PlayStation 4 Pro in-bound

640 actually but who is counting :)
nevertheless blast oled light @100 and it will burn your eyes out :D plenty bright for me lol

More than enough. LG are releasing a 1000 n OLED screen some point next year I was reading about them earlier. They are also meant to have less than 10ms of input lag....

I imagine they will cost silly amounts at first.
 
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More than enough. LG are releasing a 1000 n OLED screen some point next year I was reading about them earlier. They are also meant to have less than 10ms of input lag....

I imagine they will cost silly amounts at first.

£20k and you can have one Im sure (if you are lucky) :D
 
haven't yet got a PS4 should i get a pro

I play on a 10 year old toshiba "HD ready" screen with no plans to upgrade

I have a PS3 and games are painfully slow to load with loads of disk thrashing most annoying....

loled at Bungle....

Normal PS4s will be going for peanuts on ebay soon, with your setup you have no reason to get a pro. Buy PSVR instead.
 
Normal PS4s will be going for peanuts on ebay soon, with your setup you have no reason to get a pro. Buy PSVR instead.

Oohh....bold statement :)

PSVR has just come out and everyone is enjoying it because its going through its "honeymoon period" We see what its worth in 6 months, PS4 Pro is here to stay and will eventually replace to PS4 (ignore the fact Sony says it will not).

Extra £70 is not much for the PS4 Pro. If it was £215 price difference like between the GTX 1070 and 1080 then it would make sense to get the cheaper one.
 
Horizon 3 comes alive with HDR It makes a huge difference. Once we get games that gave been made from the ground up with HDR I'm sure it will see a bigger difference. As long as you have a decent HDR screen that is. There is a huge difference between a HDR compatible TV and a HDR 10 or UHD Premium certified screen if you ask me.....
HDR10 is a very confusing and misleading label.

It absolutely *can* mean proper HDR capabilities, with 10 bit panel, 70%+ BC2020 color spectrum, and 1000+ nits, but they also apply the same label to TV's that dont even have proper pixel-perfect 4k(RGBW), much less a 10 bit panel and anything close to SUHD standard color range.

All this mess is making buying a good, future-proof TV *incredibly* difficult without being a serious tech enthusiast. It's really a very annoying situation and I'm quite upset at how certain manufacturers seem to be taking advantage of the situation.

PS4 Pro is here to stay and will eventually replace to PS4 (ignore the fact Sony says it will not).
Ignore that malachi says it will. It's absolute nonsense.

So long as they provide base PS4's at a lower premium than a PS4 Pro, the base PS4 will always sell more. And Sony know that. They never intended for the PS4 Pro to replace the base PS4 or have it sell tens of millions. It was simply built as an optional, enthusiast-level console.
 
Buying a UHD Premium certified tv would be a good idea. At least that way you are getting a set level of performance. Both Sony and MS have adopted the HDR10 spec so at least you will be covered for these.....

Until it all changes again in the next couple of years that is...
 
The worst possible outcome for me is that the console after PS4 Pro won't play the PS4 games, i.e. No backward compatibility. I'll be livid if that happens.
 
One of the developers of Bound has been talking about how they are making use of the Pro, I thought their comments on PSVR were particularily interesting as they're suggesting they now render the game internally at 4k and then super sample that to PSVRs 1080P screen. Looking forward to seeing just how much of a difference that makes.

http://www.neogaf.com/forum/showthread.php?p=220286782#post220286782 said:
Hi,

I'll write about Bound on PRO. Bound will run in hybrid mode. During normal gameplay we will be using 2160P 60Hz MSAA x2 upscaled from MSAAx8 . It means that geometric quality of rendering will be exactly the same as native 4K, but textures will be sampled for block of 2x2 pixels. In our game we are using almost no textures so the difference is hard to see in motion.
On the other hand we use native 4K in photo mode, which is amazing! We have regular trips to our SUHD screen of people trying to play with new photo mode features.
As for VR. We enabled new effects in VR like volumetric lights. On top of that we are rendering sharper shadows - which are crucial in VR and rendering to 4K internal screen which is then supersampled to 1080P display in PSVR. We can do 4K rendering for PSVR since there are still unused black spots that saves us 15% of bandwidth. In native 4K we have places in the game that run at about 50 fps, and that's wy we decided to not use it.

Thanks in your interest! If you have Bound and PSVR, then you already have a free patch that enables VR for our game. Go and check it out :)
 
The worst possible outcome for me is that the console after PS4 Pro won't play the PS4 games, i.e. No backward compatibility. I'll be livid if that happens.
Count on it.

It takes a lot of extra costs and effort to create backwards compatibility. Which have to be considered in the cost of the new console.

Then remember how popular remasters are nowadays, and if Sony themselves aren't attracted by re-selling software for the 2nd or 3rd time, then you can bet your butt that 3rd party publishers will be voicing their opinion so they can benefit from the remaster philosophy success. It's easy money, and with rising costs of game development in general, they will be looking for every angle possible to generate revenue. If it aint remasters, it'll be something more insidious.

