Pathfinder 2.0 Playtest

Soldato
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Anyone else looking forward to this?

I've pre-ordered the hard copies, and am watching the previews as they come out (and promoting them on our podcast Facebook page) because, as a group, we're really looking forward to trying it out. So many of the changes just look like common sense and it sounds really straightforward, yet retaining the depth that Pathfinder is known for (at least that's how it looks from the previews so far).

We'll be moving over to it pretty much straightaway, as I think it's a really good chance to learn a game, as a group, from the very start.
 
Looking forward to it as current pathfinder, whilst interesting in the depth it offers for character development, is a PITA more akin to ADnD or 2e for rules complexity and remembering stuff.

Whilst I'm looking forward to it I do think it will struggle to match the wonderfully simplistic, but brilliantly flexible advantage/disadvantage mechanic.
It's basically D&D 3.75 - and has had ten years to build on.

In all honesty, while I intend to embrace PF2 fully as it stands, I will almost definitely bring in Inspiration, both DM- and player-awarded. It's something we used to do in 5e and it was a good addition. Basically, each player had one token they could give out during the course of a session to another player when they did something worthy. Only once per session, and with good reason. The DM had unlimited tokens, but I'm stingy with praise :D. Both parties got a shot of exp to go with it. The exp is kind of pointless using the milestone levelling technique, but we'll see how it goes!
 
The missus is adamant we are not switching over for a while for that reason. Can't blame her really.
Probably another 3 months of our weekly game left before we switch to a new system and GM for a bit. Hopefully see more progress by then and I gives me more time to convince her.
Our podcast is going to move over almost instantly - and the various trials and tribulations will be there for all to hear :D
 
Yep, No1newts is one of my weekly victims :D

And he's actually correct with the schedule - we have a big session zero planned for tomorrow night, and we'll be recording and sharing it all. We just felt the Playtest was a chance to learn a new system (sort of) all together, and there might be groups or players who would benefit from listening to someone else trying to learn the game.

We have one more episode of Giantslayer to upload which will basically take us to the end of the first book. Then from next Wednesday it will be PF2 Playtest material.

You can find the downloads here:
https://troll4i.podbean.com/

or follow the Facebook page here (occasional videos and other links/stories appear here):
https://www.facebook.com/troll4i/
 
Might have a listen myself as we will start our game in a few weeks.
Books not due for another 2 weeks.
Always happy to get feedback (via Facebook is easiest, if possible). We tried to split up the episodes into an hour or so each, so they're good for a commute. The first few episodes have their audio issues as we settle into things, but the latter episodes are better from that point of view.

We recorded our Session Zero for PF2 last night. It turned into character creation, then a quick run through the rules basics - and next Monday we record Chapter 1 of Doomsday Dawn from the PDFs.
 
And it continued last night. I really do like PF2 - it plays well, and once people are a little more comfortable, it will flow faster.
Session zero (character creation - a bit dry) and Session 1 are due to go live on the podcast links this week (for those interested).
 
Halfway through session 0, the rules make me want to play it. I like complicated!
It's complicated, but it makes sense. They've released two updates to the rules already - which shows their commitment to making it work. Thanks for downloading it.

After being initially a bit sceptical I love the rules, session 1 is good to see them in operation as well. I love the flexibility and the amount of options.

Probably end up being session 4 but when we play the level 4 characters there are so many additional actions and abilities that I'm probably leaning toward preferring this over 5e. Especially now they've got rid of the quite frankly stupid, no skill, no attempt rule from first edition.
I hope it will be next week. It's proving quite slow going - but I think it will improve as people get more and more comfortable. The level 4 outing will be good fun - a whole new challenge for me and you lot. I'd better get back to my rulebook reading!
 
Our group had it's first major overhaul in personnel in several years and we've had to knock the Playtest on its head.

Some of the less experienced players were really struggling to get to grips with changing their characters so regularly, and we were starting to have attendance issues, so we've split the group and have moved the podcast to 5e (we're going to play a converted 2e adventure, The Desert of Desolation).

I'm still following the changes and I think PF2 is looking better all the time - it just turns out my group is not the right one for playtesting!
 
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