What is a good Protoss counter to Mutas? They are too strong for pheonix, too quick for void rays and too quick for stalkers.
I had a game where an opponent had about 10 and was looping around my base, I couldn't really do anything because they were too fast
Phoenix hard counter them with bronze-level micro.
Blink Stalkers only deal with them in small numbers, you need Storm if you go down this route and a few Archons.
Also be aware of what other forces he has on the field, if he doesn't have anything else noteworthy then just go kill him.
How do you calculate how many minutes into a game you are? Is there a timer?
E.g. When an am told to "rush at 6 mins" is it 6 real time minutes or in game minutes that are faster?
Always gametimer. It's never realtime.
I would learn the following basic opener:
9 overlord
14 spawning pool
15 hatchery
14 queen
16 2 pairs of zerglings (scout opponent and leave at choke/towers)
18 overlord
Get 2nd queen and build drones
6 minutes get 2 x gas
7 minutes start teching (roach/banneling etc)
I like to use changelings to scout regularly, and build units that counter theirs. I like to have 1 more base then them, so if a Protoss goes Forge fast expand or a Terran goes 1 Barracks fast expand then I get my third at 21 supply. Dot your overlords around to see drops and enemy movement, it's worth losing 1/2 to see what the opponent is up to and it lets you catch them out of position.
^ Outdated build that will die to Hellion/Banshee.
At least 4 queens and choose either Banelings or Roach (Banelings being the more useful option) and also think about when your third is coming.
A spine crawler and simcity needs to be in early'ish plan so you can stop hellion runbys effectively. No-one builds more than 1 set of lings anymore unless they're going for pressure/all-in.
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