**** Original Starcraft 2 Thread ****

For a game so aimed at competitive play, I can't believe theyre doing that - Unless you're right, and its just an excuse for some micro transactions.

Thanks for your help anyway guys, much appreciated.
 
Well, I just got my email with the beta key before I had a chance to cancel. Luckily though, I'm not really sure how, when I activated it in battle.net, it has only given me the chance to download the English (EU) enGB client.. Shrug. Happy days.
 
hi there lads i play zerg and i am struggling to cope with the mmm ball
ive tried roach hydra infestor and pritty much everything i can think of
ofc broadlords is the ultimate counter but dont always get time to tech all
the way just wondered how you countered this...

also just a quick question about countering immortals as well a lot of the time
i go roach hydras and often struggle to counter immortals with stalkers and
sentries as back up ofc mutas are good but like i said with stalkers and sentries
its hard... again would just like ur thoughts

thanks a lot for ur time

and btw feel free to message me if u ever want a game .. bendoro.bendoro

tyty

Thanks for the email btw, will add you tonight when i get in. probs around 8pm.

in regards to the MMM ball, theres not much Zerg can counter it with other than Broodlords as you have mentioned. Think of it like this. (obviously this is generalised and not applied to every game)
Non of your Tier 1-2 Units will win you the game, Instead, use them as a shield, and expand untill you can tech to your T3 units.

Use a combination of units to defend yourself, try to take map control and harass him wherever possible. Mutas are awesome for harass.
Its pretty difficult to do this vs good terrans, but Hydras/Roaches/Lings/Blings against the standard MMM ball untill you have your tech.
More Marines = more blings
More Marauders = more hydra/ling
mix them up, and ALWAYS attack from at least 2 sides of the ball at the same time when possible. You wont get anywhere attack-moving into their face. In most cases, by the time Terran has a big MMM ball, you should already have broodlords or a big enough mass to stop them.

For quick wins you can always bling bust his block and then burst in with speedlings ^^... jesus, try saying that our loud!

but yeah, in a lot of cases ZvT is just Zerg holding off until they can get BL tech

As for Protoss going Immortals, its normally pretty easy to counter so long as you don't waste your units when harassing. an easy counter to it is mass speedlings and surround. When he uses his forcefields, just run away. make him waste his Sentries energy. then just surround and kill :)

you should probably tech to mutas. Pick out the Sentries and then charge in your lings. Single target your mutas vs the stalkers... Immortals then either run, or just die :).. or both!
Expand and mass ^^

Pretty important thing is as soon as you have mutas, start harassing him. even if your not killing anything, go around and hit random buildings, pick off some probes. It will put his army out of place, possibly stunt his macro and economy, in the mean time you epxand and mass ^^ yey

its shockingly difficult to say how to counter things, its mainly about experience, watch replays of yourself losing, find out why your losing and change your strategy :) I don't mind watching replays with you. if you want my advice.
 
hi there lads i play zerg and i am struggling to cope with the mmm ball
ive tried roach hydra infestor and pritty much everything i can think of
ofc broadlords is the ultimate counter but dont always get time to tech all
the way just wondered how you countered this...

also just a quick question about countering immortals as well a lot of the time
i go roach hydras and often struggle to counter immortals with stalkers and
sentries as back up ofc mutas are good but like i said with stalkers and sentries
its hard... again would just like ur thoughts

thanks a lot for ur time

and btw feel free to message me if u ever want a game .. bendoro.bendoro

tyty


Its odd everyone keeps saying "Brood lords, Broodlords broodlords, Ultras are useless".

I tend to use Ultras

I always try to have 3-4 bases late game. You need them for what ever top tier units you are using.

I almost always tech to ultras, mass them up whilst waiting on the tech to complete then do a timing push (I think thats the correct term) with my Ultras + whatever else I have, then immediately start spawning more ultras + hydras/mutas + lings. It seems to work.
My first push usually resets both of our armies close to zero, maybe he has a few units left over maybe I do. However I know this attack is happening so I have started my spawning process over with the intention of re-enforcing it, and lets face it Zerg can mass units pretty fast off 3-4 hatches even without larva injecting (although by this point in the game I tend to have larva lying all over the place.

