I can't believe you'd only start using Thors now. They are the best anti air unit in the game!
I'm quite happy with the VR nerf tbh.
I don't know how they'll play out now though.I think the speed reduction was a bit overdone.
Also being on the receiving end of massed mutalisks feels somewhat similar though. So I wonder if they'll do something there as protoss don't really have a cost effective air domination unit.
Roaches can now snipe the buildings without photon canon reaching them, no more FE for toss in PvZ

I seem to be struggling against Protoss, I even tried two proxy rax with reactors and that still didn't work. I play Terran only.
One tactic that did work last night was build up defence with a discreet strike force against zurg, in fact most my wins are against Zurg. I dropped a load of turrets around my perimiter and spammed marines, two bunkers and two siege at base entry to ward off ground assaults. He tried twice and failed both air and ground. As soon as he did I countered around the rear of his base with 7 Ravens and dropped 12+ turrets on his supply. Game over.
If he had been Protoss I dare say he'd have had turrets to thwart my counter and his initial air attack would have been more successful.
Is it a bad move to play like that as Terran, hunker down and run strikes with air units and possible medvac drops?
hehe yesss!
Good patch, especially for us Zergies!
hopefully it will prompt more people to start playing the race!![]()
It sounds to me liek your struggling against protoss because your using the wrong units. Pure marines will do nothing to Protoss once they have stalkers up and running. you need to mix your army up a little bit. Try to Combine Marines and Marauders in your army eary game, you'll find this much more effective than messing around with Ravens. If you want to use Ravens against Protoss, make use of the Point Defense Drone. dropping 1-2 of those in a battle will totally cut off their Stalker attacks, allowing you to mop up the Zealots, and then rip the stalkers up.

Oh, the point defence cuts out the stalker anti-air? Nice!
You say messing around with Ravens, you no like?

the point defence cuts out all stalker attacks >_<

Oh, the point defence cuts out the stalker anti-air? Nice!
You say messing around with Ravens, you no like?
the point defence cuts out all stalker attacks >_<
Thing about ravens is they're awesome units, but i'd stick to one or two at the most. Great for killing observers, good for putting a PDD down in the middle of a battle, good for dropping a turret in the mineral line. But the more ravens you have, the less core units you have in your army.
You need a decent amount of marauders (with stim and concussive shell...*twitch*) to put some real hurt on a protoss player.
At least until they have high templar. Then get ghosts and emp him to death before sending your marauders back in for the roflstomp. If they tech to colossus instead of HTs, then get vikings and do the same thing. PDD is helpful here as stalkers are what will prevent your vikings from killing colossi. Either way, get marauders
EDIT: Not to say that marines arent awesome units. In the early game, speed zealots with sentries can be a big headache for pure marauders. The trick is to adjust your marine/marauder balance depending on their skew towards either zealots/stalkers

gonna try this raven shizzle in my next 3v3 , can see it working really well as you can easily have the time to build up aslong as you survive the first rush.

I'll try some 2v2 and 3v3 over the weekend, I've yet to play any, should be interesting.

I won't be able to play this weekend but I'm up for some 3v3s, and I really want a zerg master class from Indie.
