hi there lads i play zerg and i am struggling to cope with the mmm ball
ive tried roach hydra infestor and pritty much everything i can think of
ofc broadlords is the ultimate counter but dont always get time to tech all
the way just wondered how you countered this...
also just a quick question about countering immortals as well a lot of the time
i go roach hydras and often struggle to counter immortals with stalkers and
sentries as back up ofc mutas are good but like i said with stalkers and sentries
its hard... again would just like ur thoughts
thanks a lot for ur time
and btw feel free to message me if u ever want a game .. bendoro.bendoro
tyty
Its odd everyone keeps saying "Brood lords, Broodlords broodlords, Ultras are useless".
I tend to use Ultras
I always try to have 3-4 bases late game. You need them for what ever top tier units you are using.
I almost always tech to ultras, mass them up whilst waiting on the tech to complete then do a timing push (I think thats the correct term) with my Ultras + whatever else I have, then immediately start spawning more ultras + hydras/mutas + lings. It seems to work.
My first push usually resets both of our armies close to zero, maybe he has a few units left over maybe I do. However I know this attack is happening so I have started my spawning process over with the intention of re-enforcing it, and lets face it Zerg can mass units pretty fast off 3-4 hatches even without larva injecting (although by this point in the game I tend to have larva lying all over the place.
So my initial attack may or may not be a victory on the battlefield. But he won't have enough to hold off my second push regardless, which is 6 more Ultras + what ever else I have spawned, and I can take that straight to his base after mopping up any ground units wondering around the map.
When I have used Brood lords against terran, I tend to see a lot of vikings flying my way and I cant get enough sustained fire time down before my broodlords start dropping out of the sky even though I am supporting them with mutas/hydras and corruptors (that are not morphing). Maybe I'm too paranoid about losing 1 or 2 brood lords (when I have 6+), that I don't just hold out until all thats left are the vikings which my ground forces can more or less ignore until they come back down to earth.
However All that seems to happen is a stalemate with me flying my BLs in harassing their army/defenses then flying them back out when the vikings come and attacking the vikings with what ever AA units I have, the vikings retreat, and eventually I tech to Ultras anyway and stomp into their base.
The thing about ultras is yes they are slow, yes they get stuck on everything,yes they block the path of your ground forces and yes when the enemy sees them and focus fires on them they drop like a sack of ****. But you have to understand they are focusing all their forces on the Ultras that can fire at the ultra (and probably some that cant shoot it too), and you cant ever just use 1 ultra, because it will never get to the front line. You have to think of ultras as Giant zerglings you need lots of them to get the surround and to reduce the impact of focus fire.
Whilst your ultras are tanking the damage and getting up-close and personal you can then get your ranged units in behind them to mop up the most threatening units (Battle cruisers, thors, marauders/roaches/broodlords/carriers/immortals/sentries) and send your zerglings at anything on the ground that is not being ultra stomped.
Against protoss you have to worry about sentry forcefield. If that is an issue then you need to make sure you do not engage in a choke because if your ultras can not get the surround then they are useless. So make sure you have mutas available to harass the sentries and roaches/infesters to tunnel under the force field (oh and an overseer so you can find the observer and snipe it)
Edit: Obviously I adapt my unit composition depending on my opponents build where needed. An example of this is a game I played against Scott (protoss) last night on Lost Temple. I was planning on going Mutas into Broodlords, but he harrassed me with voidrays before I had put down my tier2 tech. Which meant that I went Hydras to counter (because hydras are good AA, their den takes a lot less time to spawn than a spire, they cost less per unit) Because Scott had gone air, I knew also if I start spawning mutas he will likely counter with phoenixes, sentries and stalkers. Those would all be effective against my Broodlords. Additionally if he chosen a Stargate build, chances are he has not invested heavily in a robo build, meaning if he had a robo at all (my scouting went to nil as my overlords were being sniped) it would most likely be used for Colossi/colossuses/coloxon/what ever the plural is, and not immortals.
This left me with only one route, hydras for air, Ultras + whatever for ground. And it worked.
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