So my initial attack may or may not be a victory on the battlefield. But he won't have enough to hold off my second push regardless, which is 6 more Ultras + what ever else I have spawned, and I can take that straight to his base after mopping up any ground units wondering around the map.

When I have used Brood lords against terran, I tend to see a lot of vikings flying my way and I cant get enough sustained fire time down before my broodlords start dropping out of the sky even though I am supporting them with mutas/hydras and corruptors (that are not morphing). Maybe I'm too paranoid about losing 1 or 2 brood lords (when I have 6+), that I don't just hold out until all thats left are the vikings which my ground forces can more or less ignore until they come back down to earth.

However All that seems to happen is a stalemate with me flying my BLs in harassing their army/defenses then flying them back out when the vikings come and attacking the vikings with what ever AA units I have, the vikings retreat, and eventually I tech to Ultras anyway and stomp into their base.


The thing about ultras is yes they are slow, yes they get stuck on everything,yes they block the path of your ground forces and yes when the enemy sees them and focus fires on them they drop like a sack of ****. But you have to understand they are focusing all their forces on the Ultras that can fire at the ultra (and probably some that cant shoot it too), and you cant ever just use 1 ultra, because it will never get to the front line. You have to think of ultras as Giant zerglings you need lots of them to get the surround and to reduce the impact of focus fire.

Whilst your ultras are tanking the damage and getting up-close and personal you can then get your ranged units in behind them to mop up the most threatening units (Battle cruisers, thors, marauders/roaches/broodlords/carriers/immortals/sentries) and send your zerglings at anything on the ground that is not being ultra stomped.

Against protoss you have to worry about sentry forcefield. If that is an issue then you need to make sure you do not engage in a choke because if your ultras can not get the surround then they are useless. So make sure you have mutas available to harass the sentries and roaches/infesters to tunnel under the force field (oh and an overseer so you can find the observer and snipe it)

Edit: Obviously I adapt my unit composition depending on my opponents build where needed. An example of this is a game I played against Scott (protoss) last night on Lost Temple. I was planning on going Mutas into Broodlords, but he harrassed me with voidrays before I had put down my tier2 tech. Which meant that I went Hydras to counter (because hydras are good AA, their den takes a lot less time to spawn than a spire, they cost less per unit) Because Scott had gone air, I knew also if I start spawning mutas he will likely counter with phoenixes, sentries and stalkers. Those would all be effective against my Broodlords. Additionally if he chosen a Stargate build, chances are he has not invested heavily in a robo build, meaning if he had a robo at all (my scouting went to nil as my overlords were being sniped) it would most likely be used for Colossi/colossuses/coloxon/what ever the plural is, and not immortals.
This left me with only one route, hydras for air, Ultras + whatever for ground. And it worked. :D
 
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I do think Ultras are very under-used. personally i don't have much luck with them, by the time i have them Terran has a big enough ball to rape anything groundwise i throw at them. vs Protoss the forcefields just seem to allow everything to destroy melee units.

My personal choice is Brood Lords, supported with hydra/ling and a corrupter or 2 two,.. then just push them back into their main and expand.
The only thing Terran can do at this point is mass Valk, which will make their MMM suffer.. Mass hydra/ling and that should wipe everything out.

I think it really depends on the map. If the map allows for some nice flanking, then deffinatly go Ultras, they destroyyy! if its quite a tight map then go for Brood Lords with supports.

Zerg is all about macro, so need to be making units and expanding allll the time, thats how you win :) Manlove seems to have the right idea.
 
