Overwatch

be sneaky with the turrets. Place them in flanking rooms when defending. Place them on the ceiling or hide them as much as possible. Also group them up in 3's helps to get kills.

Also I tend to play very sneaky then get in close to the enemy. She does a lot of damage with her laser thing.

Disagree. If you want to build ult charge quickly, do not group them up. Grouping them up makes it more likely that they get taken down together.

I prefer to place them around the map individually, and not necessarily in the obvious places. All my turrets are being used for really is to build charge. I am doing damage with my alt fire mainly.

Teleporter is THE most important thing you can do for the team. Do not die. Just stay alive and pepper choke points with your orbs.
 
I've just got this game and while I'm enjoying playing random games it would be nice to group up with some regulars to give it a bit of purpose!

Midweek#2599

As with most games I play these days my skill level is generally appalling with aspirations towards mediocre.

Hopefully see a few of you in game so you can teach this old boy a new trick or two!
 
High five for appalling/mediocre club!

My battlenet tag's on the main list - friend me up.

I had a couple of games last night where I was clearly the best player on the team. This turned out to be a bad thing, because I am not that good, meaning the others were worse. I got golds for objective kills, damage done, objective time; silver for total kills and healing. I was Soldier 76. We had a lucio and a zenyatta, so I outhealed at least one of them. It honestly felt like 1 v 6 a lot of the time. Still fun, but felt like a real grind. Would much prefer to be grouped with a few people from here to at least have some chat going on :D
 
Disagree. If you want to build ult charge quickly, do not group them up. Grouping them up makes it more likely that they get taken down together.

I prefer to place them around the map individually, and not necessarily in the obvious places. All my turrets are being used for really is to build charge. I am doing damage with my alt fire mainly.

Teleporter is THE most important thing you can do for the team. Do not die. Just stay alive and pepper choke points with your orbs.

Interesting i tend to place them in areas that help the team by stopping enemy players flank. 1 turrest has a range of 10m dealing 25 damage. I am not talking areas that are easy for them to be shot. I am not talking about them being right on top of each other..

I would rather group 3 up one flanking side and 3 another flanking side to help protect the point. No point having your ult up if they have already rushed a flank point.

They are also good for flanking points because you can see them being destroyed, which is a great way to see where your enemy is coming from..
 
Cheers for the detailed tips! Now need to make myself practice her, rather than switching back to D.Va and Soldier when I get fed up!

Hopefully catch you, and others on this thread, for a few games over the BH weekend! (I'm on the main list - Vhaegar#2620).

Only barrier when you think someone is about to get damaged, it's hard to learn but you don't want to waste a barrier and not get any charge from it. If the enemy had a roadhog save your barrier if possible for when your team mate gets hooked. Zaryas left click goes through DVAs defense matrix and Genjis deflect. Right click faster targets as they're quite hard to hit with left click. Only ult when your team mates have it available, always call out your ult status and get them to do the same. A barrier only lasts for a couple of seconds or until a certain amount of damage had been done, a fully destroyed barrier from damage will give you 50 charge. Throw yourself into ults if you can get free charge from it, got example hanzo dragons, barrier yourself and stand in it at the edge until your charge of +50 then run out of it again. Barrier will block all damage from 1 shot ultimates, so don't run away from a dva ult, just barrier yourself for 50 free charge instead. Remember you're only an off tank, you won't be able to tank like a Reinhardt. If you barrier a Reinhardt with his shield up when his shield is shot it will give you charge. Don't barrier characters who mitigate all damage, barrier on a dva when she uses defense matrix will give you nothing.
 
Another suggestion I've read is to drop 2-3 turrets around the health pack locations on each flank - if you're caught and running there they will deter the opponent. If an opponent is wounded they will head right into the trap, to be slowed and finished off. Not tried it yet.
 
Interesting i tend to place them in areas that help the team by stopping enemy players flank. 1 turrest has a range of 10m dealing 25 damage. I am not talking areas that are easy for them to be shot. I am not talking about them being right on top of each other..

I would rather group 3 up one flanking side and 3 another flanking side to help protect the point. No point having your ult up if they have already rushed a flank point.

They are also good for flanking points because you can see them being destroyed, which is a great way to see where your enemy is coming from..

I generally space them out so a Pharah or Junkrat cant just take them all out with one blast.

Usually I use her defending on kings row and put the turrets in the hotel. A lot of people put them on the choke point walls and they get destroyed too easily in the firefight.

Winston is a good counter to Symettra as his left click just wipes the turrets all out without even aiming or looking at them and he can kill her at close range quicker than she can kill him
 
With Symmetra I usually start by creating a little room of death near to a choke point, dot the turrets all over that room.

