@ Pottsey - I know about tile based rendering and it's nothing new.
AMD use tile based rendering for Crossfire... did you even know this? and TBR has been around since atleast the early 90's but it's never taken off with desktop/laptop GPU's apart from with crossfire. And even with that, Crossfire doesn't really work much or any better than NV's SLI which isn't tile based.
As for ray tracing - NV have demoed real-time raytracing, any CPU from Intel or AMD can raytrace. My 980X CPU can raytrace in real-time if i render a low complexity scene, infact any CPU could do this if it's at a low enough res and complexity. So claiming a GPU can raytrace is meaningless, what matters is what it can raytrace in real-time and at what res.
I dont know why you deny what happened to PowerVR in the desktop market in the 90's... there cards could not compete on performance, it's a well known fact for anyone who was around at the time. I can even link you to ancient reviews that will prove my point. There drivers were also appalling. No one bought them because of these reasons, sales were bad - another fact.
If PowerVR and TBR are so great, why is no one else on this forum or anywhere else remotely interested? why do PowerVR not compete in high-end GPU/performance areas? Where are the amazing looking demo's showing off PowerVR's tech? Why dont even any of the consoles use PowerVR anymore?
AMD use tile based rendering for Crossfire... did you even know this? and TBR has been around since atleast the early 90's but it's never taken off with desktop/laptop GPU's apart from with crossfire. And even with that, Crossfire doesn't really work much or any better than NV's SLI which isn't tile based.
As for ray tracing - NV have demoed real-time raytracing, any CPU from Intel or AMD can raytrace. My 980X CPU can raytrace in real-time if i render a low complexity scene, infact any CPU could do this if it's at a low enough res and complexity. So claiming a GPU can raytrace is meaningless, what matters is what it can raytrace in real-time and at what res.
... yet theres absolutely no evidence of this anywhere to back it up. Infact PowerVR cards from the 90's were tile based, yet they could not even match the high end GPU's from NV at the time, let alone be 3x more powerful.Tile based rendering means PowerVR can be 1/3 the raw speed of ATI/ Nvidia with 1/3 the power needed and 1/3 the cooling yet match them for speed or over take them in 3D.
I dont know why you deny what happened to PowerVR in the desktop market in the 90's... there cards could not compete on performance, it's a well known fact for anyone who was around at the time. I can even link you to ancient reviews that will prove my point. There drivers were also appalling. No one bought them because of these reasons, sales were bad - another fact.
If PowerVR and TBR are so great, why is no one else on this forum or anywhere else remotely interested? why do PowerVR not compete in high-end GPU/performance areas? Where are the amazing looking demo's showing off PowerVR's tech? Why dont even any of the consoles use PowerVR anymore?