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Possible Radeon 390X / 390 and 380X Spec / Benchmark (do not hotlink images!!!!!!)

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It won't be mantle it be Vulkan, we still don't know how well Vulkan is going to be or even what games it's going to support..

I can see Vulkan being more successful running on other OS than windows. SteamOS for example..

Wait after wait and see.
 
It won't be mantle it be Vulkan, we still don't know how well Vulkan is going to be or even what games it's going to support..

I can see Vulkan being more successful running on other OS than windows. SteamOS for example..

Wait after wait and see.

I think Vulkan is basically just a Mantle fork.
 
Open standards don't work. If they did we would see more of them. It's fairly tyrannical to expect companies to do this. Not to mention narrow sighted. Thanks to AMD people misinterpret what they're being spoon fed on a regular basis.

Gameworks effects are not game critical and can be disabled. If you own an AMD card tough ****, you can't expect / feel entitled for it to work well with NVIDIA technologies. The reason you're hearing end user out cry comes out of nothing other than purely feeling cheated.

Well, you've got the wrong video card then if you feel it's that important. Nobody is forcing you to use effects on the GW programme.
 
Because it is built in their engine, because it is run on all hardware, because it is multiplatform, not just W10, but other windows versions, and Linux

Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.
 
Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.

EA said they want their products on all platforms. The way to do that is Vulkan.
It's not really a matter of if.
 
Won't happen. Calling it now. Apple are already closing the door on it, Microsoft will do the same. Such is life, that's how this industry works. I wasn't wrong about Mantle 2 years ago, either.

https://www.linux.com/news/embedded-mobile/mobile-linux/813932-future-valve-games-a-steamos-will-use-vulkan-next-gen-opengl-api

http://www.phoronix.com/scan.php?page=news_item&px=Valve-Intel-Vulkan-Driver

http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/18505/Vulkan-the-next-gen-API-will-be-used-in-SteamOS-and-future-Valve-games.aspx

http://www.develop-online.net/news/glnext-revealed-as-vulkan-graphics-api/0203867

"Vulkan already has a lot of support from the industry, with Valve, EA, Unity, Epic Games and Oxide due to discuss the API later this week."

“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms,” said Vale boss Gabe Newell. “Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”

Seems to me it is supported fairly good.
 
Massive deja vu. Standards take time and the notion of support on all platforms is a pipe dream that's already being denied by competing technologies on proprietary platforms. It may very well exist on SteamOS, that's their prerogative. It's just words at the moment.

Come 3 years from now lets see what percentage of gamers are running games on Vulkan and how many are still using DirectX under a Windows environment, or how many are using Metal under an Apple environment.
 
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Well as mantle lives on in Vulkan..its far from pointless...especially it is built in the frostbyte engine, so i expect all EA games to release with Vulkan support.

EA haven't been very interested in OpenGL historically, it's usually iD/Epic that are the pushers for OpenGL with Valve backporting stuff after it's D3D release, I can't see OpenGL Vulkan being any different.
 
EA haven't been very interested in OpenGL historically, it's usually iD/Epic that are the pushers for OpenGL with Valve backporting stuff after it's D3D release, I can't see OpenGL Vulkan being any different.

Well Vulkan is basicly tha same as mantle and openGL in the naming only.
EA has a working mantle code in the engine, and the functions are mainly the same. Going from mantle to vulkan is mainly search the code for "gr" and change it to "vk"
So it won't take much resource to use Vulkan.
 
OpenGL is not Vulkan, they're not the same thing Mtom :)

OpenGL development will still continue past 4.5 - it's a higher level API than Vulkan. You might get away with saying it would become Vulkan loosely by the face it's still a sucessor to the project GLNext.

Seeing as Mantle and OpenGL 4.5 are both entirely different, doesn't make sense to say Vulkan is the same as OpenGL, does it. See this is what happens with open standards. Things get very confusing :p
 
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