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Me and a friend have been making an arcade map for SC2 WoL. It is a tug of war style map. We need a few people to help us test it before we make it public. If you like desert strike/ nexus wars please add me in game Either Marc512 or Overdrive
I have streamed a game with working bots. http://www.twitch.tv/iamoverdrive/b/387360824 Bots are not perfect but they give us a good idea on balance for units. But reality is, humans vs humans would always be better against bots
We have already posted on sc2 mapster but no responses :\
http://www.sc2mapster.com/forums/pl...128-tug-of-war-tech-wars-2-testers-needed/#p2
I have streamed a game with working bots. http://www.twitch.tv/iamoverdrive/b/387360824 Bots are not perfect but they give us a good idea on balance for units. But reality is, humans vs humans would always be better against bots
We have already posted on sc2 mapster but no responses :\
http://www.sc2mapster.com/forums/pl...128-tug-of-war-tech-wars-2-testers-needed/#p2
For the past couple of months, me and a mate have been developing a SC2 map that is essentially a remake of Tech Wars in WC3, but to a much higher level of quality and with lots more cool things. Anyway, we've finally got to the point where we think we should bring some outside people in to test it with us. We've made some AI, and it works pretty nicely but it's obviously not the same as playing against humans, so we could use some help
Quick summary:
- 3v3 in 3 lanes
- Build buildings that autospawn units
- Controlling technology, by having more units than the enemy near some pylons in the centre, unlocks more units.
- Units go to the nearest tech, then to the nearest tech to the enemy, then to the enemy. So you can build to back up your allies but your units will only help you DESTROY your own opponent.
- Destroy the enemy bases to win.
- Buy harvesters to increase your income.
- Working (but not that challenging) AI
- Quite a few custom units and other things
What we need help with: - BALANCING. This is the main thing. There are definitely some units that are far too powerful in certain situations, but it's hard to identify them playing against bots.
- Bugs. We can generally find most bugs ourselves, but obviously the more people looking, the better.
- Suggestions. We've really left the map open to fairly indefinite expansion, so any suggestions are welcome, and if they're good we may well include them.
My ID is snazzman#349 on EU, the other developer of this map is called marc512 on here and he's Overdrive (will add # later), also on EU. It's probably best to just post here though because we aren't on bnet unless we're testing this map basically.
Thanks a lot, Alex