PikeyPriest said:Could there be a problem with information going between the CPU/PPU and Gcard? I`m sure the PCIe system shouldnt be overloaded, but maybe there could be tweaking for information to go straight to the graphics card or something to reduce the delay.
Does the PPU start calculating as soon as a grenade is fired (ie, the game will already know where it will land/bounce + explode), or does it wait for the actual explosion? I`m just wondering because starting the process a little earlier could remove the delays.
Reckon that's likely tbh, if it brings Quad sli to it's needs it can't really be the GPU.
Still it's in it's infancy could be good for the future but still think iy's something they need to try and inbuild with a graphics card or something. Some peeps aren't even gonna have room in their case for another card lol.