Overwatch

Almost an epiphany moment last night.

Been playing lots of support recently, mainly Mercy etc doing a good job but losing games over all. Ranking is WAY down.

Anyway - fed up with that so went back to D Va last night again. Oh my.......

First game 3-0 capture the point win - 56 eliminations, 13k damage.
Second game 3-0 capture the point win - 50 eliminations 14k damage, 2 deaths (!!!) and Team kill POTM.

Think I'm going back to D Va mostly from now on!!!!

Even the comments from teammates was excellent - "brilliant Dva" - "well played d va etc"

Feel much better after a shocking few weeks of Overwatch
 
I seem to get placed with people that think they are playing casual mode rather than comp. I mean my main is Reaper but If needed will play tank or healer to get a good setup. Some people stick to silly widow or hanzo when we need one healer!

SO ANNOYING lol
 
Almost an epiphany moment last night.

Been playing lots of support recently, mainly Mercy etc doing a good job but losing games over all. Ranking is WAY down.

Anyway - fed up with that so went back to D Va last night again. Oh my.......

First game 3-0 capture the point win - 56 eliminations, 13k damage.
Second game 3-0 capture the point win - 50 eliminations 14k damage, 2 deaths (!!!) and Team kill POTM.

Think I'm going back to D Va mostly from now on!!!!

Even the comments from teammates was excellent - "brilliant Dva" - "well played d va etc"

Feel much better after a shocking few weeks of Overwatch

Yep - sadly it does seem to be the way that if you can play a dps or high damage class well you should always do your best to insta-lock it and hope that others decide to fill...

I can happily play a decent Lucio/Zen/Rein/Zarya but I have started trying hard to force pick Pharah as I tend to do well as her (and then switch if they have a very decent player countering her)
 
You definitely see fewer toxic players above 2500. People are so much more willing to jump into voice chat as well which is so important.

Been climbing pretty consistently these last few weeks (purely solo queuing). Only in very small increments but no huge loosing streaks like I've had previously, maybe 1 in 3 games lost. I've gone from entrance rank of 2654, all the way down to 2050 and then all the way back up to 2600.

I think the key is consistency. I play at least 3 games a day and regularly use the training mode to test my aim (flick shots and the like). I also don't think you should ever even consider competitive unless you can play AT LEAST 2 characters from each class role and are willing to switch to them on the fly or at the instruction of others on your team.

Also, anyone watch the opens last weekend? Some seriously good matches.
 
Back up to 2600+ and totally destroying with Pharah at the moment; though I've been thinking about the discussions earlier in this thread (in particular the whole idea of whether one person should or shouldn't be able to carry the team)...

In the past week I've been mostly sticking to Pharah, as I think I play her well (if the enemy team have or switch to a decent hard-counter I change to something else of course). I've had games where I finished up with 3-golds and something like a 50-4 k/d, with the enemy team saying "gg pharah carried"... but equally I've had games where I did "okay" or not that good and my own team have said "pharah uninstall please" "if you can't play dps don't pick it" etc...

What's the difference between these situations though? Sure some of it is always going to come down to personal performance but more than ever now I don't buy the idea that you ever really "carry" the game with the dps heroes... In a team who are playing well with a good team comp and everyone performing there roles correctly - the dps heroes should and will nearly always do very well like this, but that doesn't mean they carried the team at all... In the same games the tanks will have huge amounts of damage-blocked, the supports will have massive heals/assists...

On the opposite case, teams full of mechanically competent players still get absolutely steam-rolled all the time in some games not because of one or two bad players, or dps that aren't "carrying" but because the team as a whole unit aren't working properly together (whether that's the comp or their awareness of team-mates, positioning etc)

Just a few thoughts...
 
I believe you can carry as any class. It depends on a lot of factors, but an excellent player can get a pick or two which often signals the snowball effect onto the point/objective.

There is a limit to that though, the opposite can also ring true. A very high MMR player can rarely carry their low MMR friend they queued with. I've been in 28xx games with 23xx players who joined with their higher rated friend, it never ends well.
 
I believe you can carry as any class. It depends on a lot of factors, but an excellent player can get a pick or two which often signals the snowball effect onto the point/objective.

Sure - but in the vast majority of those cases that excellent player was enabled by the team more than they might sometimes be aware of... any vaguely competent enemy team will focus down the one excellent player without too much trouble otherwise
 
I believe you can carry as any class. It depends on a lot of factors, but an excellent player can get a pick or two which often signals the snowball effect onto the point/objective.