This is one of the bigger problems with PS4 Pro, though. It's coming somewhat late into the cycle. Meaning it will only have its time in the sun for some 3-4 years or so. Maybe 5 at a serious stretch.

Still, I find it hard to argue with the price. $400 is a really good value for what you're getting.
 
Count on it.

It takes a lot of extra costs and effort to create backwards compatibility. Which have to be considered in the cost of the new console.

Then remember how popular remasters are nowadays, and if Sony themselves aren't attracted by re-selling software for the 2nd or 3rd time, then you can bet your butt that 3rd party publishers will be voicing their opinion so they can benefit from the remaster philosophy success. It's easy money, and with rising costs of game development in general, they will be looking for every angle possible to generate revenue. If it aint remasters, it'll be something more insidious.

This is one of the bigger problems with PS4 Pro, though. It's coming somewhat late into the cycle. Meaning it will only have its time in the sun for some 3-4 years or so. Maybe 5 at a serious stretch.

Still, I find it hard to argue with the price. $400 is a really good value for what you're getting.

The PS4 CPU is based on x86 architecture, I think there is more reason now rather than previous consoles to think that perhaps the next generation will be able to support it... if they allow it.
 
Ignore that malachi says it will. It's absolute nonsense.

No its not, if you were a games developer, what would you do? Develop your games for the lower base model or develop them for the higher based model so your games can look the best they can? Does it matter to them where the large installation base is....no...otherwise we still have AAA titles released on the PS3 and 360. Customers are going to move over one way or another.

The PS4 Pro is what developers asked for a long time ago because the current model wasn't powerful enough to do what they wanted, which has been mentioned by many developers. They felt the PS4 was rushed, so Sony listened and decided upon the PS4 Pro, not to please us but the please the developers. Wasn't as if Sony were loosing against the competition on console performance and sales.

The worst possible outcome for me is that the console after PS4 Pro won't play the PS4 games, i.e. No backward compatibility. I'll be livid if that happens.

The way Sony has treated backward compatibility in the past, it wouldn't surprise me or surprise any of us.
 
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The PS4 CPU is based on x86 architecture, I think there is more reason now rather than previous consoles to think that perhaps the next generation will be able to support it... if they allow it.
People have gotten way too carried away with the whole x86 thing meaning some sort of easy compatibility. We're still talking about semi-custom architecture with completely in-built low level API's(that could be completely different from one another).

We also have no idea what the next generation of consoles are going to go for.

No its not, if you were a games developer, what would you do? Develop your games for the lower base model or develop them for the higher based model so your games can look the best they can? Does it matter to them where the large installation base is....no...otherwise we still have AAA titles released on the PS3 and 360. Customers are going to move over one way or another.

The PS4 Pro is what developers asked for a long time ago because the current model wasn't powerful enough to do what they wanted, which has been mentioned by many developers. They felt the PS4 was rushed, so Sony listened and decided upon the PS4 Pro, not to please us but the please the developers. Wasn't as if Sony was loosing against the competition on console performance and sales, where they?
If I were a game developer, I would totally not be a moron and exclude 40+ million users just to boost my graphics....if I were a game developer...

You have no idea what you're talking about. Sony are not allowing apps on PS4 Pro to be exclusive to the system or to even have exclusive features/capabilities beyond extra graphics/performance. This alone completely proves what you're saying 100% wrong. You're talking nonsense. Of course where the largest install base is matters more than *anything*.
 
You have no idea what you're talking about. Sony are not allowing apps on PS4 Pro to be exclusive to the system or to even have exclusive features/capabilities beyond extra graphics/performance. This alone completely proves what you're saying 100% wrong. You're talking nonsense. Of course where the largest install base is matters more than *anything*.

Yes, they are saying this now but you be silly to think they wont change the rules later down the line to push exclusivity with certain games towards the PS4 Pro, especially when the Scorpio comes out and devs want to move most of their efforts to the higher end.

You said yourself, $400 is a really good value for what you're getting. Sony made it cheap enough so most will move over to the PS4 Pro and probably wont consider the standard PS4. Sales will drop of the original PS4 then devs will start making exclusives for the Pro and the PS4 will be discontinued.

The console market is a business and that's how it works. Also it will be a real kicker if the PSVR turns out to run better on the PS4 Pro (which no one knows yet) than the standard PS4. Then what will Sony say? "If you want the best experience of PSVR then get the PS4 Pro!" After all, Sony does want to sell as many PSVR units as they can and for it to be a success.

So no, I am not talking nonsense and I do know what I am talking about. And I will be noting this and pointing it in your direction when Sony makes this move :)
 
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Sony won't be making PS4 Pro exclusives. And Microsoft won't be making Scorpio exclusives. It would be outrageous after they've both said they won't.
 
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