Means I can spam my orbs into the choke to build ult charge then put the teleporter in there. I then try to flit between spamming the choke, harrying anyone that tries to gradually pick my turrets, and helping the turrets protect the teleporter.

Rarely get cards or loads of medals with that tactic, unless your team die and use your teleporter constantly, but it is undeniable that you contribute heavily to the win.
 
If anyone fancies adding me up:

MrDrLordMan#2134

I really want to find a good few people to team up with for comp season. Maybe get a little practice in before hand.

:)
 
Exactly that. Quick Play is just...unsatisfying. You only play half games and no hero limit sucks.

Completely agree... Initially I was thinking "right, time to practice heroes I want to improve with in time for competitive season 2" but after a few nights playing against ridiculous silly comps I lost the desire to keep going... Played some placement matches on the PTR but that got reset when I was on 8/10 played and haven't been bothered to do them again :rolleyes:

I really want to find a good few people to team up with for comp season. Maybe get a little practice in before hand.

I'm thinking this time around of trying to stick to 4-man or less groups... grouping with 5 or 6 seems to see you pitted against crazily good full 6-man teams a bit too often :p
 
I'm thinking this time around of trying to stick to 4-man or less groups... grouping with 5 or 6 seems to see you pitted against crazily good full 6-man teams a bit too often :p

Completely agree. On the rare occasion I managed to get 6 friends together we'd always go up against some crazy good team of leet players with pin point coordination.

I guess the trade of is great communication, but so long as the supports and tanks can coordinate instantly I think the purely offensive heroes can manage without needing team speak.
 
A lot of our successful games playing in a 3-man group has been with one of us as Lucio/Zen, one as Zarya and the other as a DPS hero... Covers a lot of the bases but allowing the others to fit into things however they want
 
A lot of our successful games playing in a 3-man group has been with one of us as Lucio/Zen, one as Zarya and the other as a DPS hero... Covers a lot of the bases but allowing the others to fit into things however they want

Fair doos man. You can get a decent push going with just 3.

Really interested to see how the meta going to change as soon as this patch drops. I love playing Mercy as sole support and am glad she's seen a significant buff. Not so sure about the Soldier changes though... His overall dps still seems **** weak compared to Mcree's.

Hopefully it shakes the meta up. Getting sick of seeing every team using the Reinhardt/Lucio/Zarya/Zen/Mcree/Genji combos.
 
i agree - a lot of characters are just falling by the way side as Genji/Zen/Zarya/Lucio/McCree combo is all powerful.

Sigh indeed... I think that some heroes will just always be on the fringe of comp because of the way they're designed. Junkrat and Symetra for example. Both way too easy to counter with abilities and ults that don't have HUGE benefits compared to the rest.
 
Soldier's going to get a higher sustained DPS for skillful players. This means I may fall behind :D Should be fun to work on bursting him.

I'm staring to get the feel for Zarya, though still find myself over-extending and dying too much.

I still can't get the hang of reaper, though I have significant suspicions about the team we were facing during the rounds I tried him out. They were not grouped, but several had very... interesting plays (180-insta-headshot Hanzo against fast moving targets behind him every single time. A reaper who appeared to be able to regenerate health unsupported without getting kills and consuming souls, a Mcree who could flashbang continuously). It's the first time I've been on a team who were unanimously convinced the opposition had cheaters, rather than just being outplayed and some sour grapes. I thought too late I ought to have reported them, or at least noted their IDs.

They also had a Mei who was I'm fairly sure not in any way cheating, just really, really good, and was very fun to watch (though frustrating to play against). S/he easily held off 3 of our DPS on her own with combinations of iceblocks, walls, freezes etc. Really good movement, hard to hit, just incredibly vexing. I'm going to learn Mei next :D
 
I played against a very good Mei the other day. She was a complete nightmare! Definitely made me want to learn to play her!

Soldier's going to get a higher sustained DPS for skillful players. This means I may fall behind :D Should be fun to work on bursting him.

I'm staring to get the feel for Zarya, though still find myself over-extending and dying too much.

I still can't get the hang of reaper, though I have significant suspicions about the team we were facing during the rounds I tried him out. They were not grouped, but several had very... interesting plays (180-insta-headshot Hanzo against fast moving targets behind him every single time. A reaper who appeared to be able to regenerate health unsupported without getting kills and consuming souls, a Mcree who could flashbang continuously). It's the first time I've been on a team who were unanimously convinced the opposition had cheaters, rather than just being outplayed and some sour grapes. I thought too late I ought to have reported them, or at least noted their IDs.

They also had a Mei who was I'm fairly sure not in any way cheating, just really, really good, and was very fun to watch (though frustrating to play against). S/he easily held off 3 of our DPS on her own with combinations of iceblocks, walls, freezes etc. Really good movement, hard to hit, just incredibly vexing. I'm going to learn Mei next :D
 
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