**** Original Starcraft 2 Thread ****

and it wont. not as if the game is crying out for new players (infact it needs less of them :rolleyes:)

As a new player, that comment really annoys me. It's bad enough I suck, but I also get a really unfriendly vibe from the majority of people I play. Doesn't really inspire me to carry on playing. It's like the people who have been playing the game for years just don't want any new blood coming into the community....which is strange, to say the least.
 
As a new player, that comment really annoys me. It's bad enough I suck, but I also get a really unfriendly vibe from the majority of people I play. Doesn't really inspire me to carry on playing. It's like the people who have been playing the game for years just don't want any new blood coming into the community....which is strange, to say the least.

Your right, it's wrong for people to blame new players for not giving them the game level they hope for. It's the matching system that needs looking at really, it's not always the greatest. I always look at the profiles of the player after the games, and sometimes I didn't have a chance in the world, and sometimes they did not.

It can be quite dis-heartening, I lost 25 games in a row before winning one, and I think it'd be fair to say a reasonable quantity of "would-be" players have been lost because of this.

Maybe if new players were helped instead, we could get the game busier and hopefully the long term result would be more even matches. I also think Battle.net doesn't want people to wait longer than a minute for a game, when really we'd prefer to wait a little longer for an evenly skilled opponent.
 
It can be quite dis-heartening, I lost 25 games in a row before winning one, and I think it'd be fair to say a reasonable quantity of "would-be" players have been lost because of this.

I hear ya. I've lost my first 10-11 games :(

Was there one thing you learned that got you the win in the end? Or was it just a case of slowly getting better?
 
It was probably a bit of both. After about 15 losses I started playing against easy AIs trying a few build orders, figuring out units etc. Then after getting a memorable 4-5min starting build order sorted, then it was just a case of trial error and changing things as I learned more. Still learning now, 6 months afterwards. It is a shame though that it took about 2 nights of losing, then another 2 nights of practicing against the AI before I was able to have an enjoyable battle.
 
In my experience, the match making system works very well. When I first started, I wasn't particularly skilled at RTS games and hadn't played many missions before I went online but I played a fair few games in the practise league and when starting on the ladder, was playing people of around my ability within 6 or 7 games. Shayne, I don't mean to sound offensive but maybe there's just not that many people who play at as low a level as you did? I mean, if it only took you 2 nights to get beyond that level, and most people will be starting at a higher level, there's just not going to be players to play against who are as bad as you were
 
As a new player, that comment really annoys me. It's bad enough I suck, but I also get a really unfriendly vibe from the majority of people I play. Doesn't really inspire me to carry on playing. It's like the people who have been playing the game for years just don't want any new blood coming into the community....which is strange, to say the least.

good it should. new players need to realize that they cant just jump into the mp and expect to be good , because you will get destroyed.

I am more then happy to teach people.
I am teaching my friend how to play the game and I'm more then happy to teach others all i know, and have done on several occasions with players on these forums (it was only the other day i spent hours with a member here going through all the new mods etc and teaching them those)

what annoys me though is players that seem to refuse to either a) play through most of the campaign or b) fight loads of games vs ai first to pick up basics and figure out the race for them.

why are so many new players Terran? Why are so many new players on consistant losing streaks? because they haven't been bothered to jump into ai matches, do the 3 basic challenges (the one that teaches you what kills what!) and mess about for a few days.

new players need to learn the bnb of starcraft before going into games.... walling off properly, building groups, tech tree!, fending off cannon rushes, scouting!!!!!

i still see time and time again these absolute basics not being understood by players in 2v2s, 3v3s, 4v4s etc etc.
 
good it should. new players need to realize that they cant just jump into the mp and expect to be good , because you will get destroyed.

I am more then happy to teach people.
I am teaching my friend how to play the game and I'm more then happy to teach others all i know, and have done on several occasions with players on these forums (it was only the other day i spent hours with a member here going through all the new mods etc and teaching them those)

what annoys me though is players that seem to refuse to either a) play through most of the campaign or b) fight loads of games vs ai first to pick up basics and figure out the race for them.

why are so many new players Terran? Why are so many new players on consistant losing streaks? because they haven't been bothered to jump into ai matches, do the 3 basic challenges (the one that teaches you what kills what!) and mess about for a few days.

new players need to learn the bnb of starcraft before going into games.... walling off properly, building groups, tech tree!, fending off cannon rushes, scouting!!!!!

i still see time and time again these absolute basics not being understood by players in 2v2s, 3v3s, 4v4s etc etc.