Yeah I think the times I have gone late game against terran, I have had 80% of the expansions and map control. The problem is they have turtled in like a mother ****** throwing up siege tanks, bunkers and turrets everywhere, and every time I have knocked the front door down they have built it back up. BLs out range turrets/bunkers, no problem but vikings get free rain on Broodlords until you bring an AA unit into play. If I move my hydras up, they get slaughtered by tank fire. Mutas/corruptors cost too much in gas (in effective quantities) and would impact my ability to go tier3 and have a shorter range than turrets and vikings (so the vikings can sit over the turret or just in-front of the turret and hit the broodlords and the corruptors/mutas have to come withing range of both to engage. So really the only thing I can do is hold the contain until I get Ultras, which run in, cause a lot of chaos before dieing and being replenished. I can replenish my ultras way faster than he can rebuild his ruined defenses so the next round of ultras finish off what was left and I can send in my whole army to clean up.
 
Sorry for ignoring you yesterday Krono. Was in a heated ranked match. (that I lost yet again)

How do you upgrade the range/damage on the protoss cannon? There are 3 boxes - shields, plating and range/damage. How the hell do you upgrade this? A probe/scv/drone also has this
 
Sorry for ignoring you yesterday Krono. Was in a heated ranked match. (that I lost yet again)

How do you upgrade the range/damage on the protoss cannon? There are 3 boxes - shields, plating and range/damage. How the hell do you upgrade this? A probe/scv/drone also has this

Forge

As protoss (and I am by no means an expert or even very good) I tend to upgrade shields first as this effects all shielded units & buildings - I believe. I then do attack then armor (as these effect ground units only)

Oh and you can't upgrade range on fixed defences.
 
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thanks a lot for the replys about the strategys and counters i posted from manlove and indie will give it a shot and see how i fare ... much appriciated

and feel free to add me in game :) bendoro.bendoro will happily play some games with you all
 
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I think the most important thing to appreciate each tactic is situational.

Just thinking "Well he's using unit x so I'll use unit y and win" will rarely work, you also need to take into account units w & z as well as map control, observations of his builds and economy, unit composition (what is the marine:marauder:medivac ratio, do they have any casters),etc.

So what I have given above is an example of case where I have won games using Ultras and even the case where I changed my planned build order in reaction to what my opponent has done.

Other players may kill the game off earlier by using maybe a muta/ling/bling strategy (lings and blings to deal with marines, mutas to deal with medivacs and marauders.) <--- I'm not saying this will work.
 
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I like to try a random strategy every now and again, i find its usually better to catch your opponent out when they dont expect it (ive learnt from experience - things like getting flanked to the back of my base where i have no defences)

Double bluff sometimes works, sending 4 or 5 overlords to the back of an enemy base where they are not defended so they think you are going to dump units out. Only for them to shift all their units to the back, then you send a swarm of lings to kill all drones and hydras to wipe out the supply depots and base :)
 
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Well, really enjoyed my first few games this afternoon/this evening. Only one annoying bug I encountered, a lot better than I thought it would be for a beta. Was good fun though. I've settled on Protos as the ones to learn first, as theyre the ones I found most fun.

Anyone from here fancy a few newbie games at some point? Could really do with the practice, as I'm not sure what I'm doing wrong but I have yet to win again. Despite using popular build orders, etc. I just don't seem to amass a force fast enough to deal with incoming.. Or I do, then get denied by base defence and subsequently countered.
 
Well, really enjoyed my first few games this afternoon/this evening. Only one annoying bug I encountered, a lot better than I thought it would be for a beta. Was good fun though. I've settled on Protos as the ones to learn first, as theyre the ones I found most fun.

Anyone from here fancy a few newbie games at some point? Could really do with the practice, as I'm not sure what I'm doing wrong but I have yet to win again. Despite using popular build orders, etc. I just don't seem to amass a force fast enough to deal with incoming.. Or I do, then get denied by base defence and subsequently countered.

Do you have Steam?

What's your SC2 ID?
 
Added you to Steam,will add you in game in a second. My details for anyone else who'd fancy a few games:

Steam - MotherMayI*
SC2 - Karashur.seraphic

Cool, I accepted your friend request. My nick is althea vestrit lol.

I'm really not in the mood to play anything today. I was playing TF2 earlier but I was playing so badly. Just don't feel like playing any games today. We can have a game tomorrow if you're on.
 
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