There is a limit to that though, the opposite can also ring true. A very high MMR player can rarely carry their low MMR friend they queued with. I've been in 28xx games with 23xx players who joined with their higher rated friend, it never ends well.
Depends on the comp. If I play with a lower rank friend I tell them to not DPS.

You can get by with an OKAY tank or support. If the DPS just isn't getting any kills you're pretty screwed regardless of how high your MMR is or isn't.
 
Had a match last night in comp first round we were a tank short, they asked if I could swap. I am an OK DPS, an OK healer and a terrible tank, but said I'd give it a go and went Zarya. We had a storming round - KotH 99%/0. Whole team working well together, tanks keeping support alive, and our DPS (soldier and Genji) doing a lot of work. Zarya felt really powerful to play.

Round 2 and 3 the enemy offtank swapped to Winston and one of their DPS changed to Mei. We got beaten both rounds, 0/99 and ~90/99. Our genji did not want to swap (or at least did not respond to voice or typed comms - think he was Russian). The constant pressure from Winston meant our DPS plummeted, and Mei was sufficiently annoying/disruptive that we got stuck into too many 3-v-6 fights when she walled off half our team. I felt completely useless as Zarya. Couldn't protect myself or the squishies.

I'm fairly sure the average individual skill was better on our team, but they smartly chose a countering comp for rounds 2 and 3 and played better as a team, and we couldn't overcome that.
 
Back up to 2600+ and totally destroying with Pharah at the moment; though I've been thinking about the discussions earlier in this thread (in particular the whole idea of whether one person should or shouldn't be able to carry the team)...

In the past week I've been mostly sticking to Pharah, as I think I play her well (if the enemy team have or switch to a decent hard-counter I change to something else of course). I've had games where I finished up with 3-golds and something like a 50-4 k/d, with the enemy team saying "gg pharah carried"... but equally I've had games where I did "okay" or not that good and my own team have said "pharah uninstall please" "if you can't play dps don't pick it" etc...

What's the difference between these situations though? Sure some of it is always going to come down to personal performance but more than ever now I don't buy the idea that you ever really "carry" the game with the dps heroes... In a team who are playing well with a good team comp and everyone performing there roles correctly - the dps heroes should and will nearly always do very well like this, but that doesn't mean they carried the team at all... In the same games the tanks will have huge amounts of damage-blocked, the supports will have massive heals/assists...

On the opposite case, teams full of mechanically competent players still get absolutely steam-rolled all the time in some games not because of one or two bad players, or dps that aren't "carrying" but because the team as a whole unit aren't working properly together (whether that's the comp or their awareness of team-mates, positioning etc)

Just a few thoughts...

I think it's impossible to break it down on a game by game basis like that. The system is designed to keep you at a 50% win rate. If you're at 50% win rate it means you're always playing a fair game in the system's eyes. Obviously if you look at each game, it doesn't feel fair at all most of the time. Most games are a stomp or you get stomped, close games are quite uncommon but you remember those ones because they're the best games to have.

It works itself out over 100s of games. It's not about "I wasn't able to carry these particular 5 games", it's more "over the course of 3 months my rank has very gradually increased from 2200-2300 to 2300-2400". That's the progression a vast majority of people see. Slowly climbing as you get better at the game. If you look at a weeks worth of games and come to a conclusion based on that, you're just going to get frustrated because it's too small of a sample size. You haven't given yourself time to improve at the game, so your rank won't reflect. It takes literally hundreds of hours.

I'd wager to say the game is still too new to properly judge someone's skill based on their rank. The system isn't perfect, they place people too highly initially and it's quite easy to avoid going down too much so you end up with 50%+ of the playerbase in the 2200-2600 range. I think everyone just needs to play the game more, let Blizzard optimize the ranking system and the ranks will then start to reflect your skill more naturally.

Right now most people who are diamond+ are people with previous fps experience carrying themselves purely off aim and game sense. I don't consider myself a particularly good Overwatch player (I play way way too risky, I will take fights I know I will lose just to try and outplay people) but since I was a high level TF2 player back in the day, I can coast off that. If you've never played any fps at a competitive level then I'd say it's completely normal to be around 2400-2600 range. Anything higher is pretty impressive with no fps background.

edit: I still think game's are carryable and you should take personal responsibility for winning every game. But this is just a mindset thing. I am fully aware almost half your games are going to be losses despite playing well.
 
