Planet Coaster

since when has a £600-£800, best GPU on the market, been a mid range card :eek::confused:

The price doesn't dictate the product's place in the line-up... the 1080 is mid-range because it's a 2/3 size chip.

The 1080ti will be high end because it's very nearly the full chip, like the Titan XP.

When 1180 comes out... the 1080ti and Titan XP will still be "high end", they'll just be last-generation's high end...

Just because Nvidia have been charging a large premium for their mid-range/mobile GPU components for the last three generations, doesn't make them high-end... it just means AMD aren't able to compete anymore and as such, Nvidia are able to rip off their customers.

If AMD were still in the game... the 1080 would have been £250-300 and 1070 £200-250.

You need to look 4-6 GPU generations back to see the progression.
 
The price doesn't dictate the product's place in the line-up... the 1080 is mid-range because it's a 2/3 size chip.

The 1080ti will be high end because it's very nearly the full chip, like the Titan XP.

When 1180 comes out... the 1080ti and Titan XP will still be "high end", they'll just be last-generation's high end...

Just because Nvidia have been charging a large premium for their mid-range/mobile GPU components for the last three generations, doesn't make them high-end... it just means AMD aren't able to compete anymore and as such, Nvidia are able to rip off their customers.

If AMD were still in the game... the 1080 would have been £250-300 and 1070 £200-250.

You need to look 4-6 GPU generations back to see the progression.

agree and disagree at the same time. Yeah we know what games Nvidia play regarding gimping, cutting down and whats around the corner etc but still what dictates whether or not its high end or mid end is where it sits in the tree when its released. Right now, the 1080 is by far and away the fastest card on the market, has the biggest spec and at a cost. It's high end.

Just looked on the Frontier site and it seem's my steam key is now on there. So anyone who purchased it prior go to this page https://www.frontierstore.net/customerkeys/ to get your steam key :)

Can not wait to beta test this.

thanks, just activated mine on Steam, quite excited.
 
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It says from 6PM on Steam.

From Thursday, October 6 at 6PM BST, until Monday, October 10 at 5PM BST, anyone who has pre-ordered the Thrillseeker Edition of Planet Coaster will be able to join the Early Bird owners playing the Planet Coaster Alpha! What’s more, we’ll be coming together for an epic, imaginative, and fun weekend of community livestreams and activity!
 
^ Its also a different title on the steam library, so you'll have 'Planet Coaster' from when you added the key, as well as 'Planet Coaster Alpha'.
Confused me for a while, restarted steam and still didnt let me download it, and it was only when i tried to install it on my tablet that it wasnt there in my favourites, and when i scrolled down there was 2 titles. Could have been there a while on that one :D :o
 
Hows everyone getting on then?

I've spent about 3hrs in there and ive barely done anything. I feel like its something thats user friendly, anyone can pick it up and build a pretty park, but trying to make complex parks its quite deep and fiddly at the same time.

At the moment im finding that some pieces want to snap in the half-way points of where all the other pieces are snapped to, and its at the lowest setting (0.25), sometimes if i re-do 'select grid' it'll behave, but i cant understand why its doing this, i only have 1 building so nothing to confuse it, yet it keep doing stuff then realise its landing in this middle slot.
 
^^ pretty much the same experience as you.

The coaster builder I found absolutely brilliant. Paths I'm struggling with a lot more. And buildings I'm finding it hard to make interesting shapes and get some nice decoration going on. Also finding the grid a bit tricky to work with.

Are you getting Z-fighting (flickering) on the interfaces between different pieces?


I am also a little concerned about performance. I downloaded a ready made park with 3,000 people in it and some ready made rides and buildings, and was getting about 18 fps. Changing the graphics quality from high to low made no difference at all to the frame rate. Afterburner says my CPU load is 80%+
 
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They really need to sort the paths out, the are very clunky, I played a little of alpha 1 and they were bad then.

Hopefully they can do something to fix then, something like Cities Skylines style pathways would be better but I have no idea what that would require in terms of coding it etc
 
I've not really built all that much, mostly scenery and the basics of a entrance so not really done much building so far, but i know what you mean, the flickering of textures fighting to be on top, i've seen it in the youtube channels i follow.

The high vs low, thats pretty common with alpha stuff, the different quality grades of assets etc, specifically anything but high quality simply wont exist until its locked down and they'll produce the LODs and stuff to improve performance. Right now it might be considered done, but not final, so rather than spend time faffing a few times for everything, its more or less raw.

Paths... yeah, i knew they werent popular but yeah its quite horrible and inconsistent. I had my main entrance path down the middle of the park, did a pair of 90° paths. Then i saw i was able to add a path at the 45° angle which created like a webbed-food type path connecting to the existing paths, and it looked really nice for sending ppl different directions. Went to put it on the other side, it just didnt want to know, where right side had a few variations of what i liked, the left had nothing.
Deleting paths is horrible, making bridges is a real PITA as the pieces of path are so large it just doesnt work how you want it to. There might be tricks so you can do things exactly how you want without the back n forth, but its not user friendly.

Tomorrow i might try and take a look at some built parks and draw inspiration, cos i stopped playing when i realised what i was trying to do was poop and didnt know what to do, i dont want to just plop coasters in till ive got some basics in, so its feeling a bit boring and frustrating.
What i really hoped Frontier would do is have multiple skins for each ride, so a single ride could be styled for pirate, sci-fi, medieval, fantasy etc. Right now, the rides are themed and simply dont fit many park themes. So if you've started a sci-fi zone, you cant go sticking a whirly-rig (iirc) in there with its barrels & squids theme, but if they were rockets, the same ride now fits 2 settings. It just feels very restricted because they've given many of the flat rides a theme. Also, a lot of the rides just feel huge, so tall and out of place. I wish they were modular like earlier RCT titles where you added what height you wanted them to be.
 
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