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Because it's not vendor locked and offers better performance to all users.
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Well as mantle lives on in Vulkan..its far from pointless...especially it is built in the frostbyte engine, so i expect all EA games to release with Vulkan support.
Why?
What is the point when devs can write for the new DX12 cards like the Fiji Fury.
If they were you use Mantle a lot of the new cards abilities would go unused.
It won't be mantle it be Vulkan, we still don't know how well Vulkan is going to be or even what games it's going to support..
I can see Vulkan being more successful running on other OS than windows. SteamOS for example..
Wait after wait and see.
Really? Running superb here!
+1
yes serious problems with micro freezes since the last patch. multiple reports of similar. You might not notice if you stay in the same place a lot.
Why?
Because it is built in their engine, because it is run on all hardware, because it is multiplatform, not just W10, but other windows versions, and Linux
Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.
Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.
Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.
Well as mantle lives on in Vulkan..its far from pointless...especially it is built in the frostbyte engine, so i expect all EA games to release with Vulkan support.
EA haven't been very interested in OpenGL historically, it's usually iD/Epic that are the pushers for OpenGL with Valve backporting stuff after it's D3D release, I can't see OpenGL Vulkan being any different.