The ladder system is so bad....
My winrate against diamonds recently is something like 90% so it's starting to place me against masters players. Fair enough. But it doesn't place me against low master... it places me again RANK 2 MASTER for christ's sake. How the F am I expected to beat this person? They face grand master players
and while I have been improving I'm under no illusions as to the vast gap in skill between myself and them.
I'm sure if I was placed against low-mid master players I could beat them - maybe 50/50 which would then likely get me a promotion. But I've been matched with ranks 2, 5, 6, 8 (x2) masters and two more guys who were in the top 25.
My current situation is therefore that I win almost all of my games vs diamonds (mainly top 5 dia's) and lose all of my games vs masters because the ladder system seems too retarded to realise that my skill falls somewhere in the middle of these two groups and match me accordingly. So much rage atm.
Also my observation is that as you climb from low dia up to facing masters, the range of builds/strategies that you face greatly increases. For example nearly everyone in low dia did 1 rax expand into standard bio/mech, 1 gate expand into colossi deathball, hatch first into ling bling muta. Zerg still obviously go hatch first but P and T are much more varied... I've been facing a lot of DT expands and stargate plays, as well as blink stalker all-ins. From T there's been a couple of mass reapers and hellbat drops.
Need to play more and figure out how to scout and prepare for these kind of things.