That is exactly what i done, and i eventually got tired of getting beaten.
Not played it in a few months, will need to start playing again as i did enjoy it when i wasn't getting my ass whooped
 
To be honest, if new players can do one build order (ie 3rax) and just do alll the challenges they should be sorted for the low levels.
 
To be honest, if new players can do one build order (ie 3rax) and just do alll the challenges they should be sorted for the low levels.

youd be surprised, its pretty easy to send 3 suvs to build 3 raxes but thats pretty worthless if our OP is zerg and they dont even know how to use those raxes to wall off properly and then you have the issue of new players seemingly forgetting to build suvs or even units!

when ever I see an awful bronze player i always profile check to see what theyv done and surprise surprise 9/10 they havent even attempted the challenges.


In other news someone called me a "voidray noob" yesterday, in what i can describe as one of the funniest games iv ever played as i simply didnt care about winning or losing and was just messing about with my OP.
He scouted me at 3 VR's (he being zerg - he had already got to lair tech btw) I responded to his scout by saying "you better start biulding im coming in 2 minutes" -

no response

2 minutes pass and i go and have a look with my VR's he had only just got a spire up, wtf spire i thought? he knew i was coming yet built a spire that takes forever to build and produce from....hmm ok. needless to say i kicked his ass despite him trying to roach rush me (which failed as i just sent my vrs back to base and all he did was detroy pylons.

and then he said i was a VOID RAY NOOB haha, and the guy was gold.

oh dear, anyway i sent him a message afterwards simply telling him that he sucked and I practically gave him a free scout and TOLD HIM when i would attack yet he still built the wrong units to counter....that my friends is how to fail hard.
 
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To be honest, if new players can do one build order (ie 3rax) and just do alll the challenges they should be sorted for the low levels.

Too true... I practically did slow 4gates from silver to high gold against every race. Facing different opponents every game makes it very easy to just use 1 strategy and if you use a stalker to kill the scout early before placing the 2nd-4th gates, people at lower levels don't usually build enough defense
 
oh dear, anyway i sent him a message afterwards simply telling him that he sucked and I practically gave him a free scout and TOLD HIM when i would attack yet he still built the wrong units to counter....that my friends is how to fail hard.

No, that is how you become the bigger ass in that equation.
 
No, that is how you become the bigger ass in that equation.

not true. no gg = no skill.
claiming voidrays are 'noob' is a completely ridiculous statement (also given that voids are one of the most nerfed units in the entire game), More so when he saw them and i told him when i was going to attack! who else have you played that has actually typed the times in minutes when they will push with the units you have just seen? Not many id expect.
for him it was a typical case of '1 mindset zerg' ie roaches and probably didnt even think he would get to the stages where i had voids in the field - i could tell exactly what he was doing 3 minutes into the game and easily held off his push on a 2 gate

They're SCVs, they're not a ****ing car :p.

Sorry, but that's been annoying me for a while in your posts :p.
they look like cars to me :):):) maybe i need to go to specsavers
 
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4gate toss is a pain in the ... but if you see it coming it shouldnt be too hard to defend..

Not always. It's pretty easy if you can get the scout off. ZvP: Get roaches+spine crawlers to defend an early expo. TvP: Get 2-3 bunkers and bring your sports utility vehicles to repair :p.

PvP though can be a bit of an issue on maps with large ramps. If you have a defensible ramp, then 3 gate with sentry defense should have you sorted, assuming they dont have a proxy pylon in your main (although even then i managed to hold that off *somehow*. I think my opponent's warp gate tech was a few seconds late which gave me the upper hand. Plus probes hard-counter stalkers when surrounded :D).
Problem is if your ramp is wider than a normal ramp (e.g. Scrap station), then you're pretty much forced into a mutual 4 gate-off. If they dont, then you immediately win. If you dont, you'll have a nearly impossible time holding it off.
 
TvP always scan their base with your third lot of OC energy, assuming you built it as usual at 15 supply. This time is just right to see exactly what they're going, and if you don't see 4 gate or 3 gate robo they're either early expanding, or have hidden DTs/stargates somewhere so expect the attack in the next 1 min or so.

Easy!
 
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