Caporegime
Only a few days till launch and everyone will settle down.
As for GameWorks, Mtom - AMD don't need the source code to get performance up on their hardware and historically this has never been needed. If you look at how well GameWorks runs on AMD after it has been out a spell, you can see it runs "as it should" for the hardware. So why do AMD need the source code? Why are they not working with devs from the games early development to get enhancements? As for TressFX, that ran like dog poo for NVidia users for around 2 days till NVidia got it right and the only other game that uses TressFX is Lichdom and NVidia users are blocked from running it, so can't really comment on that. Seems strange that a company would block an open source feature for two thirds of the market don't you think?
As for GameWorks, Mtom - AMD don't need the source code to get performance up on their hardware and historically this has never been needed. If you look at how well GameWorks runs on AMD after it has been out a spell, you can see it runs "as it should" for the hardware. So why do AMD need the source code? Why are they not working with devs from the games early development to get enhancements? As for TressFX, that ran like dog poo for NVidia users for around 2 days till NVidia got it right and the only other game that uses TressFX is Lichdom and NVidia users are blocked from running it, so can't really comment on that. Seems strange that a company would block an open source feature for two thirds of the market don't you think?