Overwatch

Funnily enough we were doing our placements last night and noticed something interesting (anecdotal of course)...

The first 5 games we played there were 4 of us on; 2 low gold players and 2 high plat, so quite a spread. Those games were pretty bad - all losses, and in most if not all of them we noticed the familiar sight of one or two players on the other team either being obvious smurfs (e.g. low level accounts but with insane seeming skills) or just higher rank players queuing with lower ranked friends (which to be fair was like us)...

After those games one of our gold players left, and we won the next game - it felt too easy and we rolled them. Then that player left leaving just 2 of us - both plat, very similar SR actually. The 4 games that proceeded were all wins, but they were very close games - no complete stomping on either side, just very hard fought games that felt balanced...

This makes me wonder if perhaps the matchmaker does take the spread of any groups into account - if you've got large disparities in SR between players in your group, you should expect to be matched against other groups that have a similar makeup - and in a lot of cases this could put you in unlucky territory (especially if your higher ranked players aren't all damage heroes that can carry and the other team's are)

From my experience this is definitely the case. Average SR and make up of both teams will be similar, and I'm often in games with 5 gold and one plat on each side, or 4 and 2... You really want your plat player to be DPS! That said, I've seen @imginy carry with Brigitte, and I've seen a couple of Ana carries, but generally the team with the plat DPS wins.
 
Role queue is superb. Teamed up with a guy I know (us both support, him Moira, me Brig), we played about 15 games tonight and we lost two and drew one, the rest were wins. Currently at 29, something. Couple of wins away from diamond, but it's more the quality of the games that I'm enjoying. They were all fun, even the losses were good games.
 
Had a brilliant game last night (not on PTR just live)... queuing as a trio we were dropped into a game on Junkertown against a 5-stack (typical!)

Their attack first and they went straight for pirate ship... I'm aware of all the "Just git gud" memes about dealing with that strategy but even though we immediately switched our comp to try and counter it they were clearly well practiced enough at it that it was really tough. We finally killed their initial momentum at the start of the final section, but they managed to regain control eventually and pushed all the way with 3 mins to spare...

So on our attack we figured we might as well just do the same lame strategy back to them. It worked incredibly well and we were able to do almost exactly what they did (stalled at 3rd section then recovered to win)...

Their second attack they tried to do it again but we managed to counter them better and they gave up on it early, but with only 3 minutes they got just past the first point...

So what did we do on our turn? You better believe we pirate-shipped them super hard and they couldn't deal with it, and were salty as hell in the chat afterwards

Moral of the story - if you're going to use cancerous strats like pirate-ship expect to get cancer right back at you :p
 
Pirate ship isn't difficult to counter per se, its getting 6 random strangers to cobble together some semblance of teamwork that is the impossible part! :D

You're right... and that's why it is such an effective strategy in the lower ranks, where teamwork is weakest. I'm just bitter than I'm on the losing end to a bunker comp much more often than I benefit from it :p
 
I'm just bitter than I'm on the losing end to a bunker comp much more often than I benefit from it :p

Ha! It's not just me then!

A while ago I was playing on Paris attack. They had bunker. Our Mei said "I'll pop wall under Bastion and lift him up and you hook him Hog" and the Hog bloody missed the hook on the stationary Bastion from about 2 meters away. Oh how we all laughed......
 
crying with laughter....OMG

On PTR - I decide to play brig and one of the team moaned the whole time about healing from me (change to something else he's yelling) - we won 2-0 on Busan.

I end up with gold healing 8k or something (we also had mercy on our team) - and I had 91% kill participation.....:D:D

His partner he was playing with made him apologise to me!!!
 
94% kill participation next game on Brig - must give you that everytime someone is getting the heals from you and kills someone....she's fairly strong in the right situation still.
 
crying with laughter....OMG

On PTR - I decide to play brig and one of the team moaned the whole time about healing from me (change to something else he's yelling) - we won 2-0 on Busan.

I end up with gold healing 8k or something (we also had mercy on our team) - and I had 91% kill participation.....:D:D

His partner he was playing with made him apologise to me!!!

:D

It's situations like this that prove that the rubbish medal system should be scrapped for a score board.
 
