Planet Coaster

Here's something I think they could try to add to make the tycoon part of the game a bit more interesting...

They currently have some basic elements of a time-of-day, though it feels sort of half-implemented. If they completed that, and introduced changing weather, there would be some good opportunities to affect the gameplay:

* When it's raining guest numbers drop overall, and the guests that do come will prefer rides and areas that are covered
* When it's fair weather you have normal guest numbers and a normal spread of ride preferences
* On very hot sunny "perfect" days guest numbers are higher and outdoor rides and particularly water rides are highly sought after

It would add another layer to things - have it so that you can adjust things like prices etc. using a schedule which reflects the current conditions - maybe you want to charge just a little more for those cool slushies on the hot sunny days, and close the slushy shops down completely on the wet days etc...

Those are nice ideas, i'd imagine weather is something they'd like to add along the way.

Rain could probably be done and have a soft influence. Looking at my sandbox park, the rate at which people are entering is fairly slow (~1500 in currently), so cutting it by 50% might be the only way i'd see an impact, because the movement of people going in & out isnt much. Pushing visitors to buy umbrellas from a gift shop, and less willing to queue for rides (unless they can identify indoors/shelter and be happy) could work, and make it harder to keep everyone happy, or just encourage us to build to guests needs.


Im at 58hrs now, and thats having ignored it for almost a week during beta due to lack of creativity and wanting the career mode, and all but 2.5hrs of that has been spent in sandbox and ive still not gone back to the career maps now they're added :D
 
I might hold until until the management side is more polished, that is what I was more interested in.
 
I cant figure out how to auto tunnel through terrain with paths or coasters. Anyone?

Coasters there's a checkbox in the same part of the UI as the other build options called "auto tunnel" and a slider that lets you specify how wide a berth the tunnel should give the track...

Paths though I can't find a similar option and trying to manually use the chisel tool to carve out a tunnel to build the path through is a complete nightmare... In my experience so far the easiest thing to do is to push all of the terrain down completely out of the way, build the path through the open space, then pull the terrain back up through the path (it won't entomb the path and will instead form a perfect tunnel around it - the same works for coasters too but it's not always practical depending on if you're building the coaster around existing terrain or not)
 
Do you need a proper beast of a gfx card to run this game nicely at 1080p?

My PC is a fairly decent i7 and 16gb ram combo but ive not played games on it for years so has quite an old gfx card in it.
 
is it for sale anywhere other than Steam, I can't seem to find it anywhere.
I don't expect it will be reduced much in the Steam sale, if at all
 
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Building around the station to make a station building can be VERY frustrating and hard. Really struggling to get to grips with it.

What I have got so far after a few hours of gameplay:

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gone up to £29.99 on Steam, they are probably reducing it back to £26.99 in the sale to make it look like they have discounted it, I wonder when key sites are going to get it
 
gone up to £29.99 on Steam, they are probably reducing it back to £26.99 in the sale to make it look like they have discounted it, I wonder when key sites are going to get it

The £26.99 was the pre order 10% discount, it went up on release day.

It seems a bit early to have it on sale, less than a week after release
 
Yeah it would be a good addition, the alpine map isn't completely flat but you have to go out to the very edge for some variation...
 
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