mob to pull in the first place. After being a dps for years I know the only way to teach them is to let them die.
 
^
Cruel but true. As a healer though, if tanks/dps are idiotic (Usually tanks for some reason) I just let them die.

It's really frustrating when a tank with crap armour, not using a shield and isn't keeping aggro blames the healer for.. losing aggro and the group almost wiping. This has happened so many times :(
 
That armour changing thing sounds pretty cool.

But that will be for 5 minutes until the novelty wears out :p Thats one thing I must admit to liking about Blizz/WoW they do always try to introduce new and interesting features to keep them ahead of the curve.

Might re-sub for a month when 4.3 lands, thats it though :p
 
Doing stuff like letting other group members die because you don't think they're fulfilling their group role tends to make a dungeon run long and full of arguments.

One of the problems you see with PUGs is that everyone expects all the group members to be operating at their level or they try and kick them or let them die. The LFG matchmaker tool is designed to match experienced players with new ones in order to create a balanced group, so you inevitably end up with an imbalance.
 
Doing stuff like letting other group members die because you don't think they're fulfilling their group role tends to make a dungeon run long and full of arguments.

One of the problems you see with PUGs is that everyone expects all the group members to be operating at their level or they try and kick them or let them die. The LFG matchmaker tool is designed to match experienced players with new ones in order to create a balanced group, so you inevitably end up with an imbalance.

I always assumed the opposite, the groups I pug with my decent character invariably contain an overall higher ilvl of gear. I meet groups of greens/blues far more when attempting to gear a new character myself.
 
Doing stuff like letting other group members die because you don't think they're fulfilling their group role tends to make a dungeon run long and full of arguments.

One of the problems you see with PUGs is that everyone expects all the group members to be operating at their level or they try and kick them or let them die. The LFG matchmaker tool is designed to match experienced players with new ones in order to create a balanced group, so you inevitably end up with an imbalance.
I'm talking about utter morons, not just your average newbie. If they are new I give advice, if they are idiotic arses, then I let them die.
"WHY AM I LOSING AGGRO FFS HEALER" "You're not using taunt enough, and you are only targetting one mob in a group" "WTF THATS WHAT UR SUPPOSED TO DO MORON ITS YOUR FAULT GO PLAY HEALER MORE LOL" - an average encounter with said moron.

I once got this really nice new tank, everyone was beating down on him but I kept giving him advice when he did something wrong, by about third boss he was a half decent tank, because he was given advice instead of hate.
 
Finally found some free time today to do my first Zandalari. Everything was going fine to start with, downed the first two bosses with relative ease. However, the mage in our group was a total moron, and unfortunately group leader too. On the way to the third boss, we wiped on a rather large trash group. Even popping Divine Protection I still died. Problem was that the nage had CCed one of the mobs. Of course the mage was in full tier 12 gear pretty much and managed to pull a few mobs before I get threat on them. When this happens, I use HW just in range of the polymorphed mob and manage to break CC. Subsequently the mage vote-kicked me.

/sigh

I'll stick to HCs now I think.
 
Finally found some free time today to do my first Zandalari. Everything was going fine to start with, downed the first two bosses with relative ease. However, the mage in our group was a total moron, and unfortunately group leader too. On the way to the third boss, we wiped on a rather large trash group. Even popping Divine Protection I still died. Problem was that the nage had CCed one of the mobs. Of course the mage was in full tier 12 gear pretty much and managed to pull a few mobs before I get threat on them. When this happens, I use HW just in range of the polymorphed mob and manage to break CC. Subsequently the mage vote-kicked me.

/sigh

I'll stick to HCs now I think.

That Mage was dumb, but he probably wanted to get you kicked regardless so he could get a highly geared tank and not think about threat.

It is always the responsibility of the DPS to ensure their threat does not exceed that of the tank. If that means dialling back the dps, then so be it.

So many people started off in WotLK dungeons, and never learned that lesson the hard way in old world and TBC instances. in TBC heroics if you pulled threat you just died, nothing a healer could do. People learned quick.
 
That armour changing thing sounds pretty cool.

But that will be for 5 minutes until the novelty wears out :p Thats one thing I must admit to liking about Blizz/WoW they do always try to introduce new and interesting features to keep them ahead of the curve.

Might re-sub for a month when 4.3 lands, thats it though :p

Yeah I agree the armor thing is a neat trick but it also brings in more questions.

How many of us hardcore gamers (people that spent too much time playing WoW) already have sets of previous gear? I know my char does. However i'd like to have kept each tier set and there simply is not enough bag space. Perhaps Blizzard will offer pay services for extra storage space as a result - and this is; as you say: a novalty that will wear out.

When I first red this I thought, cool. But very quickly had second thoughts. Still, it is kinda cool to introduce.

I haven't played since Christmas and this won't change my mind. But it was a nice feature to add.

Nothing ground breaking though ;)
 
Yeah I agree the armor thing is a neat trick but it also brings in more questions.

How many of us hardcore gamers (people that spent too much time playing WoW) already have sets of previous gear? I know my char does. However i'd like to have kept each tier set and there simply is not enough bag space. Perhaps Blizzard will offer pay services for extra storage space as a result - and this is; as you say: a novalty that will wear out.

When I first red this I thought, cool. But very quickly had second thoughts. Still, it is kinda cool to introduce.

I haven't played since Christmas and this won't change my mind. But it was a nice feature to add.

Nothing ground breaking though ;)

I got rid of my old vaniila/tbc character with every single old armour set (druid and pala) before I came back to the game at the end of wrath/start of cata.

Only thing that would be fun would be to have a human warrior looking exactly like a Stormwind Guard and have a Shaman in the amazing SSC/TK tier set (the flame/molten looking one) either that or the scarlet armour set on an enhance shaman would look cool.

But as you say after I had this gear I would then realise it was still the same old game and then unsub :p:D
 
I think some of the Tier 12 sets look pretty awesome already tbh. I reckon the novelty factor will wear off soon enough and the feature will only be predominantly used by RPers and the odd few doing it just for a laugh.
 
I think some of the Tier 12 sets look pretty awesome already tbh. I reckon the novelty factor will wear off soon enough and the feature will only be predominantly used by RPers and the odd few doing it just for a laugh.

Yeah you'd think this would be a feature that would get lapped up by roleplayers however the current plan is to only allow green/blue/epic items to be transmogrified which unsurprisingly has ****ed off a lot of roleplayers.
good old blizz...
 
I'm probably gonna give this another try soon, I used to play hardcore, I have about 5 lvl85 but want to get an irl friend or two to play so I can be more casual and actually enjoy the game (if I haven't overplayed it already).
 
Playing with good people can make WoW so much more enjoyable. Doing a random HC, and then some FL trash earlier with some mates and guildies was so awesome having a laugh on Vent.
 
Yeah, I rage quit my last guild after being with them since near the start of tbc on and off. I quit the game for a while in wrath and when I came back there were some new members and after a while it seemed like they'd forgotten how to have fun. I decided I'd had enough when they managed to keep the same petty jokes winding each other up for about 3 weeks solid.

For me guilds need to have two things, a good atmosphere and enough progress to stop raids being tedious doing the same 3 bosses every week.
 
If you haven't done any of the cata raids yet, you'd be best off finding a nice friendly guild that raids, but hasn't really started progressing yet. Its pretty much what I've just done and when we get some more players geared up were going start from the beginning.

What server are you? I think the OcUK guild is still raiding, and that would be a great place to start.
 
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