There isnt any proof and there is unlikely to be any. It's just comically convenient that an nvidia sponsored game over-used tessellation, far beyond the point where it made any visual difference, when nvidia hardware at the time was geared for doing that and AMD's wasn't. Tessellation wasn't new at the time, far from it, so that's not really a decent reason. The current incarnation of hardware tessellation was first seen on the xbox 360's gpu, and before that ATi first supported hardware tess, albeit a rather less advanced version of it, in 2001.
also strange that they never bothered to fix it? Consider Crysis 2 launched with no dx11 whatsoever (so no tessellation) and it took them i think 8 months-ish to get it in? at which point they added dx11, higher resolution textures, tess. etc. They did all that after launch but they never bothered to fix the over-tessellation?
massively convenient.