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Post your DSR and VSR sreenshots here

AFAIK its only possible to do it via hardware capture of the output either with an external capture card (as seen in some youtube videos) or with debug drivers/card.

From a cursory look at them side by side it appears (probably not surprisingly given how AMD has marketed it) that VSR gives slightly superior edge filtering (anti-aliasing) while nVidia preserves intra-texture detail a bit better though its not cut and dried as in some situations AMD is sharper i.e. bright coloured text against a dark blue or black background is readable from slightly further away on AMD than nVidia.



Haven't checked but AFAIK FRAPS will suffer from the same issue - it will hook the frame buffer once the game has done rendering and before the drivers do their intercept for post processing.

You might be right on the latter, which means the only way to easily replicate it is to down-sample in photoshop and sharpen a little.
 
What does AB give you a native screen res screenshot when using DSR or the DSR resolution?

If I take a screenie at say, 3200x1800 (1080p native), it'll give me a 3200x1800 image that shows exactly what I saw onscreen when I took the pic.
I'm sure it may well lose a touch of detail when doing whatever it does to put in whatever file container (BMP in the case of the Alien pics I posted earlier).
 
You see something but likely very different to what DSR is doing and there is no guarantee what you are seeing is what i am seeing.

To be clear:
*) There are multiple methods of downsizing with different quality and speed tradeoffs. there is n mathematically correct single way of doing it. Web browsers ignore quality and use fast solutions. DSR uses methods that result in higher quality images.
*) When ever you downsample there is a perceived reduction in sharpness so it is paramount that sharpening is applied in post. The amount of sharpening required is at least partially is subjective, which is why it is an configuration option in DSR. There are many different ways to sharpen, again some are faster, some give better results, some emphasize edge sharpness.


So only a true capture form running a game in DSR will give you exactly what is required but the next best approximation is to downsample in PS/gimp and apply some sharpening.

But if you start applying extra effects from photo editing software your then giving the wrong impression of the actual image. Let's say I edit a screenshot and start applying extra aa or improving the quality.

By what you saying applying extra sharpening to the image is adding in effects that wasn't there to begin with.
 
If I take a screenie at say, 3200x1800 (1080p native), it'll give me a 3200x1800 image that shows exactly what I saw onscreen when I took the pic.
I'm sure it may well lose a touch of detail when doing whatever it does to put in whatever file container (BMP in the case of the Alien pics I posted earlier).

This is wrong unfortunately, it'll grab a 3200x1800 pic of what you would have seen if it was not for the DSR process - which we've not applied. That's why it's not the same viewing it in a browser or editing the image in photoshop to the right resolution - it's the process of getting from 3200x1800 to 1080p that is the core of the tech and we can't see it. We need to capture the frame sent from the GPU to the monitor, not the one generated by the game engine.
Sure, browser-based resizing may give a rough approximation, as will gimp, photoshop etc, but they're not what you see on the screen - that's precisely what the rather lengthy argument is about.
 
So 5 pages and 3 people have actually posted images... I am disappoint. :(
IMO you created this thread 2 weeks if not one month too early :p

Most people properly not even got the driver yet, and for those that do, they most probably haven't got round to spend enough time on VSR to set it up properly to give a good representation to compare to DSR, which the users have been using it for a while now.
 
My images earlier in the thread are raw 4 or 5k screens then downsized maintaining aspect ratio, no touch ups, to give the person viewing the best chance of seeing the effects of the feature.

Comparing the two images of different raw resolution is pointless, you're not showing the effect of dsr/vsr. Make them both the same scaled resolution and compare.

I'll take some more tonight if I can be bothered disabling sli :p
 
How does hitting Print Screen and then saving the resulting images in Paint work, would that show the difference ?
 
I don't even play with DSR, just native 1440p.
I've played about with it a bit, i was playing FF14 @4k for a time but a single 780ti just doesn't have enough juice to power it, well...it does. That is the only game i've played at max settings, and it does look good :)
 
IMO you created this thread 2 weeks if not one month too early :p

Most people properly not even got the driver yet, and for those that do, they most probably haven't got round to spend enough time on VSR to set it up properly to give a good representation to compare to DSR, which the users have been using it for a while now.

I made the thread so both AMD and nVidia users could show off their games and how it improves them but it has been taken out of context and turned into a mess.
 
I made the thread so both AMD and nVidia users could show off their games and how it improves them but it has been taken out of context and turned into a mess.

Technically my bad sorry.

I can't even get VSR to work. When I selected the radio button and pressed apply it disappeared.
 
The reasons for me owning an AMD GPU are diminishing, lets just put it that way.

I can't justify a move to only a 980 though, and I'd sooner get 290X Crossfire than a 980 SLI.

I can't make the 980 jump either :D
Had a 970 for a while :o

Hand full of games it's faster, only due to big stock boost. Most games my classy beats it.
 
surely taking a screenshot when using DSR / VSR doesn't capable the quality whats displayed on the 1080p screen. the only way to compare is to take a photo of the screen.
 
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surely taking a screenshot when using DSR / VSR doesn't capable the quality whats displayed on the 1080p screen.

Using the same screen cap, and using the same whatever to resize your image will give comparable results. It will show the effect DSR/VSR has. It might not be a 'true' result, but close.

Look at Greg's, big difference.
 
Using the same screen cap, and using the same whatever to resize your image will give comparable results. It will show the effect DSR/VSR has. It might not be a 'true' result, but close.

Look at Greg's, big difference.
Look at mine also big difference.

..............................
I think it's safe to say this thread is pointless...
 
Look at mine also big difference.

..............................
I think it's safe to say this thread is pointless...

Yours?
The one Greg resized for you, or your first post?

The first post you made doesn't show downsampling, it's showing a big picture, practically useless for comparisons. When Greg made both pictures the same size, yes, you can see what VSR is doing. Looks good, just a shame it's only 3200x1800.
 
Yours?
The one Greg resized for you, or your first post?

The first post you made doesn't show downsampling, it's showing a big picture, practically useless for comparisons. When Greg made both pictures the same size, yes, you can see what VSR is doing. Looks good, just a shame it's only 3200x1800.

Tells me you also don't read a post fully. Try opening them up in a new tab ;) you then see exactly what Greg done without any messing about with editing.

I happy to just use around 1440p me. Don't care for 4k don't have the rig for that.
 
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