Path of Exile(diablo clone)

Version 0.9.8
Notes:
Your passive skill points have not been reset by this patch.
The legacy migration has not occured at the same time as this patch. We expect to perform it sometime before the weekend. When this occurs, it will move all current Default and Hardcore characters to the Legacy and HC Legacy leagues respectively. Any stashed items will be added as extra “Remove only” tabs in your legacy stashes. Items cannot be placed in these new stash tabs.

Features:
We've added a Friends List to the Social panel. When you add someone to your friends list, it also sends them an invitation offering to add you to theirs.
You can now set your Account Status at the top of the Social panel. This status is broadcast to people who have you on their friends list.
Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
Added a new support gem - Culling Strike: Skills supported by this gem kill enemies reduced to 10% or less life.
Added a new support gem - Point Blank: Ranged attack skills supported by this gem deal more damage to very close targets and less damage to farther away targets.
Added a new support gem - Iron Grip: Ranged attack skills supported by this gem have the strength melee damage bonus applied to them.
Added a new support gem - Iron Will: Spells supported by this gem have the strength melee damage bonus applied to them.
Added a new support gem - Melee Damage on Full Life: While you're on full life, melee skills supported by this gem deal increased physical damage.
Added support for queues at the login server if there are too many players online.
Empty game instances now close earlier if they have no side areas that would cause you to return to them. The values are roughly 8 minutes for areas that don't have side areas and 15 minutes for areas that do.
Your starting weapon now spawns again in the first area if you're disconnected before picking it up.
Continued to incrementally improve the art, effects, environments and sound.

Balance:
All weapons have been revamped into new sequences that have better level progression and balance. These weapons are spread over three tiers that correspond to the three difficulty levels that will be available when the third act is released. Weapons in the third tier are balanced to not be strictly better than each other.
Rebalanced many item mods. Some will have changed levels, rendering certain items unusable if you don't meet the new level requirements.
Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed.
The default critical strike changes on weapons have less variance now. The high end ones are slightly lower than they were before.
The vendor recipe that used to yield 10 Jeweler's Orbs now only yields 7.
Items for sale in the vendors can now go up to one level above the player's level.
Reduced monster density in the Submerged Passage levels.
Increased the damage of Hailrake's Ice Spears on higher difficulties.
Reduced values of Item Quantity and Item Rarity mods and support gems.
Reduced the mana cost of Explosive Arrow.

Bug Fixes:
Fixed a bug where Goatmen using Leap Slam would slide at the end of their jump.
Fixed a bug where hovers of items were displaced if the game had been resized.
Fixed a bug where the melee damage bonus from strength didn't affect certain physical damage mods properly.
The Faster Casting support gem doesn't speed up the Haste aura any more.
Hidden monsters can no longer be targeted, attacked or damaged until they un-hide.
Fixed character creation errors so that they're not hard to read any more.
Fixed a problem where screenshots taken with the F8 key would look wrong.
Fixed a bug that could cause area transitions to fail rarely.
 
This zone revealing is getting on my *****

I just got right to the end of all the zones and for that instant forgot to health pack as i got mobbed and it pushed me back to the town!. All those zones I had to remember where to go and it's that damn cave area i got lost.

That isn't fun at all :mad:
 
Not sure what your referring to neil, you can teleport direct to any waypoint from a town. Distances between waypoints aren't that big. I ran through all of act 1 on a lvl 1 character once just for a laugh (died to merveil) :)

edit: if your worried about death, you can also just use a portal scroll to setup a gate but not use it. Then if you die you can just head back through the your portal gate in town ;) (portal are only active for about 15mins though).
 
Last edited:
I'm on legacy level 11+ not going over to default unless I can keep my character and stash!

Oh and thanks Fred for the waypoint suggestion, much better! :)
 
They occasionally clear out the default league and move all chars and gear to a legacy league. As it's a beta there are many changes to the types of gear that can drop etc.. In order to give everyone a fresh start, where they can properly assess balance based on the items that are now available in game, they basically startover from scratch. You can still play on legacy, but ultimately your using old gear that is obsolete.

I used to keep some legacy chars around just to try out new passive skill builds when they did a reset. Saying that though, all my chars will now be legacy after the clear out yesterday :(

All this talk of PoE is putting me in the mood to play :) tempted to get back into this, might be nice for a fresh start and see some of the new stuff.
 
Great game have played this for 5 hrs with a friend and we have had lots of fun! now to stay in the beta after the weekend
 
I'm on the legacy server however I wont go to default because i'll lose my character :(

It's a pita but I lost a level 37 duelist and 31 duelist because of the an earlier "legacy" switch.

Also lost a level 51 ranger. :\

It's hard to let go but you learn each time you play a character and what passive nodes are best at what time. And generally the builds you can come up with for each class gets better.

Best advice would be to not limit yourself, start a new character and keep your old one if you want a blast with him every now and again.
 
The skill tree was awesome, it has to be said. I actually like the lack of currency too, and the way everything revolves around bartering and identify scrolls, the socket system.

The setting itself though, christ, show a bit or originality. Shambling undead, hurrah!
 
Back
Top Bottom