Purely from the consumer's POV:
We have an X-Box 360 which gets used maybe about twice a week, usually because the missus is playing some brain training game or maybe revisiting Quake 2. I rarely touch it. We've got a PSP which has sat unused for a couple of months now. We've also got a DS which the missus uses, again largely for brain training/puzzle games. We did have a PS3 but once the standalone Blu-Ray players dropped in price we sold it off.
Contrast that I have a laptop for downstairs and the main PC upstairs. Both see considerable use most days - albeit the laptop is largely for developing user created content for train sims. And that is really the appeal of the PC - it will always be far better sandbox style titles or strategy games. Much easier to direct your troops into battle with KBM than faffing around with the waggle sticks on the joypad. I tried A-Train HX on X-Box and even on a HD TV the graphics were too fuzzy to work the game properly. The hard drive capacity on a console is never going to cope with the volume of downloaded or third party content for something like a flight sim.
Ultimately I will always choose the PC over a console for gaming. The problem now is that whereas in the early to mid-90's lots of games were knocked together or developed by small groups of enthusiatic programmers, big business and mutual funds are dictating what gets made together with the fact that programmers and graphics artists developing for todays' high end hardware expect lots of the nice folding stuff in return.
We have an X-Box 360 which gets used maybe about twice a week, usually because the missus is playing some brain training game or maybe revisiting Quake 2. I rarely touch it. We've got a PSP which has sat unused for a couple of months now. We've also got a DS which the missus uses, again largely for brain training/puzzle games. We did have a PS3 but once the standalone Blu-Ray players dropped in price we sold it off.
Contrast that I have a laptop for downstairs and the main PC upstairs. Both see considerable use most days - albeit the laptop is largely for developing user created content for train sims. And that is really the appeal of the PC - it will always be far better sandbox style titles or strategy games. Much easier to direct your troops into battle with KBM than faffing around with the waggle sticks on the joypad. I tried A-Train HX on X-Box and even on a HD TV the graphics were too fuzzy to work the game properly. The hard drive capacity on a console is never going to cope with the volume of downloaded or third party content for something like a flight sim.
Ultimately I will always choose the PC over a console for gaming. The problem now is that whereas in the early to mid-90's lots of games were knocked together or developed by small groups of enthusiatic programmers, big business and mutual funds are dictating what gets made together with the fact that programmers and graphics artists developing for todays' high end hardware expect lots of the nice folding stuff in return.