Got it bought for Xmas and only done the first mission but I'd got bugs of random floating phones and characters walking through walls / lockers. Going to wait a little longer.
It gets much worse than that. Here's an example, one of many. No details, so it's not a spoiler.
You get a mission to go to a go to a place and do a thing (I'm
really trying to avoid any spoilers
). The location is a low U-shaped building with a central courtyard/car park. You get into a firefight with some gang members. The immediate quest objective becomes to kill the gang members.
Some of them are in the courtyard/car park and some are in the surrounding building. You kill them all, clearing the building. Every room.
The quest objective remains to kill all the gang members and the quest marker points to a location underneath the courtyard/car park.
Obviously there's a concealed area down there, maybe originally an underground parking area. Completely appropriate for the gameworld. Maybe they use it for storing stolen merchandise. Maybe something more sinister. Maybe it's just a gang clubhouse. You'll find out when you find the entrance to it that must be concealed in the building...
...you can't find it. You've searched everywhere. You've used your high tech visual aids to scan the area. You've read everything for clues. You've come up empty.
Eventually, you go online to find the location of the concealed entrance and find out that the whole thing is yet another bug. During the fight, a car with some gang members in it was supposed to drive up and the gang members inside were to join the fight. But it didn't and the quest objective includes those gang members, so you now have to kill some gang members who aren't in the gameworld because the car they were in didn't spawn into the gameworld. The quest object pointing to underground is due to unknown reasons. Maybe a "sort of in the gameworld but not really" dev room type of thing. You have to reload an old save, redo the mission and hope it works this time. Maybe it will. Maybe it won't.
There's far too much of "You have to reload an old save, redo the mission and hope it works this time. Maybe it will. Maybe it won't." in Cyberpunk 2077 at the moment and in many cases it's not clear that anything has gone wrong at all. The floating phones, characters walking through things, invisible guns and other such things are at least obvious bugs so you know there is a bug. Bugs where it's not clear anything has gone wrong are much worse. What if, for example, a player who encountered the bug I describe above decided to go do something else in the game and came back to that mission an hour or two of gameplay later to look for the concealed entrance again? It's the sort of thing players do, especially in an open world game. Put a quest you're stuck on aside for a while while you do other things, then come back to it with fresh eyes.
[..] The mistake they made was to over hype/promise and then rush to release, when really they needed 1-2 more years to get it to where they would have wanted. [..]
Which is a failure at the top and that doesn't bode well for the company.
I mean we all know they will likely slowly fix the bugs and add things back in. They will probably try and make it up to us somehow also assuming they are cash rich again and can afford to. [..]
They would have been a lot more cash rich if they hadn't released a game so badly broken and so different to what they were advertising that Sony and Microsoft stopped selling it and gave refunds to anyone who asked for one. The people making decisions at CDPR crapped on their own company with this one. As well as their employees, apparently.
Presumably at least some of the stuff that was removed from the game at the last minute to try to cobble together something they thought they could get away with releasing is at least fairly close to completion now. Maybe they'll finish some of it and release it with an apology. Or maybe they'll double down and try to sell the cut content as a string of DLCs, £10 each. Hopefully the former.
They should probably be phoning Hello Games and asking for help. Although No Man's Sky was a lot less buggy at launch than Cyberpunk 2077 is and a lot of the hype for it wasn't the dev's fault, there are a lot of things in common and Hello Games turned it around in about a year. CDPR has far more resources, so they should be able to do the same. As with No Man's Sky, there's a lot of potential.