PLAYERUNKNOWN'S BATTLEGROUNDS

Picking up an Xbox one X tomorrow :). Be nice when buildings render before you fall through the roof :p.

Despite the glitches this game is incredibly addictive, very impressed with what they’ve created.

Don't get your hopes up, I have a one x and the buildings aren't always rendered before you land on them :p
 
50% of the time would be an improvement, I’ll take it :p. Be worth it once the game is officially released anyway. Got a 4K TV that I treated myself to before Xmas, be good to get the most out of it :).
I can think of better games that would showcase your TV :)
 
Never had one issue of rendering on my X, on the S it is slow however.

In other news everyone’s getting 30,000 BP on or around 1st Feb if you’ve played the game during January.
 
It was rubbish on my Standard Xbox One until i turned recording off, then it was only slightly rubbish... Since moving to the X though its far better without turning recording off and i can get upstairs and loot buildings while my team mates wait for the stairs to appear to follow me. :D
 
Man this game is infuriating at times! I love it but I’m so **** at CQC it’s unreal. I can win almost any medium/long battle, anything where I can ADS basically. When I’m trying to hip fire I pretty much miss every bullet.. it’s cost me so many kills it’s unreal :(. The movement is weird and unpredictable and the way people strafe is animated strangely.

Have you turned off aim acceleration? I found that helped considerably but it’s definitely still tricky.
 
Is there a quick way to start recording on the Xbone? I've not done it myself yet but it'd be cool to capture the end game.

I'm on an X and have never had a building not render before landing. Sometimes on the way down its not quite complete but once you get close its there.

Had the game crash with 7 remaining on Thursday night. Gutted.
 
Rendering delays are getting worse for me on my X. Sometimes I enter a building and have to literally stand there for several seconds for the interior to appear.
 
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