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I think it's impossible to break it down on a game by game basis like that. The system is designed to keep you at a 50% win rate. If you're at 50% win rate it means you're always playing a fair game in the system's eyes. Obviously if you look at each game, it doesn't feel fair at all most of the time. Most games are a stomp or you get stomped, close games are quite uncommon but you remember those ones because they're the best games to have.

It works itself out over 100s of games. It's not about "I wasn't able to carry these particular 5 games", it's more "over the course of 3 months my rank has very gradually increased from 2200-2300 to 2300-2400". That's the progression a vast majority of people see. Slowly climbing as you get better at the game. If you look at a weeks worth of games and come to a conclusion based on that, you're just going to get frustrated because it's too small of a sample size. You haven't given yourself time to improve at the game, so your rank won't reflect. It takes literally hundreds of hours.

I'd wager to say the game is still too new to properly judge someone's skill based on their rank. The system isn't perfect, they place people too highly initially and it's quite easy to avoid going down too much so you end up with 50%+ of the playerbase in the 2200-2600 range. I think everyone just needs to play the game more, let Blizzard optimize the ranking system and the ranks will then start to reflect your skill more naturally.

Right now most people who are diamond+ are people with previous fps experience carrying themselves purely off aim and game sense. I don't consider myself a particularly good Overwatch player (I play way way too risky, I will take fights I know I will lose just to try and outplay people) but since I was a high level TF2 player back in the day, I can coast off that. If you've never played any fps at a competitive level then I'd say it's completely normal to be around 2400-2600 range. Anything higher is pretty impressive with no fps background.

edit: I still think game's are carryable and you should take personal responsibility for winning every game. But this is just a mindset thing. I am fully aware almost half your games are going to be losses despite playing well.

Well reasoned and a good read - I must be doing something right as I just hit 2,773 after some more good games tonight :D Onwards and upwards!
 
I am considering dropping this game entirely. Blizzard's matchmaking systems are cancerous. The system is DESIGNED to screw you over. You are either on win streaks or lose streaks. Pushing your SR is an impossible task unless you win non-stop into the next tier.

There is nothing intelligent about the MM system, it's just as broken in HoTS.
 
I am considering dropping this game entirely. Blizzard's matchmaking systems are cancerous. The system is DESIGNED to screw you over. You are either on win streaks or lose streaks. Pushing your SR is an impossible task unless you win non-stop into the next tier.

There is nothing intelligent about the MM system, it's just as broken in HoTS.

I've definitely felt this way at times, but you can overcome it eventually by damage-controlling the bad games... Whenever you lose 2 games in a row take a decent break; do something completely different for a while and come back - no matter how calm and collected you think you are 2 defeats in a row (especially from those awful games where you seem to have no chance) always has a bad affect on your performance in the next game...
 
I am considering dropping this game entirely. Blizzard's matchmaking systems are cancerous. The system is DESIGNED to screw you over. You are either on win streaks or lose streaks. Pushing your SR is an impossible task unless you win non-stop into the next tier.

There is nothing intelligent about the MM system, it's just as broken in HoTS.

Seriously they just put far to many people in the range between 2200-2600. So one game you get an absolute dribbler and the next you get someone that should probably be in Diamond rank minimum.

I am sorry but there is no way that someone who finished season 1 rank in high 40s/very low 50s should be hitting Diamond rank so quickly in season 2. Something has gone wrong.

Similar to Mobas/Dota. You cannot predict when someone that chooses one or two heroes exclusively decides today's the day they want to play some Hanzo or some other ****. Despite having less than 30 minutes played on the hero during the season. That does tilt me a bit :x
 
Seriously they just put far to many people in the range between 2200-2600. So one game you get an absolute dribbler and the next you get someone that should probably be in Diamond rank minimum.

I am sorry but there is no way that someone who finished season 1 rank in high 40s/very low 50s should be hitting Diamond rank so quickly in season 2. Something has gone wrong.

Similar to Mobas/Dota. You cannot predict when someone that chooses one or two heroes exclusively decides today's the day they want to play some Hanzo or some other ****. Despite having less than 30 minutes played on the hero during the season. That does tilt me a bit :x
I kind of agree..

Even in Diamond it's an issue you have 1 player heroes who refuse to switch even when counter picked. It throws games. :(
 
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