you don't have to micro your units since they are so tough
You sure you are playing Protoss?
Toss is the easiest once you start and after you know what you're doing, especially after you know what you're doing.
To be successful in a battle with protoss requires good micro. Force Fields, storms, feedback, Collosi placement, blink etc.
MMM not as much. All you have to worry about is stim timing and placement of medivacs really.

Why statistics wouldn't be true, seems right to me.
Robhu, hardest micro - zerg very punishing for a mistake
Then terran and only then toss.
Robhu, hardest micro - zerg very punishing for a mistake
Then terran and only then toss.
kar why do you always say 6 rauders, 4 rauders fit in a medvak, 2 medveks needed for 6 rauders, surely you'd take 8 rauders to take out the nexus faster and then evac. and during that main army would be still missing 6-8rauders which should give you army advantage.
I do take out nexuses only because the toss players I play are bad, the good ones scout out where the drop ships are going. Basically its hard and practically throwing units away doing a nexus drop on a good toss player
Easier race seems appealing for worse players.
Now I've just had enough of toss elitism that terran is easy and all that crap, I am just showing you guys that I can say the same stuff about toss. What I really think is they're about the same but I still retain for a beginner toss would be easier to be introduced to the game.
Now we can all agreer that zerg requires a lot more micro and macro and a very punishing race for mistakes but for that you do receive advantages.
Robhu, hardest micro - zerg very punishing for a mistake
Then terran and only then toss.
kar why do you always say 6 rauders, 4 rauders fit in a medvak, 2 medveks needed for 6 rauders, surely you'd take 8 rauders to take out the nexus faster and then evac. and during that main army would be still missing 6-8rauders which should give you army advantage.
I do take out nexuses only because the toss players I play are bad, the good ones scout out where the drop ships are going. Basically its hard and practically throwing units away doing a nexus drop on a good toss player
Protoss has way more battle micro to manage than terran: ff, shield, storm, feedback and the better players will probably start manually using charge if they dont already.
Protoss actually has the most intense micro of all races imo.
I dont think saying protoss macro is more forgiving than terran is right either, missing a cycle of your warpgates is just as damaging as forgetting to que new rax units. In addition macroing (gateway units) while microing is impossible for protoss unless you are fighting right on top of a pylon.
Every race is very unforgiving if you make micro mistakes....obviously. I really dont get your logic saying terran micro is harder when only 1 (and in some cases 2) spells need to be cast, followed by right clicking and pressing either hold, stop or attack move. Feedbacking ghosts and spreading HTs is also way harder than emping in the correct direction, especially since even if you miss the HTs then as long as you hit units you will do huge damage.
And seriously if you think drops are easy for a good protoss to defend then you obv dont watch many good players, shift queuing 3 simultaneous drops is far easier than scouting each drop and intercepting them before they can do damage :/.