Planet Coaster

Click for full size pics, map size I feel is okay, you hit a severe performance issue once the park starts getting filled with details one of my old saves is no longer playable it runs at about 12fps... Plus smaller sizes make you get creative with the space. :cool:

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^ That was running at 43fps everything maxed at 1440p.

And the water options there are Still, Rough, Standing and Murky.
 
Click for full size pics, map size I feel is okay, you hit a severe performance issue once the park starts getting filled with details one of my old saves is no longer playable it runs at about 12fps... Plus smaller sizes make you get creative with the space. :cool:

Eo7efFQh.jpg

5Kwwm7Sh.jpg

^ That was running at 43fps everything maxed at 1440p.

And the water options there are Still, Rough, Standing and Murky.

Looks fantastic tbh.
 
Agreed, that does look pretty fantastic.

I suspect that if you want a large park with a lot going on in there (rides), then keeping the rollercoasters compact but complex, like the purple & blue one in the middle of the screenshot, is going to be the key. The red & white on in the bottom left looks cool, but it occupies at least 1/4 of the map, while the P&B one is tiny and you could fit a dozen of them in the park (maybe 9 within the footprint of that R&W one) and still fill it with flat rides, scenery, shops etc.

How is the financial side of things? at gamescom they were -$200k etc in their videos, is the financial management something you have to role-play and enforce it yourself, or is there a mode where you cant go in debt like you'd expect v1 would?
 
Yeah that park looks sweet :D The map size does look a little small to me... but with the amount of customization I'm seeing from this game - I wouldn't be surprised if modders crack the limit wide open :p Whether it stays playable is my graphics cards/processors problem :p :D
 
Once again im confused lol...doesn't take much these days it would seem, so many different ways to pre-order different products it would seem.

Ok, so the £19.99 pre-order that was a special until today in the Frontier store, is that now different to the £29.99 pre-order on the Steam store? to me it looks like this £19.99 pre-order is the most basic version going and wont get me the same things the above Steam pre-order will i.e BETA access.

I feel like I've been stitched up lol
 
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Once again im confused lol...doesn't take much these days it would seem, so many different ways to pre-order different products it would seem.

Ok, so the £19.99 pre-order that was a special until today in the Frontier store, is that now different to the £29.99 pre-order on the Steam store? to me it looks like this £19.99 pre-order is the most basic version going and wont get me the same things the above Steam pre-order will i.e BETA access.

I feel like I've been stitched up lol

I bought the £19.99 version from the Frontier Store yesterday. The official post on the forum was that any £19.99 pre-order before the game went up on the Steam store was bumped up to the Thrillseeker version, and would include things like beta access.
 
How is the financial side of things? at gamescom they were -$200k etc in their videos, is the financial management something you have to role-play and enforce it yourself, or is there a mode where you cant go in debt like you'd expect v1 would?

I haven't really looked into it to be honest, I'm still using the sandbox mode. But that's a whole other aspect, stuff like ticket price, priority queue passes, food, drink, staff, staff training etc It's all in this alpha build.

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Nabbed that wooden bridge from the Steam workshop, so much good content on there already. :cool:
 
This guy! This guy makes me sick!


How in the world does he make so much stuff so intricate and damn amazing looking?? So many pieces of his buildings are used inappropriately and it looks perfect. I'd seen some of his stuff before (its Silvarret btw) and its looked great, but never gone looking for his content. Now ive got 12 weeks of wait, and with every video my e-peen shrinks :(
 
I've never really had an issue with framerates, i guess it depends on the game, and fps or racing game i'd want decent frames, but something i'd play casually as long as its 20+ then it doesnt bother me one bit, i guess i dont see enough of a the difference to really care. If i can get 60fps, great. Many games (XCOM for example) i'll lock to 30 in afterburner/riva just because i dont need it cranking out extra frames.

Obviously im not in the majority (at least, the vocal majority) and it needs some attention before it gets pushed out. That'll be for beta though, alpha is for implementation of features and as long as the game is playable that should be sufficient.


@Sun - how are you finding the creation side of things, it certainly seems very capable, are there any occasions where things just dont work how you'd want them to? I've seen things like roof/floor tiles where they seem to stick out further than the wall tiles so you see its texture on the outside, any other silly little things like that?
 
The tools are hit and miss in the current build, the path tool is still atrocious and is probably the most complained about thing on steam and over on their forums. So awkward to work with, even more so as the visitor numbers go up and I have to go back and redo pathways due to congestion.

Building tools are okay, just not my cup of tea to spend ages on them. a lot of the intricate details and additions are created by manipulating the tool which just adds to the time it takes to build things. The scenery tools on the other hand are great and work flawlessly most of the time, doesn't take long to build up some nice looking areas with little skill involved.


Has the Financial/Tycoon part of the game been released in Alpha yet? If so, any thoughts?

Some of those features are in but I'm still just playing in sandbox mode.
 
I've been tweaking the graphics settings again, setting them higher now seems to increase FPS... plus I realised I do really have quite abit of stuff going on in one area :p

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Just hit 4900 guests in the park.
 
Seems to be coming along nicely that. Strange to get better performance though, i could perhaps understand no impact if it was CPU throttling due to crowd numbers, but not sure how it manages better performance.

I can see its going to be a long 8-10wks for everyone else though :D
 
Been keeping an eye out on this and its development. I am impressed. I watched that YT video a few posts above and.... HAX!!!!!!:p how on earth??? He is very talented and puts anything I could make to shame even before I play it. I am very tempted to buy this as it seems you have total freedom when making buildings and scenery etc. Something that was missing from RCTW.

Nice park Sunlitsix.
 
Yeah, Silvarret isnt human, he's a theme park mech sent from the future to destroy humanity by making anything we'll create feel extremely inferior!

Theres someone else i started following recently, a few days after Alpha 3 was released and wasnt seeing any of the regulars doing vids on it so i went looking and the first one i stumbled upon has been pretty good.


I presume most of his 1.7m followers are from minecraft creations. Its not as impressive or complex as Silvarrets stuff, but he uses stuff the obvious way and his park is coming along rather nicely. So far theres 6eps at about 30min length, he doesnt quite know the game and makes a few mistakes along the way but its really nicely themed without looking particularly tryhard and you feel you could achieve something similar too.

At the moment, im preferring this Keralis guys way of starting, create a theme and then introduce the park side. Not sure how viable it is with 10k starting money though, but seems like the better way for sandbox. I've seen videos where people have plonked down 6+ rides and paths all over the map and then themed it, but it just looks so lonely and sad without any scenary - probably easier for income though.

The game looked good from the first few screenshots, but i think i was sold the moment i saw how you build the scenery and fit everything into that, rather than having burger bun shaped food stalls etc. Dont think theres any doubt about its creative capability, but im still unsure about the actual gameplay beyond a sandbox purely because we havent seen much, the old RCT games had missions as well as letting you build your own park from scratch and sandbox, wouldnt say im concerned, just seems odd that it isnt implemented for the last alpha when they've given it a release date.
 
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