Planet Coaster

The paths are extremely frustrating to get where you want, especially when linking the start of the queue with a normal pathway.

The graphics looks beautiful but the game certainly is resource hungry. Wishing already that the coasters have more than one train, as it just seems silly building a coaster which can only hold 8 people at a time. I assume this will change on the final release.

Overall, for an Alpha, I'm pretty impressed really with the feel and level of features, I also have only had one crash to desktop.

It's looking very promising and I think this is going to be a title that will be hugely successful.
 
You can do multi train if you add block brake sections.

I have had 1 crash to desktop and one crash of the whole pc.

Can't make a plaza area after trying several times.

How about a little challenge between us on here. You have to make a 12m x 6m (approx) building, decorate it and post image here.
 
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The paths system is really bad/buggy. hopefully they'll sort that by November in the beta version. also i hope they'll add a lot more rides and shops... other than that it's a great games.
 
I havent touched it since posting, planned on playing it most of the weekend and instead just havent bothered.
I really cant imagine them making huge changes to the paths though, hopefully they at least address the things that cause the issues, like it leaving path holes where paths used to be, and insisting that to fix it, you've got to delete perfectly good paths so its cleaned up what IT left behind. Also, i thought they said plazas were possible about 10 days after alpha3 went up, via an update. Didnt seem to be able to figure that out, they just dont work how you'd expect them, they seem to have different quirks in seemingly identical situations.

What really concerns me now is that the creative aspect, as much as i love it, and enjoy watching creative people use, right now not feeling particularly creative with it (or wanting to use workshop buildings etc) is making me not want to bother playing it, and theres nothing else here at the moment, so without the management side properly integrated and scenarios too, i cant even assess if this is going to be the same issue i have at launch.
 
Sooo... Release in 2 weeks... What's the scoop with the Alpha/Beta? Has it been optimised? I'm a little worried because all I keep seeing is good stuff, and all I keep hearing is bad stuff :p

 
Really like what I'm seeing - The amount of customisation is absolutely amazing! I wonder how big of a park you can make in the full version - I can definitely see some people totally re-creating Disneyland, for example.
 
With Beta going live im looking to get this game.

Which version will i need to buy and am i better off buying it now or when its begun price wise?
 
With Beta going live im looking to get this game.

Which version will i need to buy and am i better off buying it now or when its begun price wise?

I believe you need to buy the Thrillseeker edition to get on board for the Beta (09/11/2016 release) You'll only get access to the full release if you buy the Standard edition.
 
I believe you need to buy the Thrillseeker edition to get on board for the Beta. You'll only get access to the full release if you buy the Standard edition.

Just looking full release is sooner than I thought. But for 3 pounds..

Is it better than rctw? I'm a victim to hype trains in past and I don't really want to get burned again. I enjoyed rct3 but that was the last game bar no limits I find fun
 
Just looking full release is sooner than I thought. But for 3 pounds..

Is it better than rctw? I'm a victim to hype trains in past and I don't really want to get burned again. I enjoyed rct3 but that was the last game bar no limits I find fun

I personally have played the "party in the park" 5 day Alpha which to be honest I only actually got to play a couple of hours in total due to being busy. And i have to say it was amazing at that point. The Devs have released so much more that IS coming this Wednesday. Management looks awesome. Basically far to much for anyone to list.

In regards in comparing to RCTW. Which i also bought in to by pre-order and i felt quite early on it was terrible. PC is a 1000% better in every aspect.
 
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Theres another livestream tonight, at 7pm. They've said that the beta is basically the feature complete game just lacking some of the scenarios, which is pretty much what you'd expect from a beta - final aside from tweaks and minor/circumstantial bugs. Tonights livestream should essentially show us the stuff they've been holding back on, like additional themes & rides etc

This coming Thursday marks 1yr since i started this thread, im not sure how long it'd been announced for but it wouldnt have been too much earlier and all we had were a couple of screenshots (whats on the first post, really) and an announcement trailer showing nothing really.

In that timeframe, RCTW has skipped past its announced release date, decided its going into Early Access (!?!?) and still doesnt have a release date (supposedly close to release though) or a community that thinks its even close to being release worthy. From what i understand, Planet Coaster exists because Atari/whatever wanted something different to Frontier, and tasked a different studio (now plural) with the job, and so we have 2 contenders.
Planet Coaster seems like its the game the community wanted.
RCTW seems like a game created because a successful franchise exists, that alone will make it successful.


My concerns have only really been whether the 'game' aspect of Planet Coaster is there, the management & simulation sort of stuff, and to a degree whether *I* have the creativity to really do the building tools justice, because theres been plenty of evidence to show amazing stuff is possible since the first alpha, its just down to user creativity. Even then, theres the workshop to access tons of stuff others have created with base content and plop it in and modify it if you want, break it down to see how they did it and try to learn and replicate it.

Beyond that, i think its just a matter of whether or not you its worth it to you personally at that price. Thats always going to be subjective, but beyond the price vs interest in this sort of game, the hype seems justified, with around 8mo of alpha access to support it and provide feedback, its just whether it all comes together nicely as a finished product thats left uncertain really, and we'll be better placed to tell in a few days time.

As for best price, with it being steam-based, i dont see how really cheap keys will be knocking about, so unless you can see it being sold somewhere cheap now (ie GMG for example) i wouldnt expect bargain deals. I'd expect say 10% off (as we have now) around Xmas steam sales, and 20-25% off by Easter, thats fairly standard practice. That goes back to the price vs interest argument.
 
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