Pc graphics. No where near as good as consoles !

His sound probably disapeared because something corrupted the files, oc'ed ram to much? oc'ed cpu to much? , the HDD is slowly failing and corrupting some parts of the drive?

I have a safe overclock on stock volts (i72600K @ 4.5Ghz with Turboboost).

But fair point. Perhaps my overclock is to blame for the driver files being corrupted. Who then is too blame for the official drivers not going back on then, and me having to find 3rd party modded drivers to remedy the problem.

The dsk check problem on my SSD C drive was a symptom of the sound card drivers failing. After I finally let it run through, it now no longer happens....but when I am frantically trying to fix an issue at 1am, I dont need no disk checker hindering me when I know nothing there is wrong with the disk.
 
8gb of gddr5 @720p does seem a bit silly

Needs to be 1080p 60fps or it will be crap.

well just because it has the memory bandwidth doesn't mean it has the processing power.

I would have thought the launch titles would be true 1080 at 60fps though and then as they devs wanted better graphics over time they would sacrifice the fps the resolution
 
I would say that yes your problem is probably running the CPU at 4.5Ghz at stock volts... I dont have an i5 but I am pretty sure that is not normal. Run Prime95 mixed test and a RAM test and see if it is stable.
 
well just because it has the memory bandwidth doesn't mean it has the processing power.

I would have thought the launch titles would be true 1080 at 60fps though and then as they devs wanted better graphics over time they would sacrifice the fps the resolution

Hmmm but my point is that at 720p I dont see how you could possibly use 8Gb of ram..... If you look at something like BF3 that uses 2.6gb of VRAM on ultra settings @ 5760x1080. so HOW they are going to actually make use of 8Gb of ram at 720p I am not sure. There is only so much stuff you can cache surely... I suppose we would see huge game worlds with no loading times and loads of textures etc. But at 720p 8Gb seems a bit silly almost.... Surely they must make games at 1080p...
 
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higher res textures
less repeating textures
larger levels
more geometry

theres plenty of ways they can use more ram
its not just GPU ram remember its system ram


when you are playing bf3 and its using 2.6gb of Vram the games exe is also using around 2gb of system ram.

ps4 has no separate ram for the system and gpu so that's already 4.6gb of the ps4's memory used
 
Console graphics are way better!
No doubt.
MY pcars only looks like this
on my crappy amdx6 1055t @ stock
7850 1ghz edition

screenshot5916.jpg
screenshot21690.jpg
screenshot17030.jpg
screenshot14390.jpg
screenshot7242.jpg
my comp probably isn't even worth much more than a ps4 will cost ;)

If pcars comes out for the PS4 it will be interesting to see how it compares to the pc not just graphics wise.
some tracks have starting position for 60+ cars all high detailed models just like the players
 
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higher res textures
less repeating textures
larger levels
more geometry

theres plenty of ways they can use more ram
its not just GPU ram remember its system ram


when you are playing bf3 and its using 2.6gb of Vram the games exe is also using around 2gb of system ram.

ps4 has no separate ram for the system and gpu so that's already 4.6gb of the ps4's memory used

I know but do you not agree that 8gb is a lot of ram if the console is only running games at 720p... That was my point... At 1080p then it would make more sense... That would have been 4.6Gb of PS4 memory IF it was at 5760x1080
 
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resolution does not make a massive amount of difference to memory usage the textures and stored geometry do and what other services the ps4 is running , no doubt it will offer the ability do to live streaming and have all sorts of other integrated stuff.
resolution only really cares about fill rate and the processing power of the gpu

consoles are becoming more and more like pc's uses x86 instructions etc they will need that memory before the consoles lifespan is up

wasnt bf4 on ps4 on about 64 player maps as well? all those extra player models use memory
 
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Resolution does make a significant difference to memory usage... Also anti aliasing makes a difference.

Video memory is mostly consumed by
1) frame buffers (multiply by AA value)
2) textures.

Frame buffer sizes are directly propotional to screen resolution and AA mode.

So the resolution used affect both texture and frame buffer sizes.
 
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Resolution does make a significant difference to memory usage... Also anti aliasing makes a difference.

Video memory is mostly consumed by
1) frame buffers (multiply by AA value)
2) textures.

Frame buffer sizes are directly propotional to screen resolution and AA mode.

Textures have mip-mapping which means that highest resolution versions of textures are only needed when either
A) running at high resolution
B) looking the texure from very close range(but then only small part of the texture might be visible, if the chip supports virtual texturing).

So the resolution used affect both texture and frame buffer sizes.

Resolution does make a difference, but pure resolution alone doesn't make that much difference.

It's the increase in resolution coupled with AA and so on that pushes the VRAM usage up.


A doubling of resolution doesn't equate to a doubling of VRAM and a halving of FPS at the same settings though.

It seems on average, going from say 1920x1080 to 2560x1440, you can expect your FPS to be around 70% what they were at 1080P, and the memory usage to have the same increase in demand.
 
I didnt say that it did but arknor was saying that resolution does not make any much / any difference to memory usage.
 
try playing bf2 max settings at 720p , check the vram usage then change to 1080p and the ram usage is probably only 200-300mb more.

anyway you are trying to say only the resolution matters when it comes to memory if your at 720p you seem to think you still cant use a few gb easily
 
I didnt say that it did but arknor was saying that resolution does not make any much / any difference to memory usage.

Well what you said wasn't really correct, as you said the VRAM usage was directly proportional, which would mean that going from 720P to 1080P would double RAM usage, and then 1080P to 1440P would double RAM usage again.

The essence of what Arknor was saying is quite right, in that it's not the resolution itself that really pushes the RAM usage up, the resolution is basically like a multiplier for how much VRAM usage things like AA, AO and other things take up.
 
Nope you are putting words into my mouth I did not say that at all.

If you read my post I you will realise that you basically just repeated what I already said?

I am bored of this now but what I said was right and you are simply putting words into my mouth which I did not actually say... I was just trying to be helpfull now you are saying I was wrong which I wasn't?

"Frame buffer sizes are directly propotional to screen resolution and AA mode." I am not sure how this is saying that it would be exactly double the ram for double the resolution?
 
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try playing bf2 max settings at 720p , check the vram usage then change to 1080p and the ram usage is probably only 200-300mb more.

anyway you are trying to say only the resolution matters when it comes to memory if your at 720p you seem to think you still cant use a few gb easily

LOL again no I did not actually say that....

I was just saying that at 1080p with AA you would use a lot more ram than at 720p with no AA.

Both of you are just randomly making things up and saying that I said them and therefore I am wrong LOL.
 
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