Perfect, thanks!
And the red 'alien' symbols on squares at the very outside of each map - are they escape points for them? Or are they supposed to indicate where they can come from in the first place?
One (hopefully) last daft question that I can't find the answer to anywhere. I just noticed that my inventory keeps weapon mags even when they're empty. But to what end? Can I do anything with them beyond scrapping them?
I'm up to the point of trying to capture live aliens.
1st issue was that I had a paralysed mindfragger, but the game bug where a worm was stuck on top of a lamppost, so can't be attacked. By the time I could make it next to it, to allow it to explode, the mindfragger had bled out.
That's just a bug though. The other bit I can't work out was how to capture an Arthron. Use dash, get behind it, strike with a nearalyser .... then it turns around and empties a magazine into my defenceless soldier and kills him! How can you perform the necessary multiple strikes on an alien type that gets reaction fire?
There's been a big update released (maybe two).
Just started playing again, having to still try and avoid most media on it to avoid too many spoilers, but at the same time, I hate running the risk of doing something completely daft and blowing the run (yet not knowing it for ages).
Enjoying it though, play a mission or two at a time, about to hit my first nest (should have done it earlier, run out of things to research).
Not got any new classes yet, but can see how combining assault and sniper is really powerful.
Watched a lot (a hell of a lot) of xcom rebalanced, so having to remind myself I can move after shooting, remembering to come out for a good angle, shoot, then retreat back to being completely out of sight when possible.
I would advice you not to combine classes until you get access to the ones from the factions. Assault - Berserker or Sniper - Infiltrator are really amazing.