**** Original Starcraft 2 Thread ****

i saw some vids of patch 9 and some exploits just to let u all be aware so u dont get so cheesed :P

http://www.youtube.com/user/HDstarcraft#p/u/0/HiFiQ6nI70A

and also i have sc2 but it seems mine hasnt patched and i am still on the old 1 i dont have any of the new maps etc WA****WAT do u have to auto update... which i doubt ofc

Hmm, Well if Zerg are going to all in like that I think Toss are skrewed as they will not have enough units out in time to deal with 12 lings

Terran can wall in so that should be ok

Zerg could either "Cheat" too or try to counter, Possibly a 10pool spine crawler, queen + 6ling and 8vomit lings as re-enforcements

The cancel egg glitch is nothing short of an all in, as they will only have 6 drones at the time of launching the attack. Meaning they will not have sufficient resources to defend themselves if attacked.

Edit:

Another thought is send out a probe/drone/scv scout straight away and use it to kill the larva.
 
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Looks like some guy called Brian who is an editor at shacknews phoned Blizzard about it and they said a hotfix is incoming today.
Just got off the phone with Blizzard. Balance team is aware of the issue and there will be a patch/hotfix today to deal with the Zerg larvae issue.

They wouldn't tell me what the fix will be, if it's intended that larvae canceling will give you back resources or not, but this should go away quickly!

Mod Edit: This is the editor from Shacknews.com.

I read one good idea that for the larvae to remain after cancelling an egg, zerg would need a spawning pool up. That would stop players from being able to have 5 larvae ready to make lings as soon has the pool finishes that early in the game.
 
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StarCraft II Beta – Patch 10 (version 0.12.0.15133)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.

just taking AGES to download now!
 
taking a while here as well. I havent got patch 9 yet though and it looks like there's a looot of content there..


EDIT: just finished, so that's..45 minutes downloading..:D
 
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Just reposting this for alex as he seems to be on holiday at the moment :)

Guest2 - alexl.alexl
mart981 - Mart.mart
H2F Scott - scott.scottyyy
chaotic_uk - chaotic.chaotic
Manlove is my forte - krono.logic
Tute - Tute.eeee
VeNT - VeNT.vent
(forgot forum name, sorry) - luxotico.pork
BenDoro - bendoro.bendoro

edit: updated a couple of ID's
 
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ahh practice!
wondered why it wasn't working as normal!
was like "I should be able to build another SCV now, I should be able to build a bar now WTF IS GOING ON" then while I was wondering that he walked into my base with stalkers and killed me.
 
i am still having the rendering problems in sc2 , tried all drivers since 9.12 and my win7 x64 is fully updated . does anybody know how to fix the invis units/minerals problem that some are getting , i cannot find anything on the beta forums that helps either :(
 
I really need to learn how to micro my probes so they don't die instantly to swarms of zerglings. I've just had about 15 zerglings get passed my army and they killed my probes in literally 4 seconds. Luckily the dude didn't even follow up with the attack and let me rebuild. I eventually won by cannoning the crap out of my probe line to keep away his mutas while I went and killed his completely undefended base.

Gotta love all in strats that fail. Although it was lucky I won, if I had any sort of micro skill I'd have won easily.
 
it's sad
I've found an uber strat that is just like an I WIN button
but it's REALLY dirty. and I disklike it
but it works (three times now out of three matches)
what should I do?
 
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