:D

It's situations like this that prove that the rubbish medal system should be scrapped for a score board.

In this instance the medal system supported @booyaka , so that's cool... the problem is that no one else can see it until the game is over. However, being able to track team mates performance throughout the match via a score board may become more problematic than helpful in terms of being a distraction and facilitating toxicity.
 
In this instance the medal system supported @booyaka , so that's cool... the problem is that no one else can see it until the game is over. However, being able to track team mates performance throughout the match via a score board may become more problematic than helpful in terms of being a distraction and facilitating toxicity.

Agree, there are definitely downsides but if managed correctly I could check the scoreboard and see booyaka has 8k healing and doing a grand job. I hope it would be better than screaming "I gOt GoLd ElImS!!!!!" Down the mic.
 
Medals are so... Broken. Doesn't matter, as long as you have decent stats for your class. People like Moira or zen skew the results, they can tag and clip most of the enemies also climbing into the gold elims/dmg category.

As a DPS main, as long as I've got silver/gold elims, it's all good, if I don't, I ask my self if I should change and the team as clearly, I'm not doing my job.
 
Agree, there are definitely downsides but if managed correctly I could check the scoreboard and see booyaka has 8k healing and doing a grand job. I hope it would be better than screaming "I gOt GoLd ElImS!!!!!" Down the mic.

Exactly, and it can tell you lots of other things too... hmm feels like we might be lacking sustain - oh look, one of our healers has a huge number of deaths; they must be getting focused pretty hard so we should switch it up to defend them better... (obviously some people would use it to be jerks too, but you can't avoid that)

Medals are so... Broken. Doesn't matter, as long as you have decent stats for your class. People like Moira or zen skew the results, they can tag and clip most of the enemies also climbing into the gold elims/dmg category.

As a DPS main, as long as I've got silver/gold elims, it's all good, if I don't, I ask my self if I should change and the team as clearly, I'm not doing my job.

I think perhaps with the scoreboard they could fix this too... if they switch to a Elims/Assists/Deaths setup then either award the actual elimination to whoever deals the most damage to the target or give an elim to anyone who dealt more than say 33% of the damage to the target, and everyone else gets an assist, it would be easier to understand who is doing their job...

Since I main tanks a lot of the time I often get quite good elim medals as Winston, but a lot of those are quick dives onto people who just need a quick poke to finish off, or where I've softened up a group for a dps to fly in and mop up... I feel like dive tanks would often end up with really high assists rather than elims under such a system (likewise moira, zen etc.)
 
As a DPS main, as long as I've got silver/gold elims, it's all good, if I don't, I ask my self if I should change and the team as clearly, I'm not doing my job.

For me it depends which DPS I'm playing. If it's Soldier, yes Elims. If I'm playing Junkrat it's more about damage, unless they have shields, then I ignore stats and get the shields down as quick as I can.
 
Medals to me are pointless and often I think they hinder good team play. When you have a mercy saying I have gold heals so I'm doing my job or a soldier who has gold damage so he is doing his job.....all pointless if you arent winning. If mercy is only healing one person or we need more speed/ focused damage then all her healing is pointless. Or soldier only peppering but never killing cause he cant burst through their heals then they are both pointless .....but the stats look good. When you suggest maybe they need to change character to one that might better suit the fight people so often point at the medals as justification to carry on....we have moved the payload 1m but I have gold damage so it's obviously 100% everyone else's fault.

I would take the dps that takes out both enemy healers then dies over the fps that kills the other 4 enemies every day.....but stats will say the latter is better.
 
Well that and the classic "I have gold elims!!!" and how many elims is that? 3, after an entire round half... As you say - if the team is doing bad overall then the medals tell you absolutely nothing.

I've said before that it would be better if the medals were global rather than within each team - it'd give you more information...
 
Still can't really "get" the SR on this game.

I started at 2500 in comp today. Lost first game with a leaver, dropped 25SR. Then played and won with their team having a leaver, got 5SR back. Lost again a close game, another 18 SR goes, Won next game, close match, but good game, gained 8SR.

So I'm 2-2 on the day - yet I'm down 30SR?? how is that right? I had gold heals in all 4 games on my side.
 
Back
Top Bottom