**** Original Starcraft 2 Thread ****

I've not really paid attention, but do the achievements get set back to none when the system resets? Or will the achievements I've now be there as long as my account is in good standing?

I guess Steam has kinda gotten me into the whole achievements thing. Though it'll be a cold day in hell before I sign up for GFWL! ;)
 
Last edited:
Just had an awesome match with DTs :D

Had a terran/toss pair against myself as toss and another toss player. They decided to mass zealots and marines. forcefielded my front off so they went and almost annihilated my ally. I had some excess gas so i took a risk and DT'd.

Moral of the story: 10 surprise DTs >> 2 enemy bases :D
 
I too am using dark templars quite a lot, any half decent player will have an observer/overseer/raven lieing around though to find them. I think its the terran raven that can see them.

What I did do in one game was take out the terran command centers first so they couldnt use the radar scan. Personally i think the radar scan is cheating, it gets used almost straight away to spy on you. What the blue lines that spin in a circle, is that the protoss version of radar scan or something? - if so, how the hell do you use it?
 
lol it's amazing what players of other races think is cheating. Scan or observer hmm...

Personally I think mass voidrays, 2 gate zealot rush, 4 gate all in rush, warpgates, proxy pylons, blinking to islands and dark templars are all cheating :D
 
Last edited:
It costs more money and time to get to the point where you can build an observer - gateway, forge, cybercore, factory

What race has the blue sparkly lines?
 
i had a match and this guy and he had built 2 base's and had 30 voidrays and 50 dt's by the time i had my first bc , how is this possible in less than 11 min ? . even the turrets did not detect the dt's which i find strange
 
Last edited:
..What race has the blue sparkly lines?

That used to be the animation for the terran scan iic, then it became the yellow translucent 'radar' overlay. So nobody has blue sparkly lines.


It's worth remembering that it's tough to scout in general as terran, and when they do a scan there's a huge opportunity cost in minerals from the fact that they didnt use their energy on a MULE.
 
How do you build up energy? I never know how it works and always run out

Is Hallucination a way of protoss scouting? I have never used it or even researched it
 
How do you build up energy? I never know how it works and always run out

Is Hallucination a way of protoss scouting? I have never used it or even researched it

Energy builds up constantly over time until the energy capacity (bar) is full I think its about one unit per second

Yes hallucinated units can be used as scouts (usually the phoenix is created for scouting purposes)

Its hard to accuse the Terran of having a cheating scouting unit when the Toss have observers which are cloaked, and can basically sit above the enemy base until the enemy researches detection (which they may not do unless they think you are going DTs. ;)
 
Its hard to accuse the Terran of having a cheating scouting unit when the Toss have observers which are cloaked, and can basically sit above the enemy base until the enemy researches detection (which they may not do unless they think you are going DTs. ;)

Missile turrets shoot them down. Doesnt the radar detect them?


Another rant about the ranking system. A month or so ago everything was fine, no problems with the ranking system or anything. Yesterday I was playing a 2vs2 in copper 50, I was placed with someone who was a total noob and didnt even know how to build marauders!

I was moved to copper 80th after winning one of my bronze 40th matches. A message came up and said something like "based on your matches you have been reclassified to another league"

What the hell. I suppose with the full game everyone will have to do placement matches again anyway so it doesnt matter much. Just annoying when a team mate doesnt know how to do anything but build marines. He could have at least had a practice match first
 
i had a match and this guy and he had built 2 base's and had 30 voidrays and 50 dt's by the time i had my first bc , how is this possible in less than 11 min ? . even the turrets did not detect the dt's which i find strange

Host the replay on www.mediafire.com so we can take a look.

Missile turrets shoot them down. Doesnt the radar detect them?


Another rant about the ranking system. A month or so ago everything was fine, no problems with the ranking system or anything. Yesterday I was playing a 2vs2 in copper 50, I was placed with someone who was a total noob and didnt even know how to build marauders!

I was moved to copper 80th after winning one of my bronze 40th matches. A message came up and said something like "based on your matches you have been reclassified to another league"

What the hell. I suppose with the full game everyone will have to do placement matches again anyway so it doesnt matter much. Just annoying when a team mate doesnt know how to do anything but build marines. He could have at least had a practice match first

You have to expect this when you do 2v2 on your own. Especially when you're in the lowest league on the game. Play with a friend if you don't want to carry your team mate every game.
 
I've been playing on the US servers recently, and from my initial impressions it seems like the standard of play is a lot higher over there on average for some reason.

How's the lag? Noticeable?

btw, WhiteRa is playing right now in Kaspersky Cup. He's losing, but he won the last game so hopefully he'll make a comeback. Playing against Sen, the absolutely awesome asian zerg player.

http://www.ustream.tv/channel-popup/hateplow
 
Missile turrets shoot them down. Doesnt the radar detect them?

