Pc held back by consoles

It is interesting because I have always held the belief that a high end gaming pc is like the ps4 or xbox 720:).

On the other hand I doubt a PS4 or Xbox 720 will be able to compete with socket 2011 sandybridge and quadfire Radeon 6990 PC.
 
Wait, all hail the mighty PC? A few months ago I thought that the crytek boss was claiming the PC to be a piracy infested scum hole.

So I wonder what this latest toys out the pram is about - Crysis 2 about to suck?
 
Wait, all hail the mighty PC? A few months ago I thought that the crytek boss was claiming the PC to be a piracy infested scum hole.

So I wonder what this latest toys out the pram is about - Crysis 2 about to suck?

Lol:D. I read an article few months back in which crytek claimed that crysis 2 will set a new benchmark for all the ps3 games. Maybe with ps3 hardware limitations they found out that crysis 2 will probably look no better than unchartered 2:p.
But he is right about pc potential though:).

I knew this already. PC gaming is amazing, i will never move back to consoles.

So true. Since moving to my first built PC I have hardly looked back at my ps3 now.
 
Maybe if they actually made the game for pc then ported and changed it for consoles we would see our true horsepower get used, but the all knowing devs seems to do it ass about face and develop it first for consoles. :rolleyes:

And seriously whys it take so long for a game dev to come out and say something we've known for literally years?
 
It all comes down to one thing. MONEY!

They make more money with console games than they do from PC games, due to piracy....

Example: GTA4 was released a year before the pc on the consoles, so that the game was only available on consoles and so the PC community (and some console gamers if they had the chance) couldnt pirate the game.

I suspect the same is with Red Dead Redemption. PC will get it, but some time next year no doubt.

Once they figure out a way to monetize the pc gaming industry (as if they arent already making crap loads) we will see more PC centric development, which will be good interms of quality but bad in terms of price.

I guess you get what you pay for right?
 
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Um, I'd say that Valve has already found a way to monetize the PC gaming industry. So has Blizzard, and any number of PC gaming publishers.

Remember, that mega sellers like COD and GTA IV are outliers in the console sales - the majority of games sell nowhere near that. Dead Space for example sold less than a million copies across all formats. Crysis sold more than that on PC alone.

Piracy is much less an issue on the PC than it used to be, especially with Steam and other services like Battlenet reducing casual piracy whilst providing benefits to the user (unlike other forms of DRM).

With PC games you can now totally prevent zero day piracy, whilst Xbox 360 games are being leaked weeks before release.

Also the PS3 has virtually no piracy, yet its game sales are much less than the 360 on the whole - the game prices are roughly equivalent too which makes a mockery of the 'if there were no piracy games would be cheaper' argument.
 
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Yea sure they are inching towards monetizing the pc... but there is a fair way to go.

I read and heard devs say, that this is the precise issue. Piracy.

Well thats what they said for GTA4 anyway.
 
Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game

cdcover.jpg


Notice how the article title and all references in the article are "PC held back by consoles" yet the page title is "PC held back by puny consoles" :D
 
they could just make the games for the pc then downscale them to something like 320*240 for the xbox
everyones a winner :p
 
Doesnt help that most major multi platform releases such as fable, gta etc come out nearly half a year later on the PC when most of the hype and advertising has died down and most people who own both console and pc have already bought it. And surely if they were that bothered about advancing technologies then they would build a game around the pc then ring it back for the consoles in order to keep bringing in the profits - rather than just make a dodgy console game then tack on some extra water effects and call it the pc version.
 
All gaming being held back by console users.

3d gaming hardware is getting more and more specialised and more and more expensive. The problem is, console owners don't like paying more than about £250 for their new system when it's released.

The xbox 360 was an engineering miracle when it came out.... to cram a geforce7800gtx into a box that small, all for less than £250. It was no surprise they overheated all the time, it was essentially a top-end gaming PC with a £350 graphics card in an itx case..... selling for £200.

Sony tried to do the same thing, but including even more expensive hardware with the blu-ray, and they couldn't keep the costs low enough to compete with microsoft, and consequently got their asses kicked in the sales figures. Nintendo saw all this happening and decided that powerful consoles are too risky: The Wii was technically crap, but has become hugely popular with console gamers.

Microsoft and Sony MUST be selling all of their consoles at a loss.....at least at the beginning when the hardware was considered top-of-the-line. Their business strategy relies on 2 things. The first, is the projection into how much the hardware will cost to produce several years down the line. Due to the global recession, I'm guessing the parts aren't as cheap today as they were expecting 5 years ago.

The second thing is the amount of games each user has to purchase, before they start making a profit from them. As hardware gets more and more specialised and more expensive, this projected figure is going to go up and up. Console users don't want to pay more than £250 or so for their console, which means they're going to have to buy more and more games for each console, before the manufacturers have made sufficient profit to start R&D on a new system. Sony have already said the PS3 is going to have a 10 year lifetime, and unless console users put their hands in their wallets for top-end gaming, the trend is only going to get worse.
 
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Doesnt help that most major multi platform releases such as fable, gta etc come out nearly half a year later on the PC when most of the hype and advertising has died down and most people who own both console and pc have already bought it.

This is one of the biggest reasons for poor PC sales of console led games. When PC games release day and date with the console versions they sell very well, as shown by the Fallout games, ME2, BC2 and Dragon Age.

The biggest problem (and one of its strengths ironically) with the PC platform is there's no one entity whose job it is to promote the platform like Sony or Microsoft do with theirs. Of course that works both ways because there's no over-bearing control telling developers what they can or can't do on the platform.

You rarely see a PC game on display in a game shop - imagine if you went into a game store and they had Crysis running on a decent PC on one of the big display TVs. I reckon you'd get a lot more interest in the platform. Or even if the PC version of a multiplatform game was shown side-by-side with the console versions. The trouble is that won't happen because publishers and platform holders have to pay to get your games displayed like that in store.
 
http://www.neoseeker.com/news/15334-steam-rakes-in-73m-during-october-thanks-to-fallout-new-vegas/

PC is not exactly selling a lot of games on Steam when FNV only sells 308K copies (US based figures obviously so double for worldwide including retail) but even then 600K+ for FNV is 4.4M less than the consoles managed :eek: on a day & date best version of the game as well :eek: This is the main reason why the consoles are getting a lot of focus even when the PC is clearly 2 generations ahead right now of console hardware PC mutliplatform games do not sell in general anywhere near as many copies as the consoles & even the consoles are dying due to extreme piracy & buyer fatigue (most games are the same now no innovation anymore!).
Not sure how they got those figures as Steam never release any details though so its sounds a little dubious ................
Steam Software Top 10 October 2010
1. Fallout: New Vegas Bethesda Softworks 308,000 $49.99
2. Call of Duty: Modern Warfare 2 - Resurgence Pack Activision 228,000 $7.49
3. Left 4 Dead 2 Valve 178,000 $15.00
4. Counter-Strike Valve 114,000 $9.99
5. Half-Life 2: Deathmatch Valve 78,000 $4.99
6. DogFighter Dark Water Studios 67,000 $1.50
7. Frontlines: Fuel of War THQ 53,000 $2.99
8. Medal of Honor Electronic Arts 52,000 $59.99
9. Civilization V 2K Games 51,000 $49.99
10. Half-Life Valve 48,000 $4.99
 
It is interesting because I have always held the belief that a high end gaming pc is like the ps4 or xbox 720:).

On the other hand I doubt a PS4 or Xbox 720 will be able to compete with socket 2011 sandybridge and quadfire Radeon 6990 PC.

you are comparing a £400 consolve to a £1800 PC... i bet under 1% of computer users have that type of PC
 
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