Soldato
- Joined
- 22 Jul 2012
- Posts
- 16,128
- Location
- London
This is wrong unfortunately, it'll grab a 3200x1800 pic of what you would have seen if it was not for the DSR process - which we've not applied. That's why it's not the same viewing it in a browser or editing the image in photoshop to the right resolution - it's the process of getting from 3200x1800 to 1080p that is the core of the tech and we can't see it. We need to capture the frame sent from the GPU to the monitor, not the one generated by the game engine.
Sure, browser-based resizing may give a rough approximation, as will gimp, photoshop etc, but they're not what you see on the screen - that's precisely what the rather lengthy argument is about.
Yeah, sorry. I basically meant what Tonester has said above.