Here's something I think they could try to add to make the tycoon part of the game a bit more interesting...
They currently have some basic elements of a time-of-day, though it feels sort of half-implemented. If they completed that, and introduced changing weather, there would be some good opportunities to affect the gameplay:
* When it's raining guest numbers drop overall, and the guests that do come will prefer rides and areas that are covered
* When it's fair weather you have normal guest numbers and a normal spread of ride preferences
* On very hot sunny "perfect" days guest numbers are higher and outdoor rides and particularly water rides are highly sought after
It would add another layer to things - have it so that you can adjust things like prices etc. using a schedule which reflects the current conditions - maybe you want to charge just a little more for those cool slushies on the hot sunny days, and close the slushy shops down completely on the wet days etc...
Those are nice ideas, i'd imagine weather is something they'd like to add along the way.
Rain could probably be done and have a soft influence. Looking at my sandbox park, the rate at which people are entering is fairly slow (~1500 in currently), so cutting it by 50% might be the only way i'd see an impact, because the movement of people going in & out isnt much. Pushing visitors to buy umbrellas from a gift shop, and less willing to queue for rides (unless they can identify indoors/shelter and be happy) could work, and make it harder to keep everyone happy, or just encourage us to build to guests needs.
Im at 58hrs now, and thats having ignored it for almost a week during beta due to lack of creativity and wanting the career mode, and all but 2.5hrs of that has been spent in sandbox and ive still not gone back to the career maps now they're added
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