drunkenmaster said "As for what happens when a new feature comes out, again you utterly utterly utterly fail to comprehend the very simple argument here.
When you make something small, dedicated hardware acceleration you can speed up ANYTHING and not that but VERY EASILY. Hardware acceleration is incredibly easy."
No I do no fail comprehend. You skipped over what I wrote again. PowerVR's plan is not dedicated hardware acceleration for one thing only. It's a full 3D chip that does full DX10/11 and ray tracing. It does everything current Nvidia and ATi cards do plus ray tracing.
When a new feature comes out the same thing happens to it as would happen to ATI or Nvidia. I don't see your point.
drunkenmaster said " So, name a game this fantastic 75Mhz card can raytrace, please, go on. The card takes no shortcuts and does full raytracing, thats fine, can it run DX11 game?"
What a stupid question. You know full well the first card was not a gaming card. It was developer card. The final product was sold for a different market to gaming so of course it doesn't run games. We are not going to have games years before the chip is due in a gaming market. The point is its being added to a PowerVR gaming chip for use in games and other software in a few generations. As for DX11 it doesn't exist into the market the PowerVR are in. But still the older chip supported DX10 the new chip has not been announced yet if it's supporting DX10 or beyond. It should run games just fine when it arrives.
drunkenmaster said " What you seem to be suggesting is this one card runs ONE piece of software, and herein lies the problem, said company doesn't make games, nor does anyone own one of these cards for gaming, so penetrating the gaming market will be almost impossible."
What? Where did get this one bit of software from? I already said it runs lots of software from lots of companies. Market penetration for gaming will be easy for the reasons posted before Where Anyway for many of the platforms PowerVR are 100% market penetration so all the apps and software are made for PowerVR. Within the generation this chip arrives 100% of that generation for the most popular platforms will support it.
Its not like the desktop card market where only half or less of people will have the feature so few will use it. We are talking between 80 to 100% market penetration hardware wise depending on platform and assuming the numbers don't change.
Like I said if 100% of Ipads 3/4 and Iphones 5/6 support it you can bet there will be lots of devs using it for games. This is the point when we might end up with better graphics on mobiles then desktops if desktops don't get ray tracing. Its not a fantasy it's a possibility. It might not happen but it could well happen.
You said " You're using the idea that a company can create a 75Mhz card, that you've provided next to no info on, but can supposedly do raytracing really really well, as a reason why a different chip will eventually surpass desktop cards performance."
I provide lots of info in this thread and the other one. Anyone can look it up with ease as well. As for speed that's not what I am saying. I said if the mobile market increase by 200 to 400% in speed per year. The PC market increases in speed by 10 to 20% per year. If this happens year in year out then logically if the trend doesn't change mobiles will overtake desktops. The speed increase between generations on mobiles is and has been for years bigger then the speed increase in desktops. It might not keep up but so far it is. I also gave a good reason for more R&D being spent on mobiles then desktops.
On top of the speed difference I argued that perhaps if mobiles get ray tracing they can produce graphics beyond what the desktop without ray tracing can produce. That is a reasonable assumption.
metalmackey " If this chip was that amazing, why dont they produce say a 50 watt version for desktops and blow the compition out of the water? "
I already explained that at least twice in this thread. They have designed high powered desktop cards.
EDIT: What I am trying to say is that platform A with DX11 3D and full hardware reytracing with 100% of the platform in that generation having the hardware might/could/possibly end up with better graphics then platform B without full hardware retracing and mixed hardware.
Is that really unreasonable?
When you make something small, dedicated hardware acceleration you can speed up ANYTHING and not that but VERY EASILY. Hardware acceleration is incredibly easy."
No I do no fail comprehend. You skipped over what I wrote again. PowerVR's plan is not dedicated hardware acceleration for one thing only. It's a full 3D chip that does full DX10/11 and ray tracing. It does everything current Nvidia and ATi cards do plus ray tracing.
When a new feature comes out the same thing happens to it as would happen to ATI or Nvidia. I don't see your point.
drunkenmaster said " So, name a game this fantastic 75Mhz card can raytrace, please, go on. The card takes no shortcuts and does full raytracing, thats fine, can it run DX11 game?"
What a stupid question. You know full well the first card was not a gaming card. It was developer card. The final product was sold for a different market to gaming so of course it doesn't run games. We are not going to have games years before the chip is due in a gaming market. The point is its being added to a PowerVR gaming chip for use in games and other software in a few generations. As for DX11 it doesn't exist into the market the PowerVR are in. But still the older chip supported DX10 the new chip has not been announced yet if it's supporting DX10 or beyond. It should run games just fine when it arrives.
drunkenmaster said " What you seem to be suggesting is this one card runs ONE piece of software, and herein lies the problem, said company doesn't make games, nor does anyone own one of these cards for gaming, so penetrating the gaming market will be almost impossible."
What? Where did get this one bit of software from? I already said it runs lots of software from lots of companies. Market penetration for gaming will be easy for the reasons posted before Where Anyway for many of the platforms PowerVR are 100% market penetration so all the apps and software are made for PowerVR. Within the generation this chip arrives 100% of that generation for the most popular platforms will support it.
Its not like the desktop card market where only half or less of people will have the feature so few will use it. We are talking between 80 to 100% market penetration hardware wise depending on platform and assuming the numbers don't change.
Like I said if 100% of Ipads 3/4 and Iphones 5/6 support it you can bet there will be lots of devs using it for games. This is the point when we might end up with better graphics on mobiles then desktops if desktops don't get ray tracing. Its not a fantasy it's a possibility. It might not happen but it could well happen.
You said " You're using the idea that a company can create a 75Mhz card, that you've provided next to no info on, but can supposedly do raytracing really really well, as a reason why a different chip will eventually surpass desktop cards performance."
I provide lots of info in this thread and the other one. Anyone can look it up with ease as well. As for speed that's not what I am saying. I said if the mobile market increase by 200 to 400% in speed per year. The PC market increases in speed by 10 to 20% per year. If this happens year in year out then logically if the trend doesn't change mobiles will overtake desktops. The speed increase between generations on mobiles is and has been for years bigger then the speed increase in desktops. It might not keep up but so far it is. I also gave a good reason for more R&D being spent on mobiles then desktops.
On top of the speed difference I argued that perhaps if mobiles get ray tracing they can produce graphics beyond what the desktop without ray tracing can produce. That is a reasonable assumption.
metalmackey " If this chip was that amazing, why dont they produce say a 50 watt version for desktops and blow the compition out of the water? "
I already explained that at least twice in this thread. They have designed high powered desktop cards.
EDIT: What I am trying to say is that platform A with DX11 3D and full hardware reytracing with 100% of the platform in that generation having the hardware might/could/possibly end up with better graphics then platform B without full hardware retracing and mixed hardware.
Is that really unreasonable?
Last edited: