Pc held back by consoles

and it worked too...by releasing gta4 on consoles first the protection became uncrackable, hence stopping piracy.

you dont believe this right? every 360 game that anyone cares about was pirated just as easy as pc games.

the same goes for wii you dont even need to burn wii games onto a disc
 
Yip the all mighty dollar > console's £40 to £45 a game, the PC £25, don,t forget its easier for parent's to set up a console, etc., for their little minion,s.

One of my son's has BO for the PC, another Ps3, the differance in the graphic,s is like night and day > in favour of the PC as if you didn't know.
 
It is interesting because I have always held the belief that a high end gaming pc is like the ps4 or xbox 720:).

On the other hand I doubt a PS4 or Xbox 720 will be able to compete with socket 2011 sandybridge and quadfire Radeon 6990 PC.

I beleive your Smilee, should be this one > :rolleyes: or you have been brainwashed or hopefully your taking the **** l hope.
 
I would think that PC hardware manufacturers are seeing sales figures dropping off as we no longer need to spend £500 on a graphics card, £400 on RAM, £600 on the CPU etc etc.

The new Nvida card is £500 - if my 460 plays my favorite games at full chat with all the trimmings, why do I need to spend £300 more?

The bigggest let down is the feeling of "consolisation" of a game whilst playing on a PC. Bioshock 2 and AVP felt like console games.
 
I think gaming in general is held back by so many formats to be honest. Gaming needs a standard like DVD or Blu-Ray, that people everyone can get behind for a few years.

If hardware wasn't a barrier to availability, we'd see much more diversity.

I can't help think that all this focus on controllers (Wii, Connect etc) is just providing a destraction from real innovation in content.

And yes, I do feel like consoles have held back PC gaming recently but it works both ways. At the launch of each new generation of consoles we see the average PC game quality pushed forwards too.
 
This is one of the biggest reasons for poor PC sales of console led games. When PC games release day and date with the console versions they sell very well, as shown by the Fallout games, ME2, BC2 and Dragon Age.

The biggest problem (and one of its strengths ironically) with the PC platform is there's no one entity whose job it is to promote the platform like Sony or Microsoft do with theirs. Of course that works both ways because there's no over-bearing control telling developers what they can or can't do on the platform.

You rarely see a PC game on display in a game shop - imagine if you went into a game store and they had Crysis running on a decent PC on one of the big display TVs. I reckon you'd get a lot more interest in the platform. Or even if the PC version of a multiplatform game was shown side-by-side with the console versions. The trouble is that won't happen because publishers and platform holders have to pay to get your games displayed like that in store.

All good points.
 
Hmmm lets see shall we. A gaming PC needs its own monitor presumable but a console needs a TV and hence as everyone has one of these the console is already 1-0 up cost wise. Secondly if your TV is HD then the consoles of XBOX and PS3 win here to although the Wii is for fun only.

Now lets talk about the software. Windows XP/Vista/7 is time consuming and requires AV etc and hence it slows down over time. The console needs noneo f this and just essentially plays games so its efficient and as the titles keep on coming so the does software get more efficient and better on the hardware as its around for 3-5 years and never changes which is a god sent for developers.

PC games are DX 9c/10/11 whereas the console is 10 only or else some other API. Write for XBOX and port across to the PC as you are going to sell a lot less copies and piracy is a major concern.

Gabe Newell and Valve aside its all consoles now except for massive 64 player online FPS and MMORPH.
 
Variant hardware also holds back the PC it's like comparing Mercedes F1 cars with there street cars, the majority of PC owners don't have the hardware to play great games so it's easier to buy the console version.

There's a lot of anti-onlive feeling amongst gamers but if set-up well in terms of infrastructure it could provide an experience of high end PC gaming and therefore sales through a more simple user interface, but with the poor state of general broadband in the UK it probably wont change.

There is also consumer desire not to pay for access on top of the games they have already bought although this is a misnomer due to the fact that in the case of new releases there is already a inbuilt charge for the use of online facility's provided by the publisher. The cost of the game decreases as it's online life cycle draws to a close.
 
Hmmm lets see shall we. A gaming PC needs its own monitor presumable but a console needs a TV and hence as everyone has one of these the console is already 1-0 up cost wise. Secondly if your TV is HD then the consoles of XBOX and PS3 win here to although the Wii is for fun only.

Is there a problem with using your HD TV as a monitor for the PC? I have a friend who does this. He bought a PC for RTS games and just plays them on his TV. Suppose it is just like a console but with better graphics/frame rate.
 
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