Yes and and yes, but why use radar in your base if there is no threat to your base ;) and why built turrets if there is no threat to your base?

Basically you should not have any turrets, if the Toss player does not have a starport or a Dark Shrine.

Also a good player will find a darkspot in your turret defense and put the observer there, and if you have surrounded your base with a gazillion turrets then they will just pop a few around the outside of your base, to see when your moving out, and fly one (or a hallucination) into your base from time to time to see what your building.

------------------------------------------------------------------------------------------------------------------------------------
BTW as I have noticed a few people I play with from here build loads of pylons/turrets/bunkers/crawlers/etc

You should use static defenses sparingly and they should by no means make up the bulk of your defense. You should be building the appropriate units to counter your enemies units and defend that way.
By all means make a few at your choke and around your mineral lines, but only enough to provide detection and deterrence to your enemy so that one banshee/dt does not dismantle your base

You should also be scouting your enemy regularly to see what buildings and units he has, and scout the rest of the map regularly to see if any new expansions have been built or if any proxy buildings have been built.

If you go whole hog with static defense you are putting yourself at a massive disadvantage.
--------------------------------------------------------------------------------------------------------------------------------
I played a ZvP game last night on Scrap Station, I sent my Ovie in at the beginning and saw a Starport go down, so I built a couple of extra queens, and teched to lair. Knowing a SP build is expensive I sent all my lings into his base to find the whole front blocked off by cannons. Ok I thought. Well he is either going to do drops, proxy, pylons or mass air If I move my lings back to the watch tower I'll know if anything is coming round on foot, so I can mass hydras back at the base and wait for the VR Push.

The VR push came (I supply locked myself a few times so I didn't have the unit count I wanted) and with a bit of difficulty I pushed it back, but I was in good shape, I had lost most of my queens, a bunch of hydras and a few drones. I rebuilt, expanded, and scouted. I noticed he had a base (with cannons) on the island, and he was starting to expand to one of the bases behind the rocks. No problem. I send 3 hydras to the rocks base, to try and get a response whilst expanding to the gold and the base near the watch tower.

I kept building hydras and got to the point where I was wipeing out his entire VR push each time, whilst building more drones, more hydras, mutas and a bunch of corruptors. Then I saw the mothership (which in my view is an all in unit) I sent my hydras and corruptors and a few overseers to deal with it and the carrier VR army underneath it, which I completely wiped out, but lost my gold expansion in the process. NP I can rebuild that. I then restocked my Corruptor army and started building Broodlords, I was now in the position to attack his base. Just as my BLs popped around the corner came a bunch of Colossi I sent my BLs in for the easy kill (lost another expansion, he had about 6 of them) but again, easy enough to rebuild. I then got my BLs, Corruptors, a bunch of hydras all my lings and the muta army I had been keeping in reserve and attacked his rocks expansion, I think all he could muster up to defend that was a few phoenixes and a VR or 3 which I trashed in seconds and he GGd.

Now I did not play that game particularly well, I basically defended each base with the minimum units I could, and often lost a Hatchery to the push, but I was able to rebuild very quickly, and I was able to adapt my play to combat his. In fact him creating the cannon wall in the first place really forced my hand into going Broodlords in the first place (as the best unit zerg has for cracking static defence). So my entire build was really focused in one direction. If he had not built so many cannons, he could probably have expanded sooner, and been in better shape to build more VRs which would have killed me off (due to my supply locking issues at the beginning of the game), he could have also have made use of ground forces such as zealots which in combination with the VRs would have ruined my day.

----------------------------------------------------------------------------------------------------------------------------------

Whenever I play against an opponent that walls off and goes mass static defense, I have learned the game is mine to lose, not his to win. The easiest way for me to win, is to expand, then tech up to Broodlords, and ensure I have sufficient forces to keep the Broodlords alive. This is naturally a very gas heavy build. (I need 6-8 gas mining at the same time) but thats not an issue as the opponent has bunkered in may have only taken their Natural expansion (if that). When it comes to the final battle they may have managed to build a 200/200 army, but chances are it won't be able to handle my army, regardless of my size. Because BLs massacre ground forces, and what ever I have supporting them can handle ground & Air (so basically either hydras or mutas) and I also have a bunch of corruptors available to tank (and fight) any Viking, BC, Phoenixes, VRs that appear.

I'm yet to see a turtling Zerg player btw
 
Last edited:
Not noticeable at all actually. If anyone wants to borrow the account for any US competitions, give me a shout.. You do have to download and patch the US client though which is a bit annoying.
 
Spine crawlers are way more popular than cannons and missile turrets at the higher level. I agree with you though, don't make too many static defenses. Except bunkers because they can be salvaged if you don't need them. I personally never use cannons, I only throw some down when I see a spire.
 
Back